MrBarrelRoll

60 Decks, 399 Comments, 45 Reputation

Except Destructive Force doesn't target, so Gaea's Revenge would be killed as well.

0
Posted 14 September 2010 at 20:11 as a comment on Land Destruction (T2)

Permalink

Would definitely recommend some more draw card spells. Jace's Erasure would probably be a better play at 5 mana than Lava Axe.

0
Posted 13 September 2010 at 23:44 as a comment on Pyro

Permalink

Eldrazi Monuments might be expensive but they would help you wit your Wrath problem, plus your spawn tokens and spitfires could still benefit from Raid Bombardment.

0
Posted 12 September 2010 at 22:16 as a comment on Eldrazi Stampede

Permalink

Think I'd recommend some Whispersilk Cloaks as opposed to Canopy Covers, since you can both move it and reuse it later in case of boardwipes like Wrath of God.

0
Posted 12 September 2010 at 16:51 as a comment on A Scuting Mob

Permalink

Maybe some Sacred Wolves as a target for Conscription?

0
Posted 12 September 2010 at 11:58 as a comment on sovereigns of lost conscription please comment

Permalink

Loam Lion?

0
Posted 11 September 2010 at 23:20 as a comment on cats

Permalink

No Awakening Zones?

0
Posted 11 September 2010 at 20:43 as a comment on Rise of the Eldrazi (standard)

Permalink

Summoning Trap could be a lot of fun.

0
Posted 11 September 2010 at 20:42 as a comment on My Primeval Titan Deck

Permalink

No Donate effects?

Those and the Delusions are made for each other!

0
Posted 11 September 2010 at 12:46 as a comment on Sanguine Delusion

Permalink

Spitemare?

0
Posted 10 September 2010 at 16:29 as a comment on 'Legacy' Pain in my Heart (Deathstar-build)

Permalink

Safe Passage doesn't seem necessary when your Evangels can make all your allies unblockable during attacks, and can prevent damage at instant speed with Join the Ranks.

So I would recommend replacing those with some sort of removal, either Journey to Nowhere or Condemn depending on your taste.

1
Posted 10 September 2010 at 15:54 as a comment on White Ally

Permalink

Personally I've found my decks to work a lot better when they run lands.

Might just be me, though

0
Posted 09 September 2010 at 22:42 as a comment on 4X copy

Permalink

Because it's an easy win con to bring out with all that mana

0
Posted 09 September 2010 at 20:31 as a comment on Allies to the Flying Spaghetti Monster

Permalink

Polymorph doesn't seem a good idea if you're using mana dorks.

Replace the Greenweaver Druids with Growth Spasms, same mana cost and comparable accel, plus you can Morph the token.

0
Posted 08 September 2010 at 18:50 as a comment on Eldrazi Deck(yes, another one)

Permalink

Feel free to search for any of the "turn zero win" YouTube videos.

0
Posted 08 September 2010 at 18:48 as a comment on hulk flash

Permalink

Run Rite of Replication over Clone, at 4 mana it has exactly the same function, and if you can manage to pay the kicker, that's pretty much an instant win.

That said also throw in some counterspells, I feel like some Mana Leaks and Negates would help out a lot more than the marginal extra mill of the Hedron Crabs and the "meh" Reckless Scholars.

0
Posted 08 September 2010 at 07:28 as a comment on 2 colour Ally Mill

Permalink

If you're going to use Pyromancer's Ascension it might be wise to try and replace things with instants where available.

Like replacing Oblivion Ring with either Path to Exile or with Condemn, and replacing the Sunspring expedition with Rest for the Weary. Anything that makes the Ascension more likely to go off. And as others have said, replace Fight to the Death with Day of Judgement.

Interesting deck concept.

0
Posted 08 September 2010 at 07:22 as a comment on Standard Red/White Creatureless Deck

Permalink

Butcher of Malakir is fun if you plan on saccing stuff.

0
Posted 07 September 2010 at 21:07 as a comment on Sacrificial

Permalink

Instead of Unsummon, try Æther Tradewinds. That lets you bounce one of their things while benefiting yourself by returning allies to your hand as well.

0
Posted 07 September 2010 at 16:16 as a comment on Students of Venser

Permalink

I'm thinking Door of Destinies won't be needed at all, since the Rats already power each other up so nicely. After your Thrumming Stone goes off, you'll have a swarm of 26/26 Rats... probably big enough.

Check out the Rats deck I've made, basically it uses Mortal Combat to make sure that even if I do get hit with a board wipe after the Thrumming Stone lets me pull out all my rats, I win anyways.

0
Posted 04 September 2010 at 13:16 as a comment on Rat's Destiny

Permalink

301-320 of 390 items