RisenDeep

185 Decks, 330 Comments, 82 Reputation

You should better go with something different than Reaweave. I see only two options to use this card effectively in your deck while fetching for an Emrakul or sacrificing Nahiri for a second one in response. Anything else seems a 6 mana waste even when splicing onto arcane ability you still need to spend 6 mana for it at least. A cheaper way to get your Emrakul out would be Polymorph or Proteus Staff that has the advantage to be reusable against Liliana of the Veil. There might also be better cards to cut important ones from your opponent when not successfully countered, exiled or removed that may happen what, once in over 10 games?

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Posted 01 November 2016 at 12:16 as a comment on Fresh Weave [Modern Combo]

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Would cut two Dismember from board and either add one into main instead of Counterspell or remove the two completely and add something more usefull to it. You will never need nor want more then one in your opening hand

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Posted 30 October 2016 at 20:34 as a comment on Fish Folk

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This is a deck that already run on Wizards website from 2015. The point why Chalice of the Void makes sense in the point that many many legacy spells run 1 mana in loke Lightning Bolt does. The first turn in a game is playing a AEther Vial and Chalice of the Void turn two. Because anything else in the deck consists of two or more mana except the Curse Catcher it could be brought into play with AEther Vial on turn two. This deck does not run more than Force of Will as counter cards so a second anti counter main card is Cavern of Souls.

To the sideboard as I wrote above, the deck is from 2015 and since such decks as Stoneforge Mystic are stil in meta the sideboard cards may make stil sence

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Posted 28 October 2016 at 11:05 in reply to #591864 on Merfolk

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Could be more stable against counters but as my research shows, this is completely legal and a maybe turn 3 winner. The weaknesses of this deck are not getting the artifacts on the table, counters and a Lightning Bolt to Saheeli Rai.

Maybe you could add some of these
- Disrupting Shoal
- Counterbalance
- Inquisition of Kozilek/Duress/Thoughtseize

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Posted 20 October 2016 at 09:28 as a comment on Liquid Twin Walkers

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Seems a bit inconsistent to me after drawing sample hands. Getting a bad draw or any of the goblins countered that give haste just seems to getting this deck off very quickly and to get the perfect combo running you need all your 7 cards at start

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Posted 20 October 2016 at 08:06 as a comment on 1 turn deck

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Is a great card but I think even as one drop. Havent tested yet but should be fast enougth without

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Posted 19 October 2016 at 15:06 in reply to #591531 on Artifacts

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You mean Shrapnel Blast?

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Posted 19 October 2016 at 14:20 in reply to #591531 on Artifacts

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The pro on witch is Ojutai's Command's first ability but I give ya right, witches ability is too mana intensive for not beeing hit by an emrakul when using challenge

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Posted 12 October 2016 at 20:11 in reply to #591266 on Challenge

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Did you test it?

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Posted 21 June 2013 at 19:32 as a comment on Modern Storm

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I dont think that this Deck is very effective, even in fun. What is the sugestion on playing dark ritual?
I cant imagine why you schould have three black mana in stock when dont draw the right lands
to have the dredge engine kick started.

In a range of 12 draws i was over the half times out of the right mana either black with faithless looting or black
red with careful srudy so first turn dead i could use the ritual to play an imp without any use so grab your deck
back to scratch

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Posted 14 June 2013 at 21:45 as a comment on Dredge

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"I think thats the point of the return spells for his open artifacts. Then he plays them all over again. building and building and building until it can not only kill you but over kill you, as well as giving him the life. "

This dosent work, just calulate it! Second turn means two lands, two lands mean there is only one black and one blue mana if you play an ritual 3 black and 1 blue total. BUT if you play an ritual you have only 5 cards and 0 blue mana left. So there isnt any removal spell able to cast! (First Mistake) The ability of the smith says 'Whenever you cast an artifact spell, you may draw a card. If you do, discard a card' so you havent any advantages until the one that you are able to cycle your deck whenever you play an artifact. (Second Mistake)
Lets look at if your Combo would be played turn 3: Means 2 Cards drawn, 3 Lands played and the Smith, 6 left. In best Case 2 blue mana open if you played the smith seond turn. Lets calculate you play an artifact and discards a card means -1 card on hand means 5 left, do this until you have a removal left, played 4 spells. then returning 4 artifacts to your hand and do this again.
If you want to kill me that turn you are able to cast 3 artifacts and have 1 card (Tendrils) left on hand so seven spells.
Even if you cast Tendrils now i would still be alive with 4 life left (8 times 2 life means 16 life total) and YOU have played a huge ammount useless artifacts and your combo and IM STILL ALIVE!

Sorry but i dont think and math is on my side, that this deck would work like its inventor thought , especealy would have any chance against any other a little bit good deck like elves, merfolk, exalted or combo!

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Posted 17 July 2012 at 09:36 in reply to #273607 on Turn Two Win

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In Fact you draw a card and discards a card so then you play next artifact and lose one card from your hand until you havent any card left.
E.G if you play a land, next turn a land and your smith, you lost 3 cards, draws 1 card so 6 leftt.
playes an artifact, draws a card and has to discard a card even 5 left!
Repeats this 4, 3, 2, 1 card left!
even if you would draw tendrils and would have a ritual on hand, your storm count wouldnt be enougth to kill me in turn 2

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Posted 16 July 2012 at 22:56 as a comment on Turn Two Win

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I dont know if you see it but this deck is illegal because you have some cards five times in it

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Posted 12 June 2012 at 14:44 as a comment on Merfolk Deck

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Sorry but additional, progenitus has protection from everything so you couldnt even target it with any return spells even if it would go into your grave. If you want a fat creature just take dark dephts with vampire hexmage. You could also try to put out progenitus out of your deck with several green spells or so on.

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Posted 14 February 2012 at 21:36 in reply to #234434 on Kuro Strike

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" If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead."

Deck is Dead!

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Posted 13 February 2012 at 21:21 as a comment on Kuro Strike

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these was best time. kicked ass of all tournament pros ^^

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Posted 21 July 2011 at 21:33 in reply to #183528 on Budget Equipment

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not even you alone

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Posted 28 September 2010 at 15:52 as a comment on Merfolk

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In my ex T2 deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=98697 i played only two ones because they make you mana short. You should take See Beyond instead

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Posted 28 September 2010 at 15:50 as a comment on Merfolk Control

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should be funny

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Posted 26 September 2010 at 12:47 as a comment on Merfolk

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Not a good idea. I think Cryptologist is a crapcard because it is too expansive to get its ability well working.
Merfolk Spy dont give you such a view dures for example would do. Keep in Mind that every Counter you play would left an empty place in your hand and a full hand is important for your deck type.

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Posted 26 September 2010 at 07:39 as a comment on Merfolk Control

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