Muktol

235 Decks, 1,772 Comments, 721 Reputation

*like
Well, such informations always are good to be writen up under 'deck discription'.
None of us is yet able to read minds ;)

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Posted 31 October 2013 at 13:51 in reply to #408407 on Bloodsucking Bastards

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It would be nice to know how we could help

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Posted 31 October 2013 at 10:13 as a comment on Angel Bant

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*like*
I have built 2 very simmilar decks, which might help you when searching for equipment.
Kor equipment: http://www.mtgvault.com/muktol/decks/monow-kor-equipment/ (approx 55 bucks)
Pauper equipment: http://www.mtgvault.com/muktol/decks/monow-pauper-equipment-2/ (approx 20 bucks)

I would raise the number of equipments, especially when you play 4 "Armament Master". Furthermore I would remove "Kor Outfitter" as currently you have only 1 equipment (Vulshok Battlegear) that would cost more to equip than the costs of the outfitter are (cc3 equip to cc2 Outfitter).
"Dispatch" could be an alternative to "Oblivion Ring" if you manage to get enough artifacts out.
Also 23 lands seems awfully much. This looks like a very fast deck, and the only high-costs cards you use is "Conqueror's Pledge", so I would try to reduce it to 20 lands and make some test games.

I hope I was able to give you some ideas
Greetings
Muktol

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Posted 31 October 2013 at 10:10 as a comment on 50 Budget: Equipment

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As you don't want to stay modern legal, I would use mirrodin artifact lands, cranial plating, Darksteel Forge and Skullclamp. The suggestions below are only modern legal cards, because I don't have much expirience with legacy and vintage.
Generally i would use some less equipment but increase the quantity of the rest.

Some suggestions, based on my monoW kor equipment deck (http://www.mtgvault.com/muktol/decks/monow-kor-equipment/) and my monoW pauper equipment deck (http://www.mtgvault.com/muktol/decks/monow-pauper-equipment-2/)
Bone Saw ({0}, {1} to equip, creature gets +1/+0), Bonesplitter ({1}, {1} to equip, creature gets +2/+0), Cranial Plating ({2}, {1} to equip, creature gets +X/+0 where X is the number of artifacts you control), Horned Helm ({2}, {1} to equip, creature gets +1/+1 and trample)
Kitesail Apprentice ({W}; 1/1; gets +1/+1 and flying when equiped), Auriok Glaivemaster ({W}; 1/1; gets +1/+1 and first strike when equiped), Auriok Sunchaser ({1}{W}; 2/2; with metalcraft it gets +2/+2 and flying), Skyhunter Cub ({2}{W}; 2/2; gets +1/+1 and flying when equiped)

I hope I was able to give you some ideas
Greetinsg
Muktol

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Posted 31 October 2013 at 09:37 as a comment on All I Need is Some Steel

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With acces to red, I would add some more cards of this color.

Some suggestions, based on my B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)
Bloodghast ({B}{B}; 2/1; can't block; comes again from graveyard with landfall), Bloodline Keeper ({2}{B}{B}; 3/3; flying; tap to get a 1/1 vampire token, pay {B} when you have 5+ vampires, flip him, all vampires get +2/+2), Vampire Nocturnus ({1}{B}{B}{B}; 3/3, top card of your library is revealed, if its black, vampires get +2/+1 and flying); Guul Draz Assasin ({B}; 1/1; level up creature), Rakish Heir ({2}{R}; 2/2; when vampires deal player damage they get a +1/+1 counter)
Curse of Stalked Prey ({1}{R}; creatures who deal damage to enchanted player get a +1/+1 counter)
Lightning Bolt ({R}, deals 3 damage to creature or player), Terminate ({R}{B}, destroy target creature, it can't be regenerated), Dreadbore ({R}{B}, destroy target creature or planeswalker), Sign in Blood ({B}{B}, pay 2 life, draw 2 cards), Read the Bones ({2}{B}, pay 2 life, srcy 2 then draw 2 cards)

I hope I was able to give you some ideas
Greetings
Muktol

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Posted 31 October 2013 at 09:03 as a comment on Bloodsucking Bastards

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I use Careful Consideration instead of Brainstorm if I need cards. The problem is, that I want to stay within modern limitations, and all those cards are vintage/ legacy.

