RabidRavingRabbit

42 Decks, 142 Comments, 22 Reputation

I know decks like this can be done, I play SwanHunt and ZombieHunt. But you have to go completely shields down in the main deck. And I do literally mean 4 win con, 4 Treasure Hunt, 4 Reliquary Tower, and all the scry till you cry lands you can fit into the deck. I love this idea, don't get me wrong, cause the tempo karoos mean this deck can function on VERY bad hands or survive one piece of hand disruption (with scry lands). But it's ALL or nothing. Unless you want to run man-lands as well.

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Posted 08 November 2017 at 07:42 as a comment on Stormy Weather

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This is perfect for my kitchen table games.

Though, just saying this quietly, tween you and me, cause I'm up waaaay too late at night, you might be on the very very fringe of something really modern playable. Just like. Squint at the cards harder. I have to sleep, but commenting here will allow me to remember this later with out getting bombarded if this hits the hot topic discussion.

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Posted 08 November 2017 at 07:35 as a comment on Definition of Insanity

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I played a LOT of the old wasted storm back before the ban of git-probed(son). And I loved that deck, just enough random to half fizzle perfect for a mindboil like myself. Still sitting sleeved for the occasional modern no ban (fun) nights at the game shop if I'm off of work.

Looking at that list, I have to say I kind of wish this list had existed at the same time for then meta side by side comparisons. But nowadays you have to compete with Gifts Ungiven storm. And I dunno. This is classically refined, granted you don't have a need for blue but lack pay 2 life draw a card (as with us all).

The only helpful? thing I can say is about your sideboard. Storm Entity is an amazing turn 1.5 kill with the right cards. Plus Burning Tree Emissary, Priest of Urabrask, Goblin Bushwhacker plan is a pretty steady hand to board kill that doesn't involve splitting strategies that MAY, just may, get hosed by what your opponent brings in.

I apologize here for the memes. And how trash tier they are...

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Posted 08 November 2017 at 07:30 as a comment on Nothing Goes to Waste {Modern}

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Posted 25 October 2016 at 17:32 as a comment on infinite for the sake of it

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Deck needs a full playset of Anger, so you can sack him and give all creatures haste as long as you control a mountain.

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Posted 17 October 2016 at 03:40 as a comment on Endless waves

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Here's my take on the same kind of deck, for modern.

http://www.mtgvault.com/rabidravingrabbit/decks/psychogenic-remix/

To explain... Surgical is better than Extirpate if only because you can use two life so hit hard on turn one whether on a fetch or your own discard spell. Split second may seem more relevant than phyrexian mana, but you want to do all that kind of disruption early early early on in the game.

Discard spells, like Inquisition/Thoughtseize, give information on what your opponent is playing for only a single black mana. Plus are they get cards into the graveyard. Gitaxian Probe would also do if staying in budget.

Praetor's Grasp is lost on me, I think any different exile out effect is better. Unless you really need lands, but even then it's too much mana. No guarantee you'll be in your opponent's colors all the time. Or that they'll have something you want.

Thada should be sideboard tech against Robots/Affinity, gives you some space to work. Same with Thing in the Ice for tokens. This deck style has life loss as a secondary effect, unless you take out the Chive Trap for more loss of life effects.

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Posted 22 September 2016 at 05:53 in reply to #590192 on Shuffle Control

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I think the sideboard is a little big for tournament play....

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Posted 21 September 2016 at 06:01 as a comment on Budget: Gruul Explosions!

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Many thanks. I'll be looking to get some mid cost cards versus X spells. It's rather slow going.

And yes blood funnel is very fun, but you need things that are uncounterable or young pyromancer to play it.

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Posted 14 September 2016 at 14:56 in reply to #589737 on Uncounterable funnel

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I hate to say, I'd play decks like this more often and brew that way as well if the lands were cheaper.

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Posted 26 August 2016 at 15:20 in reply to #588688 on TheWeeklyBrew:Duskmantle Crank

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This deck really is spicy. I like it, really do, but it's waaaaay out of my price range.

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Posted 26 August 2016 at 05:02 as a comment on TheWeeklyBrew:Duskmantle Crank

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Honestly I would have the Boros Reckoner in main deck and trim the Emrakul back a few and get rid of Kindle the Carnage. This really is more of a combo kill deck. Kindle is TOO random.

So how DOES someone really work a deck like this? Blast of Genius. FIve mana, red/blue, draw three and discard one to deal damage equal to CMC target creature or player. Makes a great back up card in a deck like this.

