A turn three Iona would be nice. I currently play with Repeal as it also digs, but those can't boomerang lands. Might change them to boomerang, as boomerang is more versatile.
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Your deck version seems very similar to this years Kansas Grand Prix - Splinter -Exarch deck. Since this deck finnished third, I believe it works ok :)
Yes, most tournament versions of splinter decks runs a fairly standard dig-concept to ensure that the fourth drop is a Splinter Twin. My own version unfortunately got banned in modern when they decided to ban Punishing Fire, as it interacted too well with Grove of the Burnwillos.
I agree. Works pretty well. Too slow to play vintage/legacy-topurnaments. But as a concept-deck, it is rather fun.
This is a poor version of a Splinter-Deck.http://www.mtgvault.com/roar/decks/splinter-twin/
It seems to be a bit slow, and depends too much on your opponent not killing off your wheenies. Wether you can get out your Eldrazi in reasonable time becomes more about luck, as you have very little search cards. Your five-drop should be an Eldrazi in a deck like this. Please see my own speed-Eldrazi: http://www.mtgvault.com/roar/decks/speedy-eldrazi/ In Vintage/Legacy, elves work best in Glimpse decks - http://www.mtgvault.com/roar/decks/elves-glimpse/
Thanks, still require some tuning though :)
Good idea :)
same goes for Sol Ring
You're welcome, always fun to review other peoples decks :)
Hi BenWare,My advise to you would be some of the same as I gave Anders1999.You're playing a Midrange Gruul Deck (just with Slivers), so you have to accelerate your aggro. That means increasing your mana ramp to get your big monsters out, while you disrupt your opponents build.Increase Mana Ramp - Add Arbor Elf / Elvish Mystic for Glaring Spotlight/Door of Destinies (Glaring Spotlight is you sideboard card against Hexproof-Aura decks)- Add Stomping Ground for increased flexibility.Accelerate Aggro- Replace Feral Animist and Skarg Guildmake with cards like Hellrider, Scavenging Oose or Flinthoof Boar- Add a couple of Kessig Wolf Run for late game aggro acceleration.Accelerate Card Draw- Add Domri Rade. This means you should keep the deck mostly creatures, to increase your card-draw-chance.Disrupt Opponent- Replace Fog and Gruul War Chant with Mizzium Mortars. You need to kill your opponents blockers and key cards (Restoration Angel/ Thragtusk). Just preventing them from attacking you doesn't help when you're the playing an aggro deck. Mizzium Mortars is also perfect in late games against Naya-Human-Decks.I still maintain that slivers work best as a two-cost combination Meathook deck with Aether Vial. See my deck as an example http://www.mtgvault.com/roar/decks/sliver/
It's fun to play these types of decks:I would add the following:- Tolaria West to more easily search for Tolarian Academy- All is Dust for removalsI've had a lot of fun and success utilizing my own artifact deck:http://www.mtgvault.com/roar/decks/hard-steel/
Not enough removals, and too high manacost for your creatures considering that this is an aggro-deck. As the build is now, you will get hammered by most Midrange Gruul standard tournament decks.My advise:Add 3/4 some Mizzium Mortars for removalsAdd 4 Domri Rade for extra card draw and aggro accelerationAdd 2 more Gruul Clan, as it works nicely for aggro acceleration and fits nicely with Domri RadeAdd 4 Rootbound Crag for better mana curveAdd 1/2 Kessig Wolf Run for aggro accelerationRemove Gruul War Chant, as it is too high mana cost and doesn't add enough punch.Remove some of your high-cost slivers, as you will need to increase your aggro accelerationSliver decks in general works best in draft or as a two-cost combination deck with Aether Vial (typical Meathook-deck). This would be similar to a typical Merfolk build. But then you would not be able to keep it Standard, if that is a requirement.
If I were to use Isochron Scepter, this would be a different build. Right now Silence is there for early disrupt, or to assist against counterspells. http://www.mtgvault.com/roar/decks/pebble-blast/ Sphere of safety cost too much, and I'd rather have near-death on the table. I started the deck with a few Norns Annex, but since I't and artifact and doesn't work with Greater Auramancy, it got scrapped. Would just give any "destroy artifact" cards a valid target.
Yes, if the plan was to win with Luminarch I would have built this into a green/white enchantress deck. Which may be a better all-round build. http://www.mtgvault.com/roar/decks/enchantress/ Luminarch is a secondary win-option. The deck isn't very concerned about aggro decks, but control decks.
I actually only need to remove Replenish to make this into a Modern Format. I agree that some Circles would be nice for the sideboard. The decks biggest problem is actually not aggro decks, but it's control decks.
thanks :) Thinking about taking Replenish out to keep the deck modern. If you don't care about keeping it Modern, you should replace Silence with Orim's Chant and Idyllic Tutor with Enlightened Tutor
I thought about it, but the casting cost made the deck too slow. This deck has enough challenge with aggro decks as it is.
Thanks, it's fun to create some budget decks that works nicely in casual play and is affordable for everybody :)
No multiple exalted stacks, which is why Sublime Archangel is a 10 USD card :)
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