mattfloyddevey

48 Decks, 172 Comments, 7 Reputation

You have a good point there, I am currently only missing 2 surgical extraction and an obliterator to finish off the deck, once i get those cards next fnm I will make the deck and then make appropriate changes. Btw what do you think i should change the vampire hexmages?

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Posted 25 July 2011 at 01:54 in reply to #183922 on monoblack extraction win

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sorry, for the misunderstanding. and i was defending my deck when you claimed yours was "much better"

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Posted 23 July 2011 at 15:12 in reply to #183510 on Illusions tribal

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without hexmage I can't counter plainswalkers like gideon

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Posted 23 July 2011 at 05:42 in reply to #183922 on monoblack extraction win

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there is a card called cinder pyromancer you should look into, its almost like geletrode

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Posted 22 July 2011 at 14:45 as a comment on red/blue starter

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thanks for the suggestion, cool card...but this is meant to be played at fnm.

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Posted 22 July 2011 at 14:44 in reply to #183859 on Fire and Ice 2.0

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You might want to put in gideon to protect venser and to give you some added control

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Posted 22 July 2011 at 03:50 as a comment on Venser's Sundial (You will want to read this)

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sorry, no hard feelings. I just see all the people giving suggestions and I did seem a little rude of my giving of advice because it didnt seem like you were listening to anyone

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Posted 22 July 2011 at 03:03 in reply to #183510 on Illusions tribal

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you have too many expensive cards that are useless, like 3 mana counterspells and xenograph...more popularity doesnt mean it is better

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Posted 21 July 2011 at 19:06 in reply to #183510 on Illusions tribal

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if someone runs a leyline in a heavy control deck, manabarbs will just rape them. They can activate their colonades or gideon will be harder to play.

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Posted 21 July 2011 at 14:56 in reply to #181897 on chandra's lavamancer

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I have played with this deck alot and trust me, that card has won me more than just a couple matches. your right about being narrow and this is why i only have 3 copies of the card.

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Posted 18 July 2011 at 16:10 as a comment on Fire and Ice 2.0

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throw in lux cannon for removal since you have so much proliferation. It could hold your enemy at bay until you get grind clock. I would also put in preordain and ponder to be more likely to get a card you really need.

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Posted 18 July 2011 at 16:08 as a comment on Grindclock Proliferate

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If each land made it do more damage but i have just the same chance of getting a fetch land as a normal one. One land coming into play effects it just the same as 2 lands coming in. I liked your ratchet bomb idea btw. thanks.
I will keep your suggestion in mind but i have to play test it at fnm and there might be changes afterwards.

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Posted 17 July 2011 at 21:43 in reply to #181897 on chandra's lavamancer

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you're probably right

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Posted 17 July 2011 at 16:50 in reply to #181782 on chandra's lavamancer

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The phoenix is reoccurring since it bounces back whenever you do damage with a red instant or sorcery, which is almost half my deck. and good call on the fetch lands

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Posted 17 July 2011 at 03:59 as a comment on chandra's lavamancer

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Idk the sideboard yet, maybe some more corpse cur or some counter spells vs a heavy control deck. I just played it at fnm and i realized I needed the gambits

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Posted 17 July 2011 at 00:56 in reply to #180859 on best infect ever!

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i didnt realize that it was at instant speed. good call

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Posted 11 July 2011 at 03:53 in reply to #179418 on standard tap tempo

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thanks :-)

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Posted 30 June 2011 at 17:40 in reply to #175847 on EDH mill

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I am busy in school so i haven't had time to play test is with my friends, but when dry running it, by damage alone I would win by turn 5 every single time.

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Posted 23 April 2011 at 20:34 in reply to #156088 on Crying is Not For Whimps

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thanks for the tips

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Posted 21 April 2011 at 05:37 in reply to #155344 on mass polymorph

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If you give a creature with battlecry double strike, does the battlecry trigger activate twice? Does anyone know?

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Posted 16 April 2011 at 18:22 as a comment on Crying is Not For Whimps

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