Mursh

531 Decks, 573 Comments, 114 Reputation

Looks like a really fun deck to play. I have built decks similar in the past. However this is not a legacy tournament deck without some dramatic changes. I have no intentions of dissing this deck but going for a Elemental Tribal burn just isn't going to be good enough in most legacy settings. You have basically made a slow RDW deck that dies to graveyard hate which is rampant in legacy. Your deck depends on you playing cards in a certain order to be effective, you will have lot of bad top decking. You have 20 cards that depend on targeting a creature on the battlefield or in a graveyard but you only have 14 creatures and most don't stay on the board. If you encounter any form of disruption your will have a hard time recovering.

If you are playing in a more casual setting I'm sure it will catch a lot of players by surprise or players that are running slower decks will get ran over. If you are looking for legacy burn you need to be playing stuff like:
Price of Progress, Chain Lightning, Goblin Guide, Fireblast, Lava Spike, Rift Bolt or run a damage recursion engine like Grim Lavamancer and tons of fetchlands. If you want to keep it with the Elemental tribal I would add Blistering Firecat and take out Rite of Consumption. Sacrificing at sorcery speed just seems bad. I also really like Hell's Thunder as a flyer with unearth that doesn't die to lightning bolt.

I put together a really fun elemental stompy deck that plays the classic trinisphere, blood moon chalice of the Void package but I also ran the 3+ costed Elementals. I even use 2 mimic vats because I can get them out fast and because the deck slows the game down to a speed that makes it a viable card. It can get nasty with a Trinisphere in play then you get a Mimic Vat and Fulminator mage lock going.
If you are interested.
Elemental Stompy
http://www.mtgvault.com/mursh/decks/elemental-stompy/



Good luck with your deck!

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Posted 25 October 2013 at 03:23 as a comment on Definition of Pure Burn

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Well it will put your card back into play but the creatures that sacrifice themselves will just sacrifice themselves again at the end step of your opponents turn. Only really leaving a blocker.

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Posted 25 October 2013 at 02:45 in reply to #406508 on Definition of Pure Burn

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Your welcome, this version looks very brutal. Burn was the deck that I entered legacy with due to its consistency speed and price. Its easy to pilot and you need to spend more than triple to find a deck that is more competitive. If any deck has a bad draw or stumbles against burn it will simply loose due to burns consistent turn 3-5 win.

Blood Moon is a great card and can shut down some decks almost completely. Certainly a viable sideboard card.

From Burn I built merfolk next. Merfolk is a great deck and has the added benefit of getting a few great staples that you can use in many decks. Always nice to seem others jumping into legacy, its the best format IMO.

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Posted 21 October 2013 at 02:42 in reply to #405305 on RDW~

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There is no reason at all to mana ramp in this deck. This deck is almost the normal legacy burn deck.

Hammer of Bogardan needs to go. You aren't going to survive long enough to need something like that. Way too slow.

Jaya is interesting but I would cut her too, also too slow for what rdw wants.

Add 4 Lava Spike, its certainly the 3rd or 4th best burn spell.

Also without running a lot of fetchlands you aren't going to get nearly as much out of lavamancer and you could. If you can't run a lot of fetches than I would considering cutting back on him and running a few Flame Rift. They hurt but they make a turn 3-4 win much more possible.

As for sideboard I feel a good one looks like this:
3 Faerie Macabre - uncounterable graveyard hate.
2 Pyroblast - blue and counterspell hate
1-2 Red Elemental Blast - same with a different name (could possibly be relevant maybe?)
3 Pyrostatic Pillar - Necessary against most combo decks, they kill themselves instead of comboing
3 Shattering Spree - Great for artifact hate and destroys affinity.
2-3 Sulfuric Vortex or Chaos Warp - Sulfuric Vortex is good agains blue decks, is repeatable damage and keeps them form gaining life. Chaos Warp gives you an answer to big creatures or to game stopping cards like Leyeline of Sanctity.

Good luck with the deck!

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Posted 20 October 2013 at 22:08 in reply to #405305 on RDW~

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Seems really fun but very fragile.