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Posted 30 October 2013 at 22:06 in reply to #408161 on U/B Control: Discard

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I would change some numbers here:
-4 Quag Vampires
+1 Stormkirk Captain
+2 Stormkirk Noble
+1 Vampire Nighthawk
-2 Vampire Hexmage (Sideboard)
-1 Whispersilk Cloak
+3 Guul Draz Assassin
-2 Rakdos Charm (Sideboard)
-1 Rakdos's Return
+3 Lightning Bolt
-1 Slaughter Games (Sideboard)
+1 Read the Bones
-1 Crumbling Necropolis
-1 Savage Lands
+2 1xDreadbore

Then use either "Drana, Kalastria Bloodchief" or "Necropolis Regent" as one-off, both are overkill.
With acces to black you can pack in some discard spells (e.g. Thoughtseize) into your sideboard, they'r usefull against allmost any deck.
Furthermore I would use some more duallands to prevent manaproblems.

Greetings
Muktol

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Posted 30 October 2013 at 16:55 as a comment on La Chica Muerte

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I would sideboard "Spreading Algae" and add something like "Utopia Sprawl" to further speed your game.
*like*

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Posted 30 October 2013 at 14:15 as a comment on Modern Land Destruction

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http://www.mtgvault.com/muktol/decks/gr-tribal-warriors/
Same idea (inspired by your deck) but faster.

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Posted 30 October 2013 at 14:03 in reply to #406895 on warrior's path

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I like the idea, but you have to work on your manacurve. No cc1 spells and too many cc4 spells will slow your play.

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Posted 25 October 2013 at 09:52 as a comment on warrior's path

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Remove "Balustrade Spy", belongs more into a milldeck. Black control means normally creature removal and/or discard.
Remove "Bloodhusk Ritualist", it comes to late to be of great use. a 2/2 and one card discarded for 4 is not that good as with turn 4 your opponent could have no cards in his hands at all (depends on his deck). I would use discard spells for this, see suggestions.
Remove "Guul Draz Vampire", a cc1 1/1 without any further abilitys isn't even worth the 1 mana you spent for him.
Remove "Nirkana Cutthroat", 6 mana for a 4/3 deathtouch that can be removed with a single bolt is not good. And we're not even talking about 6 additional mana to get a 5/4...
"Child of Night" depends on your playstyle, but without any evasion like flying it normally just increases your vampire counter.
I personally dislike "Urge to Feed" as it leaves you wide open for a counterattack if you tap many of your vampires.
"Blood Tribute" comes very late without mana acceleration. I would put it into my sideboard, as it may proofe usefull against e.g. lifegain decks.

Fill up the free slots with additional "Bloodghast" and "Gatekeeper of Malakir" and the rest with new spells or creatures.

Some suggestions, based on my B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/) and my U/B discard deck (http://www.mtgvault.com/muktol/decks/bu-control-discard/)
Go for the Throat ({1}{B}, destroy target nonartifact creature), Sign in Blood ({B}{B}, pay 2 life, draw two cards), Read the Bones ({2}{B}, pay 2 life, scry 2, then draw to cards)
Inquisition of Kozilek ({B}, opponent discards target nonlandcard with converted mana costs 3 or less), Thoughtseize ({B}, opponent discards target nonland card, you loose 2 life), Mind Rot ({2}{B}, opponent discards 2 cards)

I hope I was able to give you some ideas.
Greetings
Muktol

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Posted 25 October 2013 at 09:48 as a comment on vampire and control, tips?

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I would change from "Flames of the Blood Hand" to "Skullcrack" as it is cheaper to play and has the same effect. You could even sideboard it, as you don't play against lifegain or fog decks every match. "Needle Drop" or "Browbeat" could be put in instead, as it gives you a little carddraw.

Greetings
Muktol

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Posted 25 October 2013 at 09:25 as a comment on Red Modern Burn to Hell

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You stumbled over the same mistake I made in my pauper equipment deck ;)
"Cranial Plating" is banned in pauper

Greetings
Muktol

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Posted 24 October 2013 at 07:59 as a comment on Free Stuff (Pauper)

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You could give "Pilfered Plans" (cc3, mill2, draw 2, multicolor spells, so maybe a bit heavy with the mana-costs) or "Thought Scour" (cc1, mill2, draw 1) a try.
If it happen that you mill to many lands into your graveyard "Crucible of Worlds" could help here.

