Profani

83 Decks, 44 Comments, 9 Reputation

I thought about it, but it is card disadvantage (though it can up your tempo through ramp) and this deck doesn't do anything particularly good, it just answers stuff and goes over the top at some point.

Often, I find just murdering their blocker with a removal spell good enough.

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Posted 31 March 2015 at 11:57 in reply to #543609 on Disciple of Silumgar

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So some more win conditions besides the Grim Guardian would be (just for naming them):

Ob Nixilis, the Unshackled (infinitely large trampling attacker)
Kheru Bloodsucker (instant win)

The bloodsucker is another sacrifice outlet which alone with the giant, can slowly kill someone. Except it dies to everything so I don't think thats going to be very viable, while the guardian actually has some utility in blocking.

Anyway, Ob Nixilis might be nice as a one-of in this deck, another way to do something with your mana and potentially win the game.


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Posted 05 December 2014 at 12:05 as a comment on Mardu Infinity

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Dictate just propels you out of control in one turn :P Its only a one of and its there as this deck just wants to go out of control now and then.

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Posted 28 September 2014 at 18:17 in reply to #506633 on Villainous God of Horizons

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I still took it down to 3 and added an Opulent Palace, as for this deck it still matters a lot if the seventh/eight land is live or not.

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Posted 28 September 2014 at 08:51 in reply to #506856 on Villainous God of Horizons

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Thanks. You may be right, getting stuck with too many of those sorceries in hand is not great. Instead of Nissa, what do you think about adding another mana sink maybe like Hydra Broodmaster or See the Unwritten.

I might make a 2/2 Kiora/Nissa split though. Because I need three colours and I already play Nykthos as a colourless land, playing Darksteel Citadel does not seem very smart though.

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Posted 28 September 2014 at 08:44 in reply to #506633 on Villainous God of Horizons

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7 Mountains is not nearly enough, you need 14 at least to make it work.

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Posted 24 September 2014 at 20:27 in reply to #505762 on Standard Boros Aggro KTK

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Except if your deck works properly, your opponent will not attack back because he cannot win that race, even if you dont have Brave the Sands. That card is more for a GW or BW aggro deck that does not have red in it.

I also dont like it as when I draw it, it could have been another creature that applied pressure. As a topdeck, its like Ride Down and Iroas, it does nothing on an empty board. I already have 6 of those cards so I dont need more.

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Posted 24 September 2014 at 07:40 in reply to #505766 on Standard Boros Aggro KTK

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Why would I want that card?

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Posted 23 September 2014 at 17:58 in reply to #505766 on Standard Boros Aggro KTK

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Problem with that is, without Sacred Foundry, the deck needs to not play double white cards like Brimaz and go red/splash white to support it. I just never want to not be able to cast it. Deck is not red enough for it.

I ll have a look at yours too, thanks.

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Posted 23 September 2014 at 17:58 in reply to #505762 on Standard Boros Aggro KTK

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New card: Generator Servant, allows you to jump to five mana, to play an Elite Arcanist with haste and have one mana left to activate it right away.

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Posted 17 August 2014 at 22:50 as a comment on Infinite Burn of the Gods

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Generator into Master is magical christmas land and in most games it will not play out, at which point building it like BR midrange/devotion deck does more for me than burn spells, I figured. The deck still has enough inevitability to win soon enoughl

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Posted 29 July 2014 at 12:48 in reply to #486133 on Master of the Generator

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http://www.mtgvault.com/profani/decks/elementals-w-gen-servant/

With today's spoiled card as a central element (that slotted right into the original game plan, so awesome when that happens)

Generator Servant: http://media-dominaria.cursecdn.com/attachments/129/794/635397663601134205.png

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Posted 01 July 2014 at 15:20 as a comment on Tribal challenge! Whats yours?

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What about Shrine of Piercing Vision, could perhaps smooth out this decks endgame a bit by digging you into your titan forge, whenever simple 3/3s dont cut it.

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Posted 24 April 2014 at 20:01 as a comment on Budget Titan Time!

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ehh, why is there a Bogle in this combo? Am I missing something?

T1: Mana dork
T2: Gilder Bairn
T3: Mantle, equip on Bairn, training grounds
T4: Kiora. Tap bairn for 1 mana. Use bairn ability for 1 mana to get 4 counters on Kiora. Then tap Bairn again, gain 1 mana. Use mana to untap bairn, double Kiora's counters to 8. Continue until you get infinite counters on Kiora. Then use her emblem, which you can proceed to do every turn, resulting in exponential Krakens.

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Posted 10 April 2014 at 11:51 in reply to #452705 on Turn 4 Kiora 9/9 Kraken Combo

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IF you have two of the same cards in the graveyard, but most of your instants/sorceries are not even 4-ofs, so it doesnt seem like you're going to get it active nearly enough.

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Posted 11 March 2014 at 18:21 in reply to #446377 on Grixis competitive

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I don't know what Pyromancer's Ascension is doing in this deck...

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Posted 11 March 2014 at 18:11 as a comment on Grixis competitive

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Problem is still that it gets hit by Release, which is why I designed the deck to be so permanent light initially. To make Release work, I have to work mostly off instants/sorceries as removal.

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Posted 06 March 2014 at 10:47 in reply to #444237 on Catch and Release control

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Its pure theory, created it in one of my ''find an underrated card and make a deck around it'' times, especially when Mono blue was the most popular deck and mono black was still running whip of erebos/erebos main deck.

I do have pretty much all the cards for the deck except the Jaces, but I might as well not play them and try it out anyway. The big problem of this deck is that it can't run Detention Sphere. Anger of the Gods should fix that against aggro, and turn and burn/Release against monsters/control decks. However, it does make the deck very weak to Turn 2 packrats, which means I probably should bring in spheres from the board.

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Posted 05 March 2014 at 14:11 in reply to #444166 on Catch and Release control

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Chained seems good, dont know if my mana base can support it though.

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Posted 05 March 2014 at 10:07 in reply to #444237 on Catch and Release control

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Wow, I didnt expect that many replies! I made this deck quite a while back, before BNG and saw recently that it wasnt public so I put it on there, thats why theres no UW scryland.

The thing with Boros Reckoner is that post-board if they want to keep removal in thats fine, as usually they are going to have more removal spells than I have reckoners.

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Posted 05 March 2014 at 10:06 as a comment on Catch and Release control

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