I feel like the 2 grapeshot are necessary in the mainboard so you aren't so all in on Blistercoil.
Also your current land base is the worst part of this deck. 6 / 6 split is wrong. If you don't have a island its hard to start the combo off. Fetchlands like Scalding Tarn and a few dual lands seem necessary. The fetches will also help you shuffle and thin out your deck making you less likely to drawn more lands you don't need. If you can't afford those I would still change to mostly islands and then cut Overmaster. Either way the basic Mountains must go.

I would also consider Serum Powder since this deck relies so heavily on getting Blistercoil. To make room for it you could drop down to 10 or 11 lands and cut a Leap or 2 since it must target a creature to be played making it a less effective cantrip.

Good luck with the deck!

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Posted 20 October 2013 at 21:41 as a comment on Izzet Weird Paradise

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If you're going for modern burn then there are quite a few better options than some that you have picked. I am mostly a Legacy player but I have extensive burn experience.

Goblin Guide comes out fast and does a ton of damage in most cases. Also knowing what your opponent is drawing is a better upside than giving them the occasional land draw a down side unless your up against scapeshift. Its hard to evaluate how good he is if you have never tried him. trust me, he is a power in legacy and he is in modern too.

Annihilating Fire is just way too costly and slow, much better options.

Curse is also too slow. It will take 3 turns just to be a searing spear but can't target creatures.
I like magma Jet but there still may be better options. If you do run Jet I would consider a couple Bonfire of the Damned or a Thunderous Wrath.

Wild Guess. I don't think you need any card draw in burn but if you must I think Dangerous Wager or Faithless Looting will be better in the long run. Wild Guess is a horrible card to top deck when you have no hand.

I don't play modern but looking at Metamox tells me that Blood Moon should wreck a lot of decks and should be in your sideboard or possibly main deck. It may help slow your opponent when your tempo starts to slow from turn 4 onward.

I like Guttersnipe but I don't know if he comes out quick enough to be useful enough. Considering he doesn't do anything the turn he comes out. May be worth experimenting but not sure if he needs 4 slots. If you want a 3 drop creature go with Ball Lightning and I am not sure if he is even good enough.

Young Pyromancer is the new kid on the block but hes already showing up in legacy and will probably be a good add for you here. He gives you defense you don't have and can give potential swingers. He may end up being a Staple, but possibly not in burn.

I also rather like Vexing Devil and he is borderline legacy playable so I can see him being just fine in modern.

1 option is going a grim lavamancer and searing blaze package, but do that only if you run 8 fetch lands like arid mesa and scalding tarn or you wont get the most use out of them.

Lava Spike should be in here.
Rift bolt should be in here.
Skullcrack can stop life gain and is better than Searing Spear and probably Incenerate.
Incenerate is better than Searing Spear.
Burst Lightning is pretty nice.
I rather like hellspark elemental because you get to cast him twice.
Keldon Marauders is kinda nice. For 2 mana you get 2 dmg guaranteed and possible 5 damage if he swings next turn, or hes 2 damage and a blocker for 2 turns.
Shard Volley is nice burn for later turns so consider 1-3
If you cut out guttersnipe and Annihilating fire you will get your mana curve down and can cut down to 18 or 19 lands safely.
Pillar of flame isn't bad but for sorcery speed I would consider Forked Bolt, regenerate isn't that relevant most of the time but splitting damage can be.


As for Sideboard I see no reason for Pyrite. Colorless damage isn't that relevant unless there is a protection red card that's prevalent in modern.
I would go with stuff like :
Blood Moon, it tears up legacy and modern seems to run just as many uncommon lands if not more.
Grafdigger's cage or Faerie Macabre for graveyard hate, not sure which is better Cage is a lock against a lot of relevent cards but faerie macabre shrinks goyf and eats deathrite shaman's fuel and is also uncounterable.
Smash to Smithereens or Shattering Spree to deal with artifacts. I like shatter Spree cause it murders affinity.
Pithing Needle stops all kinds of nasty stuff, like birthing pod and aether vial for example.
Volcanic Fallout and Flamebreak are good wipes if you are light on creatures but not that good if you run Young Pyro.
Torpor Orb Hurts a lot of decks, Splinter Twin, Melira Pod, stops snapcaster mage, and all kinds of other good stuff.
Combust is a decent removal.
Molten Rain could be okay but im not completely convinced for the 3 mana.