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Posted 23 August 2016 at 21:57 as a comment on Nahiri's Wrath

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I think Artful Dodge and Lightning Bolt are worth of a chance in such a deck. Slip through Space is devoid, so it doesn't pair too to well in the deck although it does replace itself. Lightning Bolt is just strictly better than Strike, though it is a slight bit more expensive.

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Posted 17 August 2016 at 04:23 as a comment on Jeskai Modern

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Crypt Ghast, Liliana of the Dark Realms, Braid of Fire, Vessel of Volatility, and the ever popular Rituals are all faster mana. Sure you have to trim down on your BIG threats, so perhaps Dark Petition as a tutor to help flood things out.

Also, http://www.mtgvault.com/rabidravingrabbit/decks/unless/ , is my Legacy version of the same thing. Maybe? Might try some of your ideas.

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Posted 10 August 2016 at 04:06 as a comment on Decisions ... Decisions

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I really like the idea of this deck. I can see it working. I really can. BUT, not as a cascade deck. You want to focus on "with out paying its mana cost".

Ok. So here's a little secret. All the superstar cascade decks try to have as few cards as possible that cost less than card they are using to cascade. Often meaning they are Living End//Restore Balance hahahaha these cards cost NOTHING woho decks. And what makes them work is the endless amount of high cost cycling cards and fetch lands to thin the deck out and then bam cascade off of, Shardless Agent or Bloodbraid Elf.

Bring to Light, Epic Experiment, Intet the Dreamer, Living Lore, Maelstrom Angel, Mizzix Mastery, Oracle of Bones, Panoptic Mirror, Possibility Storm, Shelldock Island, Sins of the Past, Spellweaver Helix, Spellweaver Volute, and Unexpected Results. Holy crap that's a lot of cards you say. Yes. Yes that is a lot of cards. Those of which in some combination or just by themselves in a different shell could make this deck the one you want to play. Because hitting so many dead end cascades will lose you games. These cards, depending on how you build around them will get you so many extra turns, ungodly amounts of burn to the face. Granted, I didn't cherry pick the ones that would work with the shell you have here. I just spewed them all out.


Honorable mentions, Memory's Plunder, Mindclaw Shaman, Spelljack, Spellshift, Reversal of Fortune, Shell of the Last Kappa, Stolen Goods, and Talent of the Telepath if you want to play with your opponents cards.

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Posted 26 July 2016 at 19:03 as a comment on Infinity Gauntlet

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Thank you very much for the suggestions. I think this will help greatly.

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Posted 26 July 2016 at 17:37 in reply to #585954 on Mono back wins.

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You are quite welcome.

Now, Evolving Wilds is a great card for this concept. It allows you to thin your deck and fix colors with out the hassle of being a spell.

Second thing, I think you need to cut back a little on your walkers. Not that they aren't any good, they just have wonky costs. I don't know what other walkers are in Standard, but reducing some of those walkers to one ofs is kinda necessary. Primarily the ones that you want to be the BIG kill walkers. Game ending cards need to be singletons. Then add some different walkers to help build your board/ deal with threats as they come up. You gotta look at your local meta to find out the ones you need to pick up.

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Posted 22 July 2016 at 01:40 in reply to #585108 on Super Sized Friends!

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Ok. I don't know if standard or budget build. Either way. Call the Gatewatch is THE card you need. This allows you to make your 'situational' superfriends and reduce them to one ofs. That's THE starting point on improving the deck.

Next is to fix the mana base and X out some of those ramp spells, way too many. You could have so many more planeswalkers for utility making this a better toolbox. Also, you need to be able to cast your mainstay walkers with out Oath of Nissa. Making the draw harder to sort out.

Last thing, some cycling or cantrips. Again, I don't know what the desired format but give that a thought. Gotta work your way through your filler to get to more planeswalkers.

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Posted 13 July 2016 at 00:57 as a comment on Super Sized Friends!

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In tourney play Glittering can only target cards in your sideboard. So posting one would be... Necessary? Even if it's just fifteen one ofs like I think it should be.

Also, love the deck.

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Posted 08 July 2016 at 20:31 as a comment on 5c Glittering Light Control

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I do very much like the idea of this deck. But there are some small tweaks that could be made.

You're in three colors so mana fixing is an absolute must, even if it's super budget like Evolving Wilds or an artifact Chromatic Orb.... Though Manamorphose has some synergy with Melek and can provide the elusive 'free' mana.

Flaring Pain fits better in the side board honestly. And in it's place I'd recommend some kind of spot removal or counterspell.

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Posted 03 March 2016 at 18:37 as a comment on Flashback

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Nope. I do not hate you yet.

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Posted 25 February 2016 at 04:28 as a comment on Bant Tempo Town

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