SavajCabbaj

416 Decks, 542 Comments, 56 Reputation

Also, Liliana is definitely > Sorin in this deck.

0
Posted 23 December 2010 at 09:37 in reply to #108487 on PROLIFERATE YOUR FATE (black control)

Permalink

Three suggestions: Necroskitter, Blowfly Infestation, and Kulrath Knight. Take them to mean as you will, any one of them could be potent in a deck like this.

I used to run 4 & 2 Contagions like you are, but I've recently taken a liking to 3 & 3. Then again I do also run 3x Everflowing Chalice in my proliferate decks.. so, that might make the difference.

Just food for thought ^_^

0
Posted 23 December 2010 at 09:36 as a comment on PROLIFERATE YOUR FATE (black control)

Permalink

I'm also wondering if Leyline of Vitality is worth it. I almost think I'd rather drop it for another Fierce Empath, Engulfing Slagworm, or Reinforcements, as well as my 2x Sun Titan. Sun Titan fits perfectly at CMC 6, and can bring back Serra Ascendant, Fierce Empath, Children of Korlis, and Wall of Omens, each of which would rock to ETB multiple times (well Serra Ascendant because I expect it to die early, but w/e.)

0
Posted 22 December 2010 at 13:55 in reply to #108262 on It's A Wonderful Life

Permalink

Changed it up a little bit. I think I like the inclusion of Engulfing Slagworm.

0
Posted 22 December 2010 at 13:50 in reply to #108262 on It's A Wonderful Life

Permalink

Thanks for the props :) I'm a bit worried it's a little unbalanced, though, setting up for some gimped hands.

For mana ramp I was thinking either Skyshroud Elf or Fyndhorn Elves. I don't have enough forests to make use of Arbor Elf (though it'd be pretty sweet if some of the dual lands were subtyped "Forest Plains")

0
Posted 22 December 2010 at 12:49 in reply to #108262 on It's A Wonderful Life

Permalink

I do have a standard infect deck, but you know.. they all pretty much look the same (to me, anyways). I wanted to take out the rares that made it sploits, and create something kind of quirky. I do mostly play multiplayer, so I am kind of banking on it being the underdog, then pop off an infinite infect for the win.

If the deck starts gaining agro amongst my group, I might take the idea and run with it, dropping in some rares (Grand Architect for one)

0
Posted 21 December 2010 at 16:17 in reply to #107878 on Uncommon Pathogen

Permalink

Ah! Thanks for the suggestion, I completely forgot about Vesuva.

This is mostly an incomplete concept.. I think I could construct this with about half the indestructible permanents and add another flavor of artifact utility to the deck. Perhaps a bit of returning artifacts from the graveyard and a little bit of permanent destruction (would certainly help with the exiling) though that would require splashing green, most likely. For the time being though, I just wanted to get the idea out before my ADD kicked in and something else struck me as interesting :P

0
Posted 19 December 2010 at 15:49 in reply to #107036 on Undying

Permalink

Aether Vial, and any flavor of green mana ramp are also good considerations, in addition to more 1 and 2 drop defenders (Wall of Roots, Tinder Wall and Overgrown Battlement are good for this)

0
Posted 18 December 2010 at 23:41 in reply to #106958 on wurmtastic

Permalink

Consider cards like Garruk's Pack Leader (amazing source for card draw, almost never run out of creature's then), Fierce Empath (tutor's for a creature CMC 6+), Elvish Piper, Defense of the Heart, and Belbe's Portal (each of which can cheat creatures into play.. especially Defense of the Heart, because it not only put's a creature into play, but it tutors out of your library it first.)

At the moment, you have no cards aside from 2x Fog that will do anything to impact the game until you have a creature in play. You're looking at turn 4-5 before that happens, and I'd have already killed you by then.

0
Posted 18 December 2010 at 23:36 as a comment on wurmtastic

Permalink

I was thinking about running something similar, with the win condition coming from Rolling Terrain, Dingus Egg, Temple Bell, and Black Vice. Love the Gorilla Shaman, used to run him all the time :) Never thought about bringing him back out to combo with Liquimetal, though.

0
Posted 16 December 2010 at 23:16 in reply to #106189 on Land's End

Permalink

Two words: Dingus Egg ;)

0
Posted 16 December 2010 at 23:13 as a comment on Land's End

Permalink

Wall of Omens is beast. I use it in nearly every white deck I construct. Do not underestimate the power of card draw ^-^ Otherwise, if you have the Walls of Reverence, keep them in your deck and play extended. There's no reason to play standard unless you want to attend standard pre-con events.

0
Posted 16 December 2010 at 09:47 in reply to #105984 on life=good

Permalink

Haha, that's a long list XD I love decks like this, they keep you guessing :)

0
Posted 11 December 2010 at 21:15 as a comment on Darksteel Destruction

Permalink

I want to test out the mix of combat damage and infect. I think in most cases, you're right. I even preach the same to others. However in this case, I'd be using infect reactively to distribute -1/-1 counters and weaken the opponent's creatures. If the opportunity arises, perhaps also to kill with poison. Having a second win condition isn't a bad thing. In this case anyways.. The only infect creature I have is Necropede.. and Necropede + Throne of Geth is badass :) Otherwise, the only other source for infect is via Tainted Strike, which is what I want to experiment with. Mixing infect with normal combat damage is only really bad when your creatures are split 50/50 between the two.. that's definitely a conflict of interest.. but in this case, I don't think my deck does that.