I think thats about all I can advise, good luck with the deck!



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Posted 08 September 2013 at 02:06 as a comment on High Octane

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Thanks for the suggestion, so many commander type cards go under my radar. I added in 2 and put in a few Urborg, Tomb's in to help the mana base.

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Posted 10 August 2013 at 07:29 in reply to #387710 on 13 Demon Dreadnought

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Looks fun. Some cards I have been playing around with for this style deck are:

Mimic Vat. Costly but can keep you from running out of steam or possibly steal a creature of your opponent that died.
Norn's Annex. 3 mana and 4 damage is a lot but it puts your opponent in a bad place and gives you the defense you need to survive.
Bonfire of the Damned. Damage and board wipe. Opens the door for elementals to swing unblocked.
I enjoy Fork Bolt for the same reasons as bonfire.
Also a fan of Blood Moon in almost any mono red deck and I think that Sandstone Needle act as a nice mana booster when blood moon hits.


Here is my elemental deck. : http://www.mtgvault.com/mursh/decks/elementals-20/


Good luck on your deck!

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Posted 24 July 2013 at 16:32 as a comment on Elemental Burn

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Looks fun. I would take out Amoeboid Changeling and Mystic Speculation. Add in 4 Sensei's Divining Top. While you are at it 4 Misty Rainforests would help your mana out and helps clear cards off the top that you don't want.

I would also cut It That Betrays for 2 more Emrakul's. That is the main card you want to play after, it mostly game after Emrakul drops.

I would also consider taking out a few more cards to squeeze in a few brainstorms incase you are holding some eldrazi and to help you search.

Good luck with the deck!

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Posted 08 July 2013 at 06:51 as a comment on Emrakul turn four?? Possible!

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Trinishpere checks last on the stack and makes anything that didn't cost 3 mana, cost 3 mana instead. Even if you pay the alternate casting cost for Force of Will you must still pay 3 mana. Sure you can cast it out for 5 but then Force of will becomes a very bad counterspell.


Here is the rulling of that. http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194979


I am not suggesting you put it in a deck with lightning bolts and fireblast but rather pointing out how powerful it is in this type of deck. Look at legacy Dragon Stompy or legacy Werewolf Stompy and you will see what I am talking about. You can also look at the deck I put together and linked to in my other post. These 2 legacy decks often sneak into the top 16 legacy decks, so it is competitive.

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Posted 07 July 2013 at 11:17 in reply to #374427 on Koth's Legacy

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Is this a brew or do you own this deck? If you own it, i'm curious as to how it plays. I understand the desire to run something other than mono red but I just don't see how it is possible with the blood moon strategy. Especially considering you are only running 2 basic swamps and multiple double black casting cost spells. Koth does see some legacy play in mono red builds, so I have some suggestions.

Red doesn't have a lot of tricks so IMO its best disruption is with blood moon and evil artifacts such as Chalice of the Void and Trinisphere. I love trinisphere because it nearly shuts down certain decks. Once in play it even keeps the mighty force of will in check by making it cost 3.

I put this together, see if it is what you are looking for. http://www.mtgvault.com/mursh/decks/koth-stompy/
It uses Simian Spirit Guide, Chrome Mox, Ancient Tomb, City of Traitors and Sandstone Needle as mana acceleration. Magnus, Trinishpere, Chalice of the Void, Phyrexian Revoker and Blood Moon as lock down and disruption. Then you have Koth of the Hammer, Bonfire of the Damned, Thundermaw hellkite and Instigator Gang as win conditions.

Hope that helps and good luck with the deck!

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Posted 05 July 2013 at 21:00 as a comment on Koth's Legacy

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I assume this is a casual deck considering the 4 demonic tutors. Since you are going that route you should replace Diabolic Tutor with Demonic Consultation.

Additionally since this is an all or nothing type deck you should be more concerned with what type of removal your opponent may have instead of packing your own removal. I suggest replacing Doom Blade and Go for the Throat with Inquisition of Kozilek and Duress or Thoughtsieze if you have the money for that card.

Lastly if you didn't know there is a new trick to get marit lage out quickly. You use Dark depths with Thespian's Stage.

