SavajCabbaj

416 Decks, 542 Comments, 56 Reputation

I run a deck very similar to this ^-^ Except I use en-Kor, Daru Spiritualist (whenever a cleric I control becomes the target of a spell or ability, it gets +0+2 until the end of the turn), and other clerics (like Zealous Inquisitor).

You might want to look into Inviobility. It is one of the key pieces that I am missing in my deck, but having it would really pull it all together.

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Posted 06 December 2010 at 20:43 as a comment on Tank Alot

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Not a bad idea, considering I don't actually own Necroskitter or Kozilek (only cards included I don't own). Just put them in there for wishful thinking :P Plus the legendary Eldrazi are great for countering mill decks (which I mentioned one in my previous reply)

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Posted 06 December 2010 at 15:40 in reply to #104153 on Infectinator

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That might not be a bad idea, but one of the players in my group (who plays in just about every game) runs either one of two decks. One of which is exclusively control / proliferate + mill (similar to my Grindclock + Bloodchief Ascension deck, if I uploaded it.. don't remember if I did or not). I'd be willing to bet, if I circulated a poison counter to everybody, he would simply proliferate for the win before I could finish him.

Still though, not a bad idea to sideboard to bring in in place of Skinrender. Both have their uses, especially with Mimic Vats.

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Posted 06 December 2010 at 13:18 in reply to #104125 on Infectinator

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Hah! I was just talking about that card today! (Mana burn was a hot topic during todays matches) I was trying to remember what it was called.. thanks for reminding me :)

I had a pair of Braid of Fire a while back, that I ended up trading. When I got back into magic a little while ago that was one of the first things that hit me.. DOH! I wish I didn't trade those! They'd now make my upkeep build viable, whereas back in the day they were too ephemeral to rely upon. But now.. who cares if I don't have an upkeep cost to pay? I can still keep the Braids active and idle.. Oh. And then they released Comet Storm >.> *kicks himself in the ass*

Oh well :)

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Posted 02 December 2010 at 21:50 in reply to #102929 on Please Read

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I'm in favor of most of the new rules changes. Most of them are just rewordings, though some do bare significant impact on the game.

At first I was opposed to the changes to combat damage (and combat in general) however having played several hundred games (God, I need a life. At least there's women in our group on campus now ^-^) I've decided I like it. It's not a bad change, and simplifies matters greatly.. especially in multi-player games, where a huge combat stack could be overwhelming at times.

What I /do not/ like is the summary execution (and anonymous burial) of Mana Burn. Just tonight I was talking about this.. how I proliferated my Everflowing Chalice up to something like 15 counters. When asked why I kept adding counters, I simply replied "Why not?" (doesn't hurt that I felt like a banking mogul, with my mountains of pennies falling off the card every time I tapped it :P) I remember playing my Saporoling deck a while back, which ran multiple Mirari's Wake. Back in the day, I had to plan carefully how I would accelerate my mana, and sometimes had to bite the bullet to gain the card advantage necessary to take over the board. Now, mana acceleration is almost an after thought, not like the days past when it was a masterfully executed plan. There's NO WAY I would have tapped an Everflowing Chalice with 15 counters on it two years ago! It'd just be absurd! The game has become entirely too much about speed, and I do not like that. Does anybody remember a time when you'd win the pre-game roll-off, and /actually choose/ to go second to draw a card, rather than play first? A thing of the past, that.

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Posted 02 December 2010 at 21:27 as a comment on Please Read

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Knock, knock.
-Whos there
Punctuation. I hear you've got a beef with me.
-Oh fuck leave me along man i dont want any trouble

Protip: if you're going to troll someone for bing a whiny little bitch, don't be a whiny little bitch yourself. Good day, fail less in your future endeavors.

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Posted 02 December 2010 at 21:14 in reply to #102959 on Please Read

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Edit: Also personal preference, I would probably run a few more lands. Whether Terramorphic Expanse / Evolving Wilds, or another dual land, bringing the land total up to 22 or 23. I think with 4x Harbingers, you could afford to replace a Kiln Fiend and 1 or two spells to help fix the mana. In my experience, only having 4x of a given multicolor mana producing card in a 2 color deck will just as often run the wrong kind of mana for the cards drawn, as it will run smoothly.

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Posted 30 November 2010 at 12:33 in reply to #102862 on Wee Kiln

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I think this is my favorite variation of this deck I've seen so far. It's all common / uncommon (a plus, can be built for less than $10), and it looks like it'd perform well.