Greetinsg
Muktol

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Posted 24 October 2013 at 07:50 in reply to #406389 on BUG Self Mill

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Discarding your opponent attacks his posibility to play cards he has in his hand, targeted discarding even gives you the chance to remove great treads for your deck from his hand. Milling attacks his library and thus the cards he could draw and play.
I (personally) don't see milling as control, as you just attack his supply of cards and don't do anything about the cards he allready has in his hand. Many milldecks use further control elements like counterspells or some few discard spells (e.g. "Surgical Extraction").

M13 and the whole Innistrad block got rotated out of standard with the release of Theros. "Jace's Phantasm", "Ravenous Rats", "Vedalken Entrancer", are some examples of non-standard cards in your deck. .
If you use deck-tags, you could tag the legality there, I though that this was a modern deck ;)

Greetings
Muktol

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Posted 24 October 2013 at 07:36 in reply to #406390 on Mill Deck

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The problem is that all your enablers (enable you to play your ninja for the ninjustu costs) are cc2 and thus rather slow. Also 12 enablers is a little bit too much for my taste.
Also you could slightly change some numbers:
-1 "Higure, the Still Wind" as he is legendary and even out of bolt range
-1 "Ink-Eyes, Servant of Oni" finisher, bolt proof, can be searched with "Higure, the Still Wind" and thus 2 should be enough

Some suggestions, based on my U/B ninja deck (http://www.mtgvault.com/muktol/decks/ub-tribal-ninjas/)
Ronin Warclub ({3}; equips automatically to a creature entering the battlefield, e.g. an attacking ninja)

Okiba-Gang Shinobi ({2}{[B}{B}, 3/2, when he deals damage to a player that player discards two card, I'm still testing him, but he can be usefull to give you a little more control), Ornithopter ({0}; 0/2; flying, enabler), Tormented Soul ({B}; 1/1, unblockable, enabler), Throat Slitter (Against black a dead card, otherwise very unpleasant)
Doom Blade ({1}{B}, removal), Go for the Throat ({1}{B}, removal), Familiar's Ruse ({B}{B}, bounce a creature you control back to your hand; counter target spell), Artful Dodge ({B}, flashback {B}; target creature gets unbluckable until end of turn)

Greetings
Muktol

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Posted 23 October 2013 at 10:43 as a comment on Modern Ninjas

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Use some fewer different cards, but increase the quantity of the rest.
Decide if you want to either mill or discard your opponent, within modern there are enough good millcards wich can achive a victory without further control.
Some links wich might help you:
Deck-building guide: http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/
Very good (modern) milldeck by wickeddarkman: http://www.mtgvault.com/wickeddarkman/decks/fast-reliable-modern-mill/
MonoU (modern) mill: http://www.mtgvault.com/muktol/decks/monou-mill/
U/B (Standard) mill: http://www.mtgvault.com/muktol/decks/ub-standard-mill/

Greetings
Muktol

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Posted 23 October 2013 at 10:11 as a comment on Mill Deck

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On one of my last local tournaments I saw a deck that used "Mulch" and "Spider Spawning"
Also "Nighthowler" could be an alternative to your "Splinterfright" (Tough the costs are heavy with {B}{B})

Greetings
Muktol

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Posted 23 October 2013 at 10:03 as a comment on BUG Self Mill

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Looking good!

I would try to reduce the number of lands to 22, or even 20, and fill the free slots with 2-3 "Stromkirk Captain" and/or an additional "Vampire Nighthawk". NO one wants to block (strong) first strike creatures ;)

Greetings
Muktol

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Posted 23 October 2013 at 09:58 as a comment on Candace's Vampires Two

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No problem, there must be time for other things too ;)
2 of my decks which might help/interest you:
1st is a B/W (Pauper) vampire sacrificing deck: http://www.mtgvault.com/muktol/decks/bw-paupervampire-sacrificing/
The 2nd is my B/R vampire deck: http://www.mtgvault.com/muktol/decks/br-tribal-vampire/ (This has seen use in some local tournaments)

Greetings
Muktol

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Posted 23 October 2013 at 09:49 in reply to #404551 on The Vampire's Rage

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