Quite well crafted! :) ... The mana base is aweful... U have 8 blue cards, U don't need 12 basic Islands... U need 9-11 lands, that could produce blue mana, but 7 of them should be able to produce red... Like this: 4x "Sulfur Falls", 3x "Evolving Wilds", 4x Island, 11x Mountain (22 land) - U don't need much... add 1 more Marauders & take out a Galvanic & put in 2 Incinerates... Only my opinion :) ... If we don't look at the mana base, the deck is effective...
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2nd thoughts :( ... The tokens R 1/1... Summoning would kill them oway... but I've made the sideboards anyway :) ...
I never thought about the battlesphere... Thanks! :) ... U've helped me a lot! ...
Originally, the deck had 4 Grave-T.-s... but it's really not worth it with Summoning...
Finally :) :) ...
http://www.mtgvault.com/ViewDeck.aspx?DeckID=336811
I've failed with the last link, so :) ... : http://www.mtgvault.com/EditDeck.aspx?DeckID=336811&DeckCardID=8065944
This sh.t is crazy!! :) ... Not too stabil, but I love the idea... I've made another human deck with an interesting complection... :) ... Take a look & let me know your thoughts! ... : http://www.mtgvault.com/ViewDeck.aspx?DeckID=340961 & Here is my titan deck :) ... : http://www.mtgvault.com/EditDeck.aspx?DeckID=336811&DeckCardID=8065944
Very well crafted! Stabil, fast & effective, also a bit destructive... It has a good flow... 1 think...U should put 4 "Devout Chaplain" in the sideboards instead of 1 "Shatter" & the 3 "Demystity"... 1 more thing... For "Burn at the Stake" U need 3 reds & U can't add red for it with "Cavern of souls"... U need toput much nonebasic in the mana base, or U might going to have problems sometimes casting it... well...only 1is in the deck, so it doesn't matter too much... Here R my standard human decks ... let me know your thoughts if U have the time :) : http://www.mtgvault.com/ViewDeck.aspx?DeckID=339841 http://www.mtgvault.com/ViewDeck.aspx?DeckID=340961 http://www.mtgvault.com/ViewDeck.aspx?DeckID=334710
Looking good, but U won't be able 2 defend Tamiyo that much...
...anyway...I would like your opinion on this deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=340070
I like the use of the Emissary... The deck is seems to flow good, expecially according to the fact, that U use 1 or 2 of a lot of cards in it... U should put 4 Glissa in it... I haven't seen a deck Glissa is so good in... The mana base is really instabil... U don't need the Wolf Run... may be 1 at most... what U need is to use 1 more mana & put in "Evolving Wilds" ... U've inspired me in doing a Morbid-Glissa/Artifact deck with "Heartless Summoning" & "Perilous Myr" :)
Thanks 4 the advice! Yes, that GT-thing concerned me a bit, that's why I put in the automaton, but it's not that stabil that way... I reacently realized, how good "Perilous Myr" is, with Summoning & I've made this deck weeks ago :) ... I'll change the complection in a bit soon for this deck...
Hey, check this out! I've had 20 4/4 thopters on turn 6-7 multiple times!!!! http://www.mtgvault.com/ViewDeck.aspx?DeckID=340767
Your deck is hella' destructive! Improove the mana base & U'll be good! :) ...
Thanks! :) ... "Summon the School" doesn"t seem that good at 1st site 4 so', but belive me, it's incradible... lot better, than the Schoolmaster... U get 2 tokens & U need to tap 4 total to get it back, so it's not that hard, U can do it almost each turn since U cast it 1st... 'cuz of it, I always get the 7 merfolks for the Mentor early... :) ... Anyway... youres is also good, but mine is neither perfected yet...
Put the 3 "Cloudshift" in the sideboards along with 4 "Beast Within", get 4 Chrome & 2 Wilds for mana base & U'll be good! :) ... I love the complection of the deck!! I expecially like the use of Path, but 2 Township is enough... Here R my human decks: http://www.mtgvault.com/ViewDeck.aspx?DeckID=339841 http://www.mtgvault.com/ViewDeck.aspx?DeckID=334710
Man... "Sleep" is not standard... U should drop it... Use Chrome in mana base! ... Adaptive automaton is a great idea in spirit! I've never thought about it... This is a fine deck! ... Shrieker...just thought about how good it could be in a miracle deck!!!! :) ... It'll probably get plus 6-7, than U can put the card back on top with "Noxious Revival"... Well...doesn't make any sense, 'cuz it makes U waste a Revival, when U won't even need it :) ... Here is my Spirit token deck... Let me know your thoughts! : http://www.mtgvault.com/ViewDeck.aspx?DeckID=334685
Your deck is stabil, resellient & as defensive as offensive it can be... Very well crafted! I think, U should make the sideboards some like this: 3x "Thrun, the Last Throll", 3x "Noxious Revival", 1x "Dungrove Elder", 1x "Ulvenwald Tracker", 4x "Strangleroot Geist", 3x "Vorapede"... This would make U prepared for cards like "Day of Judgment", or "Killing Wave" & much defensive against targeting destroy & instant-damage effects... I like the use of "Infiltration Lense"... Here is my standard Mono-G. undying deck - (With sideboards it can stabily turn into a GB deck) - : http://www.mtgvault.com/ViewDeck.aspx?DeckID=339174
Not bad! Drop the magnet! U need Tamiyo neither... Instead of Quarter, use"Evolving Wilds", or the deck won't be stabil enough... I like the use of "Phantasmal Image", but there isn't much creatures in the deck... Here R my infect decks: http://www.mtgvault.com/ViewDeck.aspx?DeckID=337315 http://www.mtgvault.com/ViewDeck.aspx?DeckID=340070
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