The only things I'd change if I were running this, is replace Brute Force with Mana Leak, possibly exchange 1 Flamekin Harbringer or Writ of Passage for a third Gelectrode. However, that falls under the purview of personal preference. You'll have to let me know how well this performs, I might have to go digging through some of my older cards to construct this ;)

Great job adding a personal touch to an over-used theme (well, it's popular for a reason), and in my opinion, making it better!

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Posted 30 November 2010 at 12:25 as a comment on Wee Kiln

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Who knows? It is a squirrel though (in case you didn't actually look at the card, and just it's title). It's an epic, amazing squirrel at that. An 8/8 heavy beater for 4 mana.

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Posted 18 November 2010 at 09:30 in reply to #100280 on We are Squirrels

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Ah I miss my squirrel deck! I wish I never traded it off :3

One thing. You gots'ta gots'ta gots'ta! run Krosan Beasts. They are simply too epic (and off the wall) for words to explain ;)

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Posted 17 November 2010 at 05:33 as a comment on We are Squirrels

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For standard, I would not replace Sleeping Potion with Training Grounds as others have suggested. Terrible idea if you ask me, the /only/ card in the deck that would benefit from it's inclusion is Dawnglare Invoker.

If I were to run this for standard, I'd replace the Dawnglare Invoker entirely. If so, that'd be 8x cards needed to bring the deck back to 60. 3x Venser, the Sojourner, 3x Arrest, and 2x Glimmerpost Stag.

Venser enables you to exile your auras, acting as a reusable Aura Finesse, to exile Sunblast Archangel, Frost Titan, or Glimmerpost Stag to re-trigger their ETB abilities. (Note, when Glimmerpost Stag returns to the battlefield at EOT, his ETB ability triggers, and exiles another target creature until the next ETB step, which would be your opponent's in a 1v1 match.)

This deck, with the suggestions I made, would be a lot of fun to run for FNM, I think :) Of course.. good luck finding a willing opponent :P Would also make for a great deck to run in a game of Emperor ^-^

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Posted 09 November 2010 at 13:02 as a comment on I'd tap that

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Addendum: That is likely why some decks have a rating out of 10 stars, and others don't. I suspect that data was preserved when the voting system was changed, but there is no longer an option to rate 1-10 stars. You either like a deck, or you abstain.

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Posted 09 November 2010 at 12:49 in reply to #98341 on I'd tap that

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The voting system used to be the average rating between 1 and 10 (stars) from amongst all users who rated the deck. It was just recently changed to to a tally system which tracks the sum of all users who 'like' the deck.

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Posted 09 November 2010 at 12:47 in reply to #98341 on I'd tap that

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Holy... .... did I really just type that much? XD

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Posted 07 November 2010 at 00:47 in reply to #97925 on Pygmy Hippo Control Deck (Please Help Me Out)

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There's a few things that wind up a bit counter-intuitive with this deck. Also, before I begin.. I'd like to note that I'm sick and sleep deprived.. so I'm making suggestions without really considering how to keep the deck at 60. Just warning you in case I get carried away :)

Firstly, Lighthouse Chronologist should be replaced with something more useful to your build. While it's an awesome creature, it's not going to be doing much for your deck but give you something to spend mana on, and give you extra draws, maybe extra creature tokens via Followed Footsteps. Otherwise, if your opponent is already tapped out, for each of those 1-4 additional turns, you'll have no additional mana to steal.

On that note, Pygmy Hippo is easily countered. Your opponent can, if they have nothing to cast at instant speed and no reason to bluff that they do, they can simply tap out during their EOT step, and their mana pool will empty long before you can attack.

Further along this train of thought, Dissipation Field can be both a boon and a bane. In your case, mostly a bane. If your opponent has nothing else to cast, they could simply attack with just enough creatures to recast them during their second main phase, negating you any mana to steal, as well as providing blockers.

To remedy this, you need to replace those Dissipation Fields with Upwelling. It is a green enchantment that reads "Mana pools don't empty at the end of phases and turns." This means that besides anything your opponent can cast, there is no way for them to empty their mana pool before your attack phase. Even better, it means you'll continue to accumulate that mana until you find something good to spend it on.