What you do Is you copy Dark Depths with Thespians stage which puts another Dark Depths directly into play, Thespian stage copy lands do not trigger the comes into play part of Dark Depths so you are left with 2 Dark Depths in play, 1 without counters and 1 with 10 counters. Because of the new legend rule you must sacrifice 1 of them so you sac your original depths with counters on it. Then you sac you 2nd no counter dark depths to put Marit Lage into play.

Good luck with the deck.

Here is a legacy build of this style deck that I put together. Its not going to win any tournys but its a fun deck for sure.
http://www.mtgvault.com/mursh/decks/dark-stage/

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Posted 10 June 2013 at 22:41 as a comment on marit lage-2

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looks very nice, maybe just a bit heavy on the mana curve, even for a rock style deck. I think you could safely cut 1 Thragtusk and 2 maelstrom pulse (since you have vindicate) and main board in your abrupt decay. I would probably find room for a Dryad Arbor to green sun for or as a creature to sac to recurring nightmare or a jumpstart with phyrexian tower. If you main board abrupt decay maybe Eternal witness could go in sideboard.

Good luck with the deck!

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Posted 29 May 2013 at 22:48 as a comment on Junk Nic-Fit

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yes, its just a fun deck to build if you already have 90% of the cards. Just trying to make the "best" tibalt deck possible. Tibalt is himself not a very good card, so only so much that can be done. Thanks for checking it out

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Posted 27 May 2013 at 23:37 in reply to #357235 on Tibalt's Zombie Knights R/B

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I like where you are going with this deck. Fun potential deck for $10.

Here is a Tibalt build I tried to put together if your interested.
http://www.mtgvault.com/mursh/decks/tibalts-zombie-knights-rb/

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Posted 26 May 2013 at 08:15 as a comment on Budget Decks: Tibalt

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Hi there! Ive played a lot of burn and I have a few card suggestions and sample decks you may enjoy.

If you really want this to be legacy competitive you need make it much more efficient. To make this the best burn possible you need to shed some of the elementals. I also really enjoy Elementals and have 2 decks you may like, ill link them below. Perhaps if you take out the elementals you can put them into a similar build.

Legacy Burn Spells List
Goblin Guide - fast repeatable damage, gives you incite into what your opponent is drawing
Chain Lightning - Second best burn spell in the game.
Rift Bolt - Suspend for 1 and its a next turn free bolt. Can influence your opponents next turn, makes them reluctant to drop something good in bolt range. Also its a late game instant 3 damage when you have the mana but are top decking.
Flame Rift - Hurts but makes that turn 3-4 much more likely. Burn doesn't win if it plays for more than 5-6 turns most games.
Price of Progress - In a true legacy environment this will deal a lot of damage. If you play mostly causal it isn't needed.
Fireblast - This is the end game play for burn decks 75% of the time and makes the turn 3-4 win more possible.
Sulfuric Vortex - Stops lifegain and puts the game on a short clock. Gets around players with shroud and hurts heavy blue.
Keldon marauders - 3/3 body for much needed defense and they do 2 dmg for entering/leaving play. Can also attack, possible 5dmg for 2 mana.

As for your sideboard you want mostly hate for other decks you are weak against. Adding more burn or big mana spells doens't really do much for you. Here is what I run.
Faerie Macabre - Graveyard based deck hate.
Pyrostatic Pillar - Combo/storm and mirror hate.
Chaos Warp - cheap answer to Leyline of Sanctity, fatty/problem removal.
Pyroblast - blue hate. Jace, Show and Tell, merfolk, ect.
Red Elemental Blast - see above.
Shattering Spree - multi-artifact hate. aether vial, swords, jitte, affinity, ect.

Here is a link to my Legacy burn deck that is very lethal and very consistent.
http://www.mtgvault.com/mursh/decks/rdw-legacy-20/

Here are link to 2 Elemental decks I have also that are very fun. Both use Mimic Vat to keep swinging with self sacrificing elementals.

Elemental/Meekstone :
http://www.mtgvault.com/mursh/decks/elementals-20/

Elemental Stompy :
http://www.mtgvault.com/mursh/decks/elemental-stompy/


Good luck with your deck hope you find some help in that.