And I know what you mean.. I rarely ever play standard, but for some reason I like to build standard decks for vintage games. Was kind of a tough choice to include Energy Chamber just because it's the only card that keeps the deck out of standard.. but in the end, I figured it doesn't really matter anyways ;)

0
Posted 11 December 2010 at 09:21 in reply to #104921 on Precursor to Fun

Permalink

Also, I don't have any Indomitable Archangels. An asshole of a friend offered up $80 worth of cards to trade for the one foil I did have (He knows I have a soft spot for dual lands.. and when he throws so many on the table for trade, I just can't say no >.>) Otherwise, if I did have them, this deck would look a lot different. Tempered Steel, Steel Overseer, Ornithopter.. but that's not the goal of this deck, I don't want a quick, relentless victory.. I've had an entire semester of that ;)

There are definitely some things I could do to improve this, though. I just disagree with your assessment of Energy Chamber and Etched Champion ;) I'll look into Riddlesmith for sure.. maybe find room for two Semblance Anvils as well.

0
Posted 10 December 2010 at 10:38 in reply to #104921 on Precursor to Fun

Permalink

Gotta say I completely disagree. Energy Chamber is amazing here. Charge counters on Culling Dais, Everflowing Chalice, and !!Golem Foundry!!, and +1/+1 counters on artifact creatures.. particularly my pro-all colors Etched Champion. Also, being that I typically play multiplayer, I can charge up other player's stuff with it too.

Energy Chamber + Everflowing Chalice provide excellent mana ramp, though I do love my Grand Architects too ;) But they were the staple in my Blue Speed deck (along with Steel Overseer) and I want this to be something a bit different.. and not just feel like it's an overhaul of Blue Speed.

Etched Champion is by no means a "no" With Energy Chamber and Proliferate in motion, he can become a very potent threat. And typically, there's not much that could happen to remove him from the battlefield once he's there, except combat damage from artifact creatures. Granted, I can't play Tainted Strike on him (unless something /really/ crafty is going on), which would be nice.. but overall unneeded. Most importantly, however, he is a non-golem creature, which means he'll persist even if I suffer some sort of folly with my Precursors.

Card draw.. I can agree on. I do have two Culling Dais, which as I mentioned before can be charged up via Energy Chamber (ie, without needing to sacrifice, while also providing a sac-mechanic to protect my Golems from opp spells) However, I don't really think this is enough. Riddlesmith would definitely be appreciated here.

0
Posted 10 December 2010 at 10:29 in reply to #104921 on Precursor to Fun

Permalink

There's no conflict between damage to life and infect ;) The win condition is primarily damage to life, and anything with infect is used reactively to distribute -1/-1 counters. However, it could become the win condition as well, considering all of the proliferation going on.

I should note that I play multiplayer, typically Two Headed Giant or 3-6 player free for alls, sometimes Emperor. In the formats, Tainted Strike is boss, if only because it plays at instant speed, meaning I can interfere with other players' combats and drop -1/-1 counters where I want them.

0
Posted 10 December 2010 at 10:15 in reply to #104915 on Precursor to Fun

Permalink

Without Aeon Chronicler and Empyrial Plate, the only thing in Standard that would get beefy is Thought Gorger. It might be possible to rework the deck in standard, mono blue, maybe blue / black.. but the win condition would have to be changed up a bit.

On that note, Elixir of Immortality in play, a very heavy hand (let's say 20 cards), drop a Thought Gorger into play, equip it with Whispersilk Cloak, attack a player, and finish off by sacrificing Thought Gorger to draw 20 cards, triggering up to 4 Jace's Erasure for up to 80 cards milled. Multiplayer nuke! Would love to see that happen, just once. Haha :)

0
Posted 09 December 2010 at 08:26 in reply to #104772 on Venser's Erasure

Permalink

You, ser, just gave me an idea.

I've been wondering what to do with my U mana-control deck (currently U/R with Psychic Venoms, Soul Barriers, and land destruction) and my R/G Anti-artifact deck. Neither of them work quite how I'd intend them to. The former would have been effective 2 years ago, but the game has become much faster since then. The latter relies too heavily upon Liquimetal Coating, as more often than not I want that Shatter to hit something besides the 2 or 3 artifacts someone might run (we're vintage, SoM has had it's impact on our metagame, but there's still a lot of decks w/o many artifacts)

I'm thinking I might want to run the two ideas together, and splash a little more U artifact control. Neurok Transmuter, Myr Landshaper, and Liquimetal Coating along with G land & artifact destruction and U mana control & artifact stealing ^-^ I think it should be fun! Thanks for this deck :D Gave me just the idea I needed to make use of some cards I've been staring at for a long while!

0
Posted 08 December 2010 at 19:05 as a comment on Land Destruction (Green)

Permalink

You realize that Black Lotus and the original Moxes are restricted in in vintage and banned in legacy.. right? Means you'd never be able to run this deck ;)

0
Posted 07 December 2010 at 09:07 as a comment on Lotus

Permalink

441-460 of 536 items