marlin123

60 Decks, 147 Comments, 4 Reputation

most of the planeswalkers actually work very well together surprisingly

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Posted 27 April 2012 at 07:45 as a comment on planeswalkers

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hey in these types of decks it is crusial to run time warp and a couple of twincast
i went up against an aggro tempered steel deck and i won because i got 3 turns in a row other wise i would of lost

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Posted 27 April 2012 at 07:44 as a comment on WGU Ally Mill/Beatdown

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you know you can get a fourth turn mill aswell
you need
hada free blade, halimar excavator, 2x harabaz, rite of replication and 2 land starting and hopefully drawing lands or harabaz and hada free blade by turn four and ur opponent will be milled

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Posted 27 April 2012 at 07:25 as a comment on WGU Ally Mill/Beatdown

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this is my ally deck it revolves around harabaz, seagate lore master, halimar excavator, and rite of replication.
the combo pretty much allways works for me so far
you may also might want to run a genesis wave it really helps exspecially to get halimar excavators if they are at the bottom of our library
http://www.mtgvault.com/ViewDeck.aspx?DeckID=320682

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Posted 27 April 2012 at 07:21 as a comment on WGU Ally Mill/Beatdown

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i have been playing this updated deck and it works 9/10 times

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Posted 27 April 2012 at 07:16 as a comment on ally mill/lifegain MODERN extra turn deck

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what else could i run

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Posted 27 April 2012 at 07:10 as a comment on life gain, or life drain

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yeah but like what

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Posted 27 April 2012 at 07:08 as a comment on sanguine bond combo deck

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yeah
im getting more planeswalkers soon
hopefully it is going tobe a play set of all 26 planeswalkers
and the new planeswalkers comming out aswell

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Posted 27 April 2012 at 04:45 as a comment on planeswalkers

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that is an interesting deck and i like it it is totally different than any other black-blue control decks i've seen around

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Posted 26 April 2012 at 01:09 as a comment on NOT YOUR TRADITIONAL B/U CONTROLL(standard)

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yeah thanks it sounds like a great combo

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Posted 26 April 2012 at 00:55 as a comment on land fall deck

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you culd use haunting echoes that would work excelent in your deck

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Posted 25 April 2012 at 10:06 as a comment on Mill--Any Advice?

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that is a nice zombie deck

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Posted 25 April 2012 at 09:50 as a comment on zombies

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there is no lands to play it

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Posted 25 April 2012 at 08:10 as a comment on Time Warp/Panoptic Mirror Unlimited turns. Comments helpfull!!!

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there is deffinatley not enough land in this deck i might add more lol

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Posted 24 April 2012 at 12:05 in reply to #249493 on ally mill/lifegain MODERN extra turn deck

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maybe you should learn to shuffle like a real card player

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Posted 24 April 2012 at 12:04 as a comment on ally mill/lifegain MODERN extra turn deck

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what you talkin about shadow 22
maybe you can't afford these cards????

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Posted 24 April 2012 at 12:03 in reply to #249499 on tap down deck

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yeah its a verry nice deck

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Posted 24 April 2012 at 12:01 as a comment on G/U FNM steamroller

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you should definatley run genesis wave it is a must for a ally deck it works especcially well in a mill deck

http://www.mtgvault.com/ViewDeck.aspx?DeckID=320682
this is my ally life gain mill deck

i would also suggest running mark of asylum to protect your allies from doom blades, lightning bolt etc.

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Posted 23 April 2012 at 08:50 as a comment on Casual Ally(Comment Please)

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i had a deck challenge and a guy had a great combo with liquid metal coating and splinter i would proberbly add them and you should add some destroy target artifact cards like crush to destroy lands on the battle field (the combo takes all the land that shares the same name and exiles them except the ones from the battlefield and that is what crush and other stuff is for)

but it is a nice deck

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Posted 23 April 2012 at 06:44 as a comment on Land Destruction

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yeah but it can't really tap a whole army with a single frost titan

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Posted 23 April 2012 at 05:13 as a comment on tap down deck

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