McLOVIN_101

34 Decks, 14 Comments, 0 Reputation

haha i know what the other creatures are 1/1 ability does :P and yes you are right, if they start boosting, i have a serious problem. i am not completely done playing around with this deck, and i was actually thinking about knocking out some of the human token producers for some more spirit token ones. I've been playing with my other spirit deck a bit and most decks aren't that great at stopping flying. so if i can get tons of spirit tokens out and boost them, then thats already a problem. The Godhead of Awe wasn't suppose to be a MAIN card for this deck with that Zealous Persecution combo, but rather just a back up if needed. If you are in lots of trouble, you can smoke your opponents creatures, and go in for the attack with a bunch of 2/2s. Hopefully, that doesnt only present a one turn problem for them either. You should be able to at least get a second or even THIRD attack in with all of your creatures while they are still recovering from their wipe.

I really do appreciate your input though! and i do think you are right about the 1/1s idea or the token idea, but if possible I would like this deck to have both because as i said, i wanted the 1/1s ability to be a back up. And im fine with them burning my Godhead of Awe if it annoys them that much :P I just want it out for that one turn wipe so i can clear their board of possibly some large creatures.

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Posted 18 February 2012 at 20:25 in reply to #234305 on 1/1 Spirit Deck

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thanks! I didnt even know that Preeminent Captain existed! its for sure a must have for this deck! And I lowered the True Conviction to 3 but I cant lower it anymore than that. I agree with you on the matter that it doesnt stack, but i still want to have at least 1 out a game if possible so i would like to keep the chances high.

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Posted 14 February 2012 at 23:36 in reply to #234536 on Mirror-Sigil Sergeant Deck

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i like the mutagenic growth, but the other two really aren't need. i do like the phyrexian crusader, and was considering throwing him in, but hes a 3 mana costing creature. i like having the ones that cost only 2 mana like Flensermite and Plague Stinger. but like you said he does already have protection from 2 of the 5 colours and really lets hope you arent playing BLACK with this deck or the unblockable spells are useless so he will only have to worry about the green and blue creatures for blockers.

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Posted 07 February 2012 at 21:45 in reply to #232897 on Unblockable Infect Deck

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thats actually the only other card i was debating throwing in this deck, because i could still keep it the mono black and pay the 2 life. The only reason i would throw it in is because its a free cost power up which can help sometimes if you are low on mana. Although the deck is already 64 cards and i actually wanted to get it down to 60 :P so i already have to find 4 cards to take out after i play test it a couple times. some of the unblockable spells like the fear, executioners hood, and gruesome deformity would be the first to go if i found i had too many. i think 12 right now is good, but i really only need to make one of my creatures unblockable and power him up a couple times. it is only 10 poison counters after all. although before i lose the fear, i would take out the executioners hood, because it costs more mana to get on the creature.

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Posted 07 February 2012 at 21:40 in reply to #232918 on Unblockable Infect Deck

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haha im sure there are plenty of ways to improve this infect deck, but im already not a huge fan of infect :P i dont wanna spend too much money on my infect deck and thats a 20 dollar land lol it is a good card though!

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Posted 07 February 2012 at 07:06 in reply to #232887 on Unblockable Infect Deck

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i agree with you :P this deck was just made very quickly and after i thought about it they shouldn't be in the same deck... so i think im going to try to make two different werewolf decks and see what i can do.

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Posted 06 February 2012 at 21:24 in reply to #232673 on Wolf And Werewolf Deck

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adding in the sun titans would allow you to return a large percentage of this deck back to the battlefield after they die, but it would also mean having to add in some white. It would probably work out nicely, but I don't think I want this one being a blue/white haha and hopefully your illsuions won't be dieing in the first place that much!

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Posted 04 February 2012 at 07:26 in reply to #232017 on Illusion Control Deck

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Thanks! I have actually tried testing out the deck a bit myself and do agree with you. It's not so much the falling victim to control that worries me, because the people I play with don't usually play control decks, but the speed issue with the deck. I agree it needs to be quicker because right now the decks that get a lot of small creatures attacking you are very annoying. I thought of throwing the lightning bolts in, but I have a red deck thats main idea IS burning, and I like to try and keep my decks very different from each other. So I didn't want a lot of burn cards in this one, but it seems dumb to have any red deck with out a one mana cost 3 damage spell, because even if I kept that mana for creatures, they would only be dealing an additional one for the one mana opposed to 3 for one mana.

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Posted 03 February 2012 at 07:20 in reply to #231753 on Koth of the Hammer Deck

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haha i know that this deck won't hold up well against control or kill spell. i play with my friends a lot and in some games its great! this deck really gets going and the big creatures do some damage, but i don't usually play it if they are using a black one. because like you said kill those pipers and you are ALMOST screwed. you still have the lurking predators for back up, and if you can get the other enchantment out before you play the piper(knowing the deck relies on the piper) then they can't target them anymore and your good! its just a fun deck i made so i can you some of these cool creatures. for example the prince of thralls need blue,red, and black! i have no decks with those colours and don't desire to make one so the only way i play him is with this deck.

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Posted 03 February 2012 at 06:48 in reply to #231723 on Piper/Predators Deck

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nice deck! i still have some fixing to do on this one i think... haha

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Posted 29 December 2011 at 04:22 in reply to #224797 on Direct Damage With Protective Wall Deck

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thanks! totally need that in there!! im thinking about taking out the archons too...

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Posted 29 December 2011 at 04:20 in reply to #224798 on Direct Damage With Protective Wall Deck

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very true... i guess i could just make him replace a couple myr because he basically is producing at LEAST two manna a turn even if there is only one card in my hand. that alone is already more than what a myr gives me haha thanks!

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Posted 23 December 2011 at 02:58 in reply to #223548 on Artifact Mana Deck

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I use to play this deck with a couple of those, but it just seemed that I needed something else in there to help if I wasn't getting the mycosynth golem out. So I added in the master transmuter and put those in haha. All the forge really did was make me use my myrs for blockers cause they couldn't die, but with the emperium out I don't bother blocking haha they can attack me all they want. And the only downside to the forge is that its not a artifact creature spell so the mycosynth doesn't work on it :/ you gotta pay the full 9 mana haha which is still very easy to do with this deck. I'll add it to the sideboard :)

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Posted 22 December 2011 at 20:37 in reply to #223556 on Artifact Mana Deck

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AGREE!! thanks! I didn't even know about that card! haha I'll just have to think about where to add him in. I don't know what I would take out to add that in? Do you think its better than the master transmuter? I just know in some situations where I have played with this deck, I haven't had a whole lot of artifacts left in my hand after playing all the myrs. I'm thinking on average he will provide me with 6 mana probably, which is still very good, but is it better than the master transmuter?

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Posted 22 December 2011 at 20:31 in reply to #223548 on Artifact Mana Deck

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