Plowmore

53 Decks, 16 Comments, 0 Reputation

Most of these cards are bad on their own but a number of them are combo cards. Scornful egoist for example is an enabler for spells based on highest converted mana cost, but you cheat him into play as a morph. Wood elemental can be an enabler for night of the reliquary while mudhole is dedicated hate against him. Aladin's lamp has a really strong effect and can be cheated out. Rod of ruin can combo into infinite damage. Most if not all of these cards have better versions but a number of them are perfectly viable in some sort of casual combo deck.

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Posted 02 June 2012 at 21:24 as a comment on |-Worst Cards In MTG History-|

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Wood Elemental is really nasty with Knight of reliquary like Kazzong said. Play wood elemental, sac all untapped forests, attack with knight and next turn you have a big elemental too. If you're really worried about the lands play a crucible of the worlds too.

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Posted 02 June 2012 at 21:10 in reply to #260307 on |-Worst Cards In MTG History-|

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The problem with chaplain is that while yes it's a 2/2 body, it uses up three creatures to destroy a single artifact. You'll likely not end up with much more than 3 creatures out at a time (unless you're really confident they dont have a any sweepers in their deck), and you're playing an aggressive deck that wants to be attacking whenever possible, so using chaplain basically give the other player a timewalk at the cost of an artifact. I would much rather drop a silverblade paladin on turn three and pay 1 red to cast crush the next turn while swinging with 2 double strikers than drop chaplain and tap out all my creatures the next turn to blow up an artifact.

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Posted 31 May 2012 at 23:47 in reply to #260141 on Armies of Goldnight (Standard)

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Nice deck. If you want to make it a bit stronger for tournament play cut the overseers and the angelic destiny. Overseer relies on another creature to be good and the current meta runs a ton of sweeper effects. Angelic destiny does not synergize with Sword of W&P since pro white = enchantment falls off. Move the zealous conscripts to your sideboard. This frees up 7 spots maindeck for 3 or 4 honor the pure (works with SoW&P), a hellrider (good finisher), 1 or 2 slayer's strongholds ( Vigilance, haste and +2/+0, AMAZING with Hero of bladehold, and most anything else), and then pillar of flame in however many spots you have left to deal with their early drops, particularly recurring creatures like strangleroot geist, gravecrawler, geralf's messenger and chandra's phoenix. I would consider cutting down to 2 swords but not necessary.

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Posted 29 May 2012 at 22:06 as a comment on Humanity's Vengeance

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I like your build, you might consider running some stormblood berserkers for an evasive 2drop that go nuts when your angel drops, or if you're staying heavily white a couple of honor the pures might go a long way.

For your sideboard, it heavily depends on the meta, but where I play it's pretty competitive so there tend to be a lot of artifacts (swords, runechanter's, metamorphs, some wurmcoils) so some artifact removal might go a long way when sword of war and peace (pro white/red) is singlehandedly killing you.

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Posted 29 May 2012 at 21:52 as a comment on Armies of Goldnight (Standard)

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You've misrepresented your deck in the title. B stand for black, U stand for blue.

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Posted 23 March 2012 at 21:12 as a comment on Current UW spirit tokens

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Really depends how competitive your fnms are. Mikaeus has been consistently underwhelming, as is anything with the "fateful hour" mechanic. You're missing a lot of the key elements that make human decks strong: mirran crusaders, hero of bladehold, fiend hunters, and swords/angelic destiny. Increasing devotion is a bit slow for your deck, I'd much prefer midnight haunting (instant speed = combat trick or play at end of opponent's turn for unexpected attacker) if you're not doing white/black. I'd also really recommend splashing blue for geist and moorland haunt if you have them. Also if you're running sun titan, you may almost want to add some phantasmal images so that you can a) kill geist/thrun and b) copy your sun titan to get another card back (feind hunter/ Oring?) and have another 6/6.

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Posted 07 March 2012 at 09:08 as a comment on fnm,humans.

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If you're not running into liliana or sac effects then yeah you can definitely keep the crusaders. Especially since it sounds like you're up against a fair amount of green and everyone runs dismember. Since it looks like most every deck you're playing against has white or red in it you may want to consider running more swords of war and peace and siding your feast and famines.
I'm personally not a fan of volition reign for this deck since it's so slow and a very reactive spell that's not instant speed. Not to mention it's useless if you don't have a good target for it. If you want a bomb type card like that maybe put in an Elesh Norn. Norn blows up elspeth's tokens and most of the little creatures in fast aggro decks if you're games stalls. Not to mention she GGs inkmoth nexus.
I'm personally still a fan of probe for the utility of seeing their hand and the fact that it can be manaless. Plenty of people run think twice though, just play to your preference.
You dont have to use your moorland haunts if you have a sun titan in your hand. If you were just hit by a wrath effect though or someone doom bladed your sun titan, it's a nice utility option and a good sword body.
With the amount of artifacts and enchantments seeing play in standard right now I'd probably put 2 revoke existence in my sideboard and lower my kemba and relic warder count to 2.

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Posted 18 October 2011 at 17:42 as a comment on Geist Blade

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I figure by the time you have it down you've probably used a geistflame and gut shot. So turn 1, geistflame their 1drop, turn two shrine of burning rage/ shot their 2drop for phyrexian. Turn 3 enchantment (3 counters on shrine). Turn 4 throw down a spikeshot elder (5charges) On their turn flash in a snapcaster to trade with their attacker, pay R + 2 life to flashback geistflame and gutshot giving you 6 damage to distribute as you like (1/1/2/2). In your turn 5 upkeep you have 8 charges on shrine and have dealt 8 damage in burn either removing their creatures or directly do them. Incinerate and pop your shrine to win if you've been burning them directly. Obviously this is in ideal settings, but I think with the snapcasters, geistflames and devil's play are enough, not to mention the deck is ok if it doesn't draw the enchantment (unlike a deck based on, say, heartless summoning or birthingpod).

I really need to test it though >.>

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Posted 18 October 2011 at 04:25 in reply to #207764 on Snap Vengeance

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Sure hope you draw one of them stalkers. Swap out barbed battle gear for strata scythe? Much better bonuses for a mono deck and still very cheap. Also I'd swap out greatsword for grafted war gear. Waaay better and you'll never have to worry about the downside.

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Posted 18 October 2011 at 02:41 as a comment on INVISIBLE STALKER FTW!

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I really like BSZ against aggressive decks like mono-white humans or rdw but I see your point, definitely dont need 4 of them, maybe 2 or just sideboard. I really like the metamorph with this deck, I may put 2 in even not running blue, or sideboard them, depending how a playtest goes.
I haven't gotten a chance to play test this deck yet but in regards to Glissa, I was thinking with liliana's sack ability and some removal (doom blades/dismembers to replace the BSZs) and massacre wurms she should hopefully get me back at least free shock or ideally a masticore that was killed. I think I could definitely drop down to 2 of her though.
I really like green for the ability to destroy heartless summoning after using it or to deal with swords/o-rings (aka blade or solar flare decks). Wall of text done.

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Posted 18 October 2011 at 00:18 in reply to #207706 on Skynet: Heartless Machines

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Might want to swap out Mirran Crusaders for blade splicers to deal with liliana's sac effect. If I were you I'd also sideboard ghost quarter and put in some Moorland Haunts. I'd definitely cut mind control, it's great in draft but I don't think it's that strong in constructed. Lastly I really like gitaxian probe over think twice since it's a manaless cantrip that lets you see what your opponent has.

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Posted 17 October 2011 at 00:27 as a comment on Geist Blade

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