So what exactly do you have to spend your opponent's hard earned mana on? Well.. nothing really. I have two suggestions for this, also because you don't really have a clearly defined win condition. Protean Hydra is a great creature with X in it's casting cost, and Rite of Replication creates more creature tokens, even more tokens if you pay it's kicker cost. (Note, Protean Hydra is a 0/0 with x +1/+1 counters. If you copy Protean Hydra, you'll get a 0/0 without any of the counters, and it'll instantly go to the graveyard->be exiled.)

With Rite of Replication in the mix, there's also Spawnwrithe, a green creature that creates a copy of himself every time he deals combat damage to an opponent. This is a great creature to run in place of Lighthouse Chronologist.

Now we're beginning to move closer to a win condition.. but not quite there yet. I think Neurok Invisomancer would be a great addition to this deck. It is itself unblockable, and when it enters the battlefield it makes another creature unblockable until EOT. With Followed Footsteps that means you could not only generate an additional unblockable creature every turn, but also make another one of your creatures unblockable every turn. And there's a win condition :) But hey, let's not stop there ;) It's always good to have a back up plan. Untamed Might is a green instant with X in it's casting cost. Target creature gets +x/+x until EOT. Think of all that mana you've been saving up with Upwelling in play.. cast it on an unblocked / unblockable creature for the kill!

I think that pretty much sums it up, aside from a few minor tweaks.

Distortion Strike is an amazing spell, but in this deck I'd go with Whispersilk Cloak for it's persistance.

Rampant Growth is great, but possibly consider either Cultivate of Harrow instead. They each cost 1 more, but also search for 2 lands instead of 1.

Also, reduce a few of those basic lands (2 of each?) and add 4x Terramorphic Expanse, or 4x of a land that adds both G or U to your mana pool. There are a few uncommons that do this, and are pretty cheap to acquire. As it stands, your lands are split 50/50, but you have 48 blue mana symbol occurrences, while only 10 for green. You'll end up with more forests than you can do anything with, and more blue spells than you can cast. I think the suggestions I made above would balance that out a good deal though.

Backfire will encourage opponent's not to attack with their enchanted creature, hence leave it open as a blocker. Get rid of this spell to make room for something else.

There you go :) Hope you like these suggestions, and if you do make changes please reply to this comment so I know to check back. I might take a swing at building a deck around my suggestions in the morning... but until then. Peace!

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Posted 07 November 2010 at 00:46 as a comment on Pygmy Hippo Control Deck (Please Help Me Out)

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Preordain is better than Foresee, IMO. If only because it's a 1-drop, you can play it on your first turn, giving you an effective 3-card advantage over the opponent right out of the gate.

Also, since you're essentially relying upon Soliton to defeat your opponent's, you should have some way to cheat him into play. I'd find some room for a few Kuldotha Forgemasters (I'd say, in place of 1x Prototype Portal, Semblance Anvil and Crystal Ball). And at that, once you do have your Soliton in play, it's too easy to remove him and disrupt your.. well.. only win condition. You definitely need to be running some Turn Aside, Mana Leak, and/or Stoic Rebuttal. Don't expect Turn Aside to save you on it's own, though. While a 1-CMC counter spell is amazing, it won't protect against permanents your opponent casts that can disrupt your Soliton / Heavy Arbalest combo.

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Posted 06 November 2010 at 10:42 as a comment on Soliton

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Elemental Mastery on a Hamletback Goliath is just ridiculous :)

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Posted 05 November 2010 at 21:53 as a comment on Pandemonium

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I believe that is correct, because you control both permanents, and both trigger at the same time. So add Mimic Vat's exile first, then Arc Runner's sacrifice, and the sac will resolve first.

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Posted 03 November 2010 at 19:31 in reply to #96944 on Sacrificial Synergy

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I'd normally be completely opposed to the idea of running a new color in the side-board, but that might actually be interesting O.o Though, IMO, it's not needed.. because.. I just realized what this deck is missing. That one thing that brings it all together.

Mimic Vat! No need to run Sun Titans when you can just copy those creatures you can sac for effect ;) Though, I'm not sure what would happen if you imprinted Arc Runner on a vat.. would you sac him, or exile him, at the beginning of your end step?

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Posted 03 November 2010 at 11:19 in reply to #96940 on Sacrificial Synergy

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Ah! Definitely don't remove a Pawn of Ulamog for anything. If anything, Fumespitter and 1-2 lands can be dropped to find room for replacements.

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Posted 03 November 2010 at 11:05 in reply to #96934 on Sacrificial Synergy

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