Oh ok.I saw this in Unloved and didn't know that this was changed.
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Actually, Rapid Hybridization might work, since, they can't get through your creatures.Also makes them susceptible to Anger of the Gods, so maybe.I hope so too, but sometimes it happens. I would sideboard Helix pinnacle if that's the case.
Thanks!Yeah, I think i'm going to switch the Slagstorm with Earthquake now.Power Surge seems better, but the strain on the mana-base is what's holding me back from adding this... Citadel of Pain might be good, but I'll see how well Power Surge plays.I considered Glacial Chasm, but I don't like the cumulative upkeep that much. Although it makes for a good alternative, I feel like the costs are much more than the rewards.I also considered Lightning Helix, but the fact that Sulfuric Vortex has the "no life-gain" effect scared me away from it. I guess since there's alternatives to this (Power Surge, Citadel of Pain) I guess I can put it back in if im behind in the life game and it's needed. however, Bolt costs 1-less mana, and that can make a difference. I'll see how this works out and which one I like better.
I second this. Except I think there aren't enough instants/sorceries to get Guttersnipe to work.
Hi!I love the idea of assassin tribal!Some suggestions:Swiftfoot boots/Lightning Greaves can protect your assassins, especially your <tap>: ones.I know you have a lot of removal too, but maybe a one-of of Big Game Hunter to immediately kill their huge bombs?Here's an official primer I found online if you need inspiration:http://www.mtgsalvation.com/forums/the-game/casual-related-formats/168300-deck-tech-assassinsI like it. It looks fun in multiplayer! +1 :P
Oh okay, didn't realize that this was a irl deck. But if you get the chance, try to get two more copies and an Assault Formation. UG has a weakness of having no removal, so a bunch of 2 mana "4/4s" will help with creature troubles.If you got helix Pinnacle, I would throw one in, as like a just in case. If you and your opponent got nothing on the field and it's a battle for topdecks, you're gonna be applying a lot of pressure and you have a chance of winning. IT is slow, I will admit.Okay thanks! I'll post one on here and link what I would do in this case soon.
No problem! That's what mtgvault is for! :)
True, but it's also a huge target for removal. I think it's fine the way it is for casual.
Ezuri isn't modern legal...I get that it's casual, but that tag is pretty misleading.
Yo.When I said play 2x more Increasing Confusion, I meant add 2 more copies of Increasing Confusion.Ok, so I get that Sphinx is pretty good. I haven't played it at all, so it might be better than I think. So, I would consider putting 2-3 copies of Assault Formation in the sb so that you got an alternate win-con just in case?Also, could I make a copy of this deck, but my own take on it? I actually like this style of gameplay, so I kinda want to see what I could do with it.
Yeah. My bad- I didn't have the card's name in mind.
Actually, that wouldn't be a bad idea. Looter scooter might be good too.
Take out a couple of Levitations. Once there's more than one in your hand they end up being dead draws.You also have 5 Lorescale Coatls in the deck, ya might want to take one out.
Hi!this is really interesting :) I like it!That being said, I got some suggestions for ya.Take out blasphemous act. Even if you block all your opponents creatures and then b.a., then it'll kill your stuff too- and you have no way to get them back. Replace it with a burn spell, like Fireball or Bonfire of the Damned.Why no lightning bolt? That card is a prime red card.I could see you taking out Cinder Wall and Blistering Barrier for maybe Rage Nimbus and bolt.
Nice! This looks a lot different than the traditional tron, but it's a good take on it :)Was wondering though, why did you lose to scapeshift? What was the reason? Kinda want to know so that I can give better tips :P
Oh ok. I would put his name and the other cards you haven't put in the deck yet in the description so that others can see.
This deck looks kind of cluttered. What's your game-plan? Midrange?You have a lot of different archetype cards. For instance you have lifegain, ramp, mill, and graveyard matters. That's too much to do in one deck. It's a lot better to shrink it down to one, at the most two, archetypes. You should also thin the deck out so that it's 60 cards. It looks like you have too many nonland cards compared to lands... How do you play without getting mana-screwed?
What kind of deck is this? Commander?By looking at the thumbnail, I'm going to assume the commander (if it is) is Maelstrom Wanderer. If true, then this deck cannot have him as commander. You can only have cards with your commander's color identity on them (red, green, blue in this case), which means no lands with the black mana symbol on them.
You can't have 20 swiftwater cliffs. They're nonbasic lands, which you can only have up to 4-of.If you're not worried about price, maybe Steam Vents or Spirebuff Canals?
What's the combo?At least put a description saying what the combo is.Maybe Tezzeret the Seeker?
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