RisenDeep

100 Decks, 213 Comments, 42 Reputation

I wont play it like this, you have too many 2 drops in for a wizard tribal.
Patron Wizard is great and can counter the turn it comes into play so I would drive it as 4 drop. Also from your list
3 Dark Confidant
2 Sower of Temptation
2 Vendilion Clique
4 Vedalken Æthermage

anything else may be discussed about but take this as your hard core should work and you will have some room for other spells like drawing, more counters or even Fatal Push

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Posted 03 April 2018 at 11:35 as a comment on Wizardz.

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Ah no!
Simply No!

First, no one would play Kopala 4 times in a deck, that is insane because she is legendary so cutting two sounds like a good plan. Second, High Tide, really? High tide is a storm card in combo with untappers like Unwind or Cloud af Faeries but it hasnt any space in merfolk tribal deck, even for a beginner. Same for Mysteries of the Deep, 5 mana to draw 2 cards is insane!

Aquatic Incursion and Deeproot Waters are not worth playing them as 4 drop either. The one dosent benefit from the other and both have little value when not playing enougth merfolk spells. Not to mention that Merfolk Sovereign herself already makes creatures unblockable right?

So now your creature base, where is Silvergill Adept? It is the best and cheapest draw + hitter card you have for your merfolk tribal deck and costs even a few cents as same as Merrow Reejerey. Cut Merfolk Mesmerist and Merfolk Spy and stock Cosi's Trickster up to a full playset will help you as same as cutting the Architects for something like Spreading Seas and add a few cheap removal and/or counter spells to your deck. Unsummon and Mana Leak or Unsubstanciate would do the job quiet well.

I wrote a long Merfolk Budget Primer some time ago, maybe you take a look at this
https://www.mtgvault.com/risendeep/decks/merfolk-bdg/

Beginner dosent mean that the person needs to play a bad designed deck!

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Posted 29 March 2018 at 08:18 as a comment on Beginner Budget Deck 2: Blue

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Deeproot Champion cant really benefit from thid deck, rather replace it with Deeproot Elite

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Posted 26 March 2018 at 06:45 as a comment on Merfolk deck

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Wont play it like that but let me explain:

Deeproot Elite and Merfolk Mistbinder are good options even while the one dosent benefit from the other. This means Mistbinder "just gives" +1/+1 while Elite adds counters but ok, a solid foundation. I would also add Metallic Mimic if you can get your hands on a playset

Forerunner of the Heralds seems way to expensive for what he is doing. Merfolk is not as powered in standard as it is in modern so you should be fast as hell to beat any other deck in the format.

Kopala, Warden of Waves is a good choice too for end game protection, you should test if a 2 drop is enougth or should be 3 ones. An alternative could be Swift Warden.

Jade Bearer should be set as 4 drop too because it powers your guys additionally and itself provides an additional body. Works well in combination with Deeproot Elite.

Jungleborn Pioneer could help getting more bodies to beat down your opponent and it also profits from Deeproot Elite, both Pioneer and the token.

Merfolk Branchwalker should be double paired with Silvergill Adept, while Merfolk Branchwalker explores Silvergill Adept will draw cards. Both has advantages on its own and both should be played.

Seafloor Oracle can help fetching whatever you need in late game.

Dont play Admiral's Order, this spells alternate casting cost may be not triggered as often as you would like to and you cant use it in early turns when not attacking. Instead focus on Blossoming Defense, a full playset should work here.

Deeproot Waters dont give that benefit you need. You need to cast it turn 3 and play an additional guy turn 4, to get a 1/1 token. You can spend your mana to other spells instead so cut that

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Posted 21 March 2018 at 07:56 as a comment on budget merfolk

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Jace, the Mind Sculptor was banned until this year

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Posted 16 March 2018 at 12:57 in reply to #613069 on Wizard's Lightning [Modern]

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Playtesting pointed out that there was some misbehavior in the mana base and some bad drops that let fail the game. Adjusted the mana base so it works better now with the black components while still working with the green ones

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Posted 15 March 2018 at 09:26 as a comment on Eldershift

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You know that the spell with Flashback gets exiled so you still need another Glimpse the Unthinkable in hand what makes blinking Snapcaster something of redundant

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Posted 14 March 2018 at 12:08 as a comment on Snapcaster Mill

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+1 for Nightmare tribal :D

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Posted 12 March 2018 at 18:25 as a comment on Wake up

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Streambed Aquitects seems as the best option to me because they are far too expensive for there abilities

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Posted 08 March 2018 at 20:55 in reply to #612787 on Merfolk - Tiny Leaders

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You are playing UG and Metallic Mimic but not Deeproot Elite?

