rileyandholly88

11 Decks, 786 Comments, 6 Reputation

http://www.mtgvault.com/ViewDeck.aspx?DeckID=42092 This is Puffermad's decklist I helped him with. He didnt add Red and kept it mono blue and didnt listen to alot of my suggestions, well he did but just hasnt changed the deck. Have a look.

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Posted 09 February 2010 at 19:12 as a comment on Wasteland

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I know people have been harsh to you, its kinda upsetting. I apologize for them, it was kind of ridiculous of that guy you mentioned to act the way he has been. Anyway, I think a good start for you is to find what format your wanna play. From the looks of it, Legacy is where you are gonna be sitting at. All cards legal except those on the Banned list. No Restricted List. If I were you, I would go with a more specialized approach. Its okay to play alittle of everything, sometimes, but here I do not see a need to have the mill from Glimpse. Your deck is very Aggro hate. Lots of creature removal. At the same time, the real way of winning the game is kinda, lack luster. Ball Lightning good, but easily handled. Wisp doesnt win you a game. The Thief is nice, but your not playing Merfolk or a real control deck per say. Why not play something such as..... Red Fish Blue Fish? Merfolk and Counter for Blue and Red for Burn? Its a much easier concept, and it will still have the same idea your going with here. You could even keep the Isochron in if you really want to, I prefer Aether Vial though to put the Merfolk in for free. You could use some multicolor lands aswell to make it alittle more consistant and less based on luck of the draw on your lands. +1

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Posted 09 February 2010 at 19:08 as a comment on Wasteland

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Megrim is loss of life, so the Rune doesnt effect it.

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Posted 09 February 2010 at 18:37 as a comment on Scary Cycling Idea

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Megrim isnt very good against this deck, even though you Discard cards. Megrim isnt a competitive card at all, so why worry about it? Also, true Astral Slide is either White with Green or Black or all 3. All those colors handle Enchantments easily.

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Posted 09 February 2010 at 18:16 as a comment on Scary Cycling Idea

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I am going to Belmont this deck. Die Vampires!

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Posted 09 February 2010 at 18:12 as a comment on vamp it up

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Astral Slide is pretty much all about abusing Eternal Witness and Life from the Loam. Constantly picking up cards as she comes back in, and refueling the hand with Cycle lands with Loam every turn.

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Posted 09 February 2010 at 18:07 as a comment on Scary Cycling Idea

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lol! You need to look at my Astral Slide deck to see how its abused. Just saying, anyway you have some of the right cards but missing quite a few.

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Posted 09 February 2010 at 18:06 as a comment on Scary Cycling Idea

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Sorry, it comes back in at the beginning of the next turn before the Untap step. Anyway, I dont think its overall a good deck design. Just so many more powerful cards you could replace with whats in here. Day of Judgement? Why? Wrath of God is strictly better. And Blue White isnt suppose to be aggressive, its a heavy control deck. Landstill is the best example of the style of deck i speak of, and this deck is going all over the place. The only Blue White aggro deck is called Midrange and its based around control and making its no so and very few non aggressive creatures aggressive by manipulating the board.

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Posted 09 February 2010 at 17:59 as a comment on Out of Existence

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Phasing causes something to completely be removed from the game, and it returns on the next turn during the Upkeep. Its an old ability.

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Posted 09 February 2010 at 17:56 as a comment on Out of Existence

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No, not a good idea. Slivers require a guarenteed mana base. Not a flimsy one. The best Slivers are Blue, and then White and Green. Your not playing the best Sliver, Crystalline Sliver and your trying to play the worst Slivers, the 5 color ones. The only honest to god playable Slivers are Crystalline Sliver, Hibernation Sliver, Muscle Sliver, Sinew Sliver, Winged Sliver, Harmonic Sliver, Victual Sliver, and Necrotic Sliver. Even then, they need spot removal and counter to keep them safe from mass removal or other creature hate. Aether Vial even takes the mana problem out of the whole solution because if you didnt notice, all the Slivers named cost 2 Mana besides Harmonic and Necrotic Sliver. I have a Counter Sliver deck listed right now on this site, I dont want to brag or anything, but the only competitive Sliver decks are the ones based on the one I play with only sligh variations based on the Metagame. To back that up, my deck is based on the Counter Sliver deck that one the Gencon Legacy Tournament in 2008. Take a look at it.

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Posted 09 February 2010 at 17:55 as a comment on slivers

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It will be my next set, promise.

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Posted 08 February 2010 at 19:55 as a comment on What You Need: Worldwake Edition

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Aether Vial is better, and your missing the counter control aspect and spot removal.

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Posted 07 February 2010 at 14:16 as a comment on Slivers @ lightspeed

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If you can use Death's Shadow here. which you can obviously, imagine playing Legacy Suicide and using Ancient Tomb, Phyrexian Negator, Flesh Reaver, Carnophage, and Sangrophage with it.... lots of damage to both sides and a large Death's Shadow. +1

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Posted 07 February 2010 at 12:33 as a comment on Shadow's Reckoning

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Death's Shadow is good, but its really limited on what you can do with it. Landstill could use it if you splashed black into it. Landstills strategy revolves around taking a beating down to 7 or so life and then coming back from there, so it would make sense in that kinda situation or some kind of Suicide build like my deck I have posted for sure. Ancient Tomb + Death's Shadow and Phyrexian Negators and Carnophage and Sangrophages would be interesting.

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Posted 07 February 2010 at 02:02 as a comment on What You Need: Worldwake Edition

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Your welcome, if you like them that much then suggest some sets and I can go through em when I get a moment.

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Posted 07 February 2010 at 02:00 as a comment on What You Need: Worldwake Edition

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As stated before, these lists are for LEGACY and VINTAGE only.

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Posted 06 February 2010 at 21:27 as a comment on What You Need: Worldwake Edition

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Good cards, no value. Treasure Hunt is the star of the set, combined with Manabond/Life from the Loam/Exploration you can make a pretty interesting version of the 42 Land decks in the Legacy world. Amulet of Vigor, which has been totally over rated from the beginning, has no value and little play value but still should be held on to for combo potential in competitive. Smother gets another chance at being an all star card, with better artwork. Kor Firewalker is an interesting version of Soltanari Priest. Eye of Ugin probably wont see play, but you should keep a hold of em incase something does happens in the future, it wont hurt you or your wallet because they arent worth all that much. The card advantage from Searing Blaze is pretty good, 3 Damage to a creature and player? I can agree with that definetly. Overall, its good but I am looking forward to seeing Tarmogoyf possibly in the next set.

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Posted 06 February 2010 at 21:27 as a comment on What You Need: Worldwake Edition

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lol I will get to Eventide when I can. Worldwake is next. Post that you want Eventide on my next one and I will get to it.

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Posted 06 February 2010 at 20:56 as a comment on What You Need: Champions of Kamigawa Edition

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PS - Puffermad, I already did Morningtide. Its in my lists.

Anyway, any suggestions will always go answered! Let me know if you want me to do a set, including core sets or old sets all the way back to Alpha.

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Posted 05 February 2010 at 20:47 as a comment on What You Need: Champions of Kamigawa Edition

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Actually, I already did Morningtide.

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Posted 05 February 2010 at 20:18 as a comment on What You Need: Invasion Edition

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