monsternate333

19 Decks, 25 Comments, 6 Reputation

The thing about a planeswalker is how crucial he is to the deck. The fact that you can only have one on the field does matter, but if he makes the deck thunder, put four. It boosts your pulls and you have a chance of having a replacement for when the first one dropped gets blown up. Domri is one that i like four of in a gruul deck like this sometimes. He's nice to have when you need that turn four hellrider and he's the one that gets you to top deck him. same with thundermaw. Not to mention if you are lucky enough to get that emblem, holy shit

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Posted 07 August 2013 at 04:16 in reply to #386353 on G/R Aggro KIBLER STYLE

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guttersnipe would be nice

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Posted 03 August 2013 at 04:21 as a comment on Young Ownamancer

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correction, alchemy raiders doesnt mesh well with the others but its either that or wild guess but thats 2r

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Posted 02 August 2013 at 02:32 in reply to #384972 on Standard: $20 Izzet 4 Turn Win

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Thats true. instead of jace, i'd put in quicken or alchemy raiders. both decent budget draw cards. you would only need jace for his draw ability but its not worth 5 mana to do it if you wanna win the game sooner. plus they go will with cyclops and nivmagus and guttersnipe

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Posted 02 August 2013 at 02:30 in reply to #384972 on Standard: $20 Izzet 4 Turn Win

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I would run dissipates or counterflux instead of essence scatter and negates. Also some draw might help since you need to get to the cards you need to win like think twice or quicken. quicken also makes your 2 sorceries instants. another nice card could be nivmagus elemental. he is a one drop plus if they somehow counter one of your win condition spells you can just exile it and buff him. he also meshes will with guttersnipe and maybe fling. Fling is also pretty nice cause it buffs cyclops more and you can use it as a fail safe incase they blow it up. it

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Posted 31 July 2013 at 23:24 as a comment on Standard: $20 Izzet 4 Turn Win

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Fling could work good with this. Fling filn fiend after pumped or fling lightning ball after swing

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Posted 28 July 2013 at 16:10 as a comment on RED QUICK BURN

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gather the townsfolk or krenkos command is nice with pyromancers. 3 creatures for 2 mana plus the faithful hour of gather every now and then isnt a bad bonus either

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Posted 28 July 2013 at 15:38 as a comment on Sparky Sparky Boom Man!!

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hunger of the howlpack is also a nice addition

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Posted 22 July 2013 at 18:24 in reply to #371395 on Budget Decks: Let's double it!

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I'd run dreadbore instead of murder.

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Posted 22 July 2013 at 18:21 in reply to #381291 on **Dragon's Breath**

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im not seeing the 32 damage, i only see 8

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Posted 14 July 2013 at 15:10 in reply to #377687 on Turn Zero Win: (Illeagal:)

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sword of body and mind on any quickdrop flyer is nasty. also a piston sledge or 2 could be really nice for inkmoth nexus. however if you start throwing in more equipment you might wanna throw in a few puresteel paladins or auriok steelshaper. and also check out indomitable angel

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Posted 13 July 2013 at 16:56 in reply to #376705 on Affinity tournament legacy

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maybe sideboard Vampire nighthawk for anti aircraft. also if you want some draw add in apprentice alchemist. works nice with blood artist and as a chump blocker for that draw. and i see you have goblin arsonist. you might want to add a card that lets you sac at will like falkenreath aristocrat.

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Posted 10 July 2013 at 04:04 as a comment on Unblockable Cruelty Grixis

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also maybe one hellkite tyrant, just for shits and giggles haha

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Posted 10 July 2013 at 03:35 in reply to #375152 on Affinity tournament legacy

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Tempered steel might be a nice addition. It wrecks with inkmoth nexus

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Posted 08 July 2013 at 15:25 as a comment on Affinity tournament legacy

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Isochron Scepter might also be good

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Posted 27 June 2013 at 20:54 in reply to #371393 on Mill 2.0

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primordial hydra might be nice. and bioshift as well

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Posted 27 June 2013 at 17:46 as a comment on Budget Decks: Let's double it!

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id run counterspell instead of cancel man.

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Posted 27 June 2013 at 17:41 as a comment on Mill 2.0

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lightning greaves are nice though. having emrakul come out with haste is bonarriffic

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Posted 27 June 2013 at 02:54 in reply to #370981 on Emrakul turn four?? Possible!

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Maybe an omnath or 2 would be nice for this deck to build mana with. Always nice to have extra green

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Posted 26 June 2013 at 21:19 in reply to #370981 on Emrakul turn four?? Possible!

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Take a look at my emrakul deck. I like how this one looks. Mine is solid green

http://www.mtgvault.com/monsternate333/decks/rampemrakul-modern/

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Posted 26 June 2013 at 20:13 as a comment on Emrakul turn four?? Possible!

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