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Posted 08 March 2018 at 12:22 as a comment on Merfolk - Tiny Leaders

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You could reduce Polymorph to benefit from a Proteus Staff that is also able to cast away opponents creatures without hitting any sacrifice triggers

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Posted 08 March 2018 at 07:23 as a comment on BWu Polymorph

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Merfolk Mistbinder is a bad choice as 4 drop. You should instead increase Merrow Reejerey and add some Phantasmal Image. The reasons are that Merfolk Mistbinder truely pumps your creatures but dosent do anything more besides that. So you wont get Islandwalk from it nor is it untapping or tapping some cards. You will always have at least one potential lord in hand and so on the board so playing Image you will benefit from the lord anyways. Either it gives your existing lord Islandwalk or you have two untappers in play that can fast boost up your mana base by untapping two lands each time you just play a Merfolk card.

I also would remove some Sanktums and/or Pools to make room for a 3 drop of any Island bound Fetchland you could get. Misty Rainforest would fit best but Scalding Tarn, Flooded Strand or Polluted Delat would also fit

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Posted 08 March 2018 at 07:21 as a comment on Tropical Feesh Modern

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You should add Riftstone Portal so that any Land you control is a Savannah in addition to its other abilities so come to my second suggestion; Zuran Orb lets you sacrifice lands to gain 2 life points. Zuran Orb and Fastbond are an unbeatable combo to gain unlimmited life while I made the experience that 3 Crucible of Worlds are totally enougth for this.

Enligthened Tutor should fit into your 11 enchantement slots too while playing for black you could add Demonic and Vampiric Tutor too

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Posted 06 March 2018 at 12:17 as a comment on Vintage Lands

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I would reduce Collected Company to increase Cursecatcher

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Posted 04 March 2018 at 11:36 as a comment on Simic Fish

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Played against the old version of this with my Modern UW Merfolk. Was a hard fight but at the end made my game. Just some tips for boarding, Ricochet Trap is a good anti counter card while you need something to destroy artifacts in addition to work against Chalice of the Void

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Posted 02 March 2018 at 12:14 as a comment on Budget Living End 2017

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Did some research and found what helps us to solve this problem here:
https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/783146-additional-cost-causes-ability-to-trigger-which
and here:
https://boardgames.stackexchange.com/questions/15009/what-happens-when-additional-costs-cant-ultimately-be-paid-but-the-spell-is-on

So what happens will be:
1 Placing EE on the stack
2 Determine casting cost
2.a Pay {1}{G}{G}
2.b Sacrifice WS
3 Put WS trigger on the stack
4 Pass priority

So yes, you are right because Ob Nixilis, the Fallen enters the battlefield after World Shaper's trigger resolved, you wont get any benefits from its Landfall trigger

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Posted 02 March 2018 at 07:36 in reply to #612474 on Eldershift

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No Constrictor?

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Posted 02 March 2018 at 07:23 as a comment on Jund Midrange

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Is it? Wouldnt it be the way that you just have to pay the cost completely before EE goes onto the stack? So WS trigger as part of the cost should stay first on the stack while EE for example could still be countered

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Posted 01 March 2018 at 20:17 in reply to #612474 on Eldershift

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Dark Ritual is not Modern legal

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Posted 01 March 2018 at 08:08 as a comment on Mono Black First Turn Win

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"basically you can only win with Goblin Charbelcher. Everything else is just there to make sure you can get it.

This probably sucks."

Use some storm spells like Empty the Warrens and your problem should be solved thought

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Posted 27 February 2018 at 18:23 in reply to #612277 on Goblin Charbelcher EDH

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