growing grave

by OneofMany on 06 December 2015

Main Deck (98 cards)

Sideboard (3 cards)

Creatures (1)

Planeswalkers (2)

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Deck Description

any grave oriented buffers, or graveyard enhancing enchantments, maybe a bomb or two I could discard and play from grave im not thinking of, please help

How to Play

Varolz or Jarad is your commander, Never pay more than 5 to cast a creature in this deck, and nothing is dead until its exiled from the game. the key is to sac the right minnows at the right times to bring forth a mob of zombies or a desolating bomb, I sprinkled in some creature control to add to the masses of corpses that you will eventually call upon to serve your undying horde.

Deck Tags

  • Golgari
  • Commander
  • EDH
  • Zombie

Deck at a Glance

Social Stats

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Like

This deck has been viewed 973 times.

Mana Curve

Mana Symbol Occurrence

0073036

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for growing grave

please suggest some land ramp, pref creature base or multifunctioning, also any large graveyard bombs im overlooking, your comments are appreciated just be nice please.

0
Posted 07 December 2015 at 16:55

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good ramp off the top of my head would be sakura-tribe elder, wood elves, farhaven elf, solemn simulacrum, sol ring, mind stone, coalition relic, and far wanderings. Right now, the only really sweet graveyard bomb that comes to mind is death's shadow. now on to generally sweet cards i think you should check out.
necromancer's stockpile is ridiculously good in zombie decks, especially in tandem with cards such as patriarch's bidding, zombie apocalypse, and grimoire of the dead. call to the grave is a great way to chip away at your opponent's board without touching yours. skullclamp is one of the best draw engines in the game, and is especially potent in a deck like this. unholy grotto and volrath's stronghold are incredibly powerful lands for your deck. speaking of lands, you should raise the land count to 35 or 36. of those lands, more of them should be manafixers such as fetch lands (verdant catacombs, evolving wilds, terramorphic expanse, etc) or other types of duals (llanowar wastes, opaline palace, etc.). other sweet zombie tribal cards would be cruel revival, soulless one, lord of the undead, and ghoulraiser. dread summons is also a great way to fill up your graveyard and get a bunch of zombies. life from the loam and golgari grave troll will do a good job of filling up your graveyard.

now to make room for some of the above cards. I think there's a few easy cuts here. first of all, archdemon of unx is actually anti-synergistic with zombies, since if it is your only non-zombie you will have to sacrifice itself, thus becoming a 7 mana 2/2. also, deathspore thallid is unfortunately pretty horrible outside of dedicated saproling deaths, due to how slow it pumps out saprolings. i dont think you have enough artifacts or a flexible enough mana base to fully support phylectery lich. also, for some reason you have 3 maindeck primitive etchings, so you can drop 2 of those. I have also noticed you have so few creatures with cmc greater than 4 that quicksilver amulet probably actually isn't very productive. personally i've never found reclaim very impressive. if you really want the card though, and easy swap is for regrowth or treasure find.

well, that's all i got at a glance, though im sure with a little research you can dig up many more sweet cards that i've neglected to mention. feel free to take as much or as little of my advice as you want, and good luck with the deck!

1
Posted 29 December 2015 at 08:15

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I think you answered everything I could have possibly asked, present and future. Invaluably helpful, Thank you so so much
I also appreciate the advice on cuts you get kinda tunnel minded and love cards you should hate at times and it takes someone saying so before you actually see it.

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Posted 31 December 2015 at 15:54

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