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Posted 26 May 2013 at 08:08 as a comment on Burn Baby Burn! - LEGACY

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yes lightning bolt is the best burn spell ever, but chain lightning is the second best. It makes it like running 8 bolts.

Keep it at 60 cards. Personally I would take out 4 Hidetsugu's Second Rite, 1-2 Mountians, 1-2 firebolt and 1 searing blaze. Then add 4 Keldon Marauders. I think that would make a very vicious and inexpensive burn deck.

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Posted 21 May 2013 at 06:48 in reply to #354772 on Budget: Legacy Deck Wins

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Honestly, I see why you would think that Wasteland/Ghost quarter would be a good idea but in my experience burn doesn't have time to worry about it and it hurts your chances of turn 3-4 win with Fireblast. Also you won't be able to tap it for mana for many of your spells.
But this is a budget build, i suppose so you can always try is out.
Some like to run 1-2 Barbarian Ring as a colorless source of damage or as a finishing blow when your opponents at 2. But it can hurt if you start the game with it instead of drawing it on turn 3 or later.

I have played a lot of casual and legacy burn and have some suggestions.

Not really sure what your budget is but you may get some ideas.
I assume Chain Lightning ($14) and Goblin Guide ($6.50) are not budget enough but if you can get ahold of them they are well worth it.

If it isn't too much i highly recommend Magma Jet ($3). Personally I would use this over either Needle Drop or Hidetsugu's Second Rite (fun but unreliable).


I like fork bolt over arc trail because if you don't have a second target with arc trail you have to hit yourself and it cost more.

Keldon Marauders are dirt cheap and go well with lavamancer. He is an auto 2 damage and can deal 5 used as a 3/3 attacker or be a blocker for 2 turns then he becomes lavamancer fuel. Haveing just a touch of defense actually helps burn qutie a bit in my experience. Blocking just one turn can buy you enough time to win.

Flame Rift is cheap and its a mega damage spell with a draw back, but it makes a turn 3-4 win possible.

Hellspark Elemental and Flamebreak/Volcanic Fallout are great for burn but not as much synergy with Grim Lavamancer.

Hope some of that helps, good luck with the deck!

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Posted 21 May 2013 at 02:34 in reply to #354772 on Budget: Legacy Deck Wins

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I always called this deck type extraction but you are right it has a lot of similarities and synergy with mill.

It also shares the same problems as mill does and that is that its slow, doesn't have enough board interaction and can't do much against your opponent top decking and playing past the disruption. So mostly your are going to fall to aggro more often than not and run a risk of running out of steam.

Truthfully if you are looking for the black discard deck that is legacy competitive you need to be looking at legacy Pox. Pox is a fun and nasty black deck. Pretty much all suggestions I was going to give you were to add Pox pieces.
Main suggestions are Liliana of the Veil, Inquisition of Kozilek (replaces Ostracize) and Cursed Scroll. Also you don't want to get too many of the same effect so I would cut another discard card and put in surgical extraction. I also think that Sign in Blood could go really well, it can help you out with draw in a pinch or deal 2 damage and let you cast your discard spells on a player with an empty hand.

Good luck with the deck!

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Posted 02 May 2013 at 05:20 as a comment on Black Mill

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Looks nice. Only card youre missing is Glimpse the Unthinkable. I would personally cut Jace Beleren since the planeswalker rule will make it harder to play Jace memory Adept as a win condition.
Brainstorm seems better than Ponder so you can set yourself up for your augur of bolas with it. However I would consider cutting him.
Paranoid Delusions could go really well with Talrand, Sky Summoner.
I also really like running surgical extraction in mill incase they have some type of graveyard based mechanic. It is also great against decks that run a lot of nonbasic lands because you can surgical a fetch land or other non basic and not only did you just hurt their land base but you just made your own Mind Funeral a lot more powerful.
Since you like Hedron Crab check out Oboro, Palace in the Clouds or Undiscovered paradise so that you can landfall every turn.

Here is an aggro mill deck I have been working on if you are interested.
Aggro Mill
http://www.mtgvault.com/mursh/decks/aggro-mill-2/

Good luck with the deck!

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Posted 30 April 2013 at 02:37 as a comment on The Mill Deck

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