scrtwpnx

21 Decks, 20 Comments, 2 Reputation

why not puresteel paladin? maybe a trinket mage

1
Posted 27 January 2012 at 09:00 as a comment on Swords

Permalink

you're curve might be a little high for only 20 mana

0
Posted 17 January 2012 at 09:10 as a comment on Realm of the Ilusions

Permalink

take out ice cage. it's useless when you can straight up counter. diminish isn't that great. again, straight up countering is better. get more boomerangs for countering. imo it's most effective by mana screwing your opponent. get 2 more phantasmal warriors. unblockables are great for chipping your opponent's life down.

like others have said, you're gonna need more lord of the unreals. i advise you to get scry and draw cards since you have such a small chance of drawing lord of the unreal. phantom beast isn't that good. 4 for 4/5 is pretty meh considering that it can be sacrificed so easily. levitation is not that necessary. flying is common enough that people have reach and other flying creatures to deal with it.

hope this helps

0
Posted 17 January 2012 at 09:07 as a comment on illusions of greatness

Permalink

the creatures seem pretty good, but since they're all so cheap, you don't need mana fetching cards. replace them with either A more elves, B buff/debuffing enchantments, spels etc, or C a mix of A and B. and sylvok lifestaff sucks isn't that great. try infiltration lens or better equipment

1
Posted 14 November 2011 at 01:16 as a comment on the modern elf

Permalink

oh, and thanks for your reply. much appreciated :)

0
Posted 08 March 2011 at 18:31 as a comment on lock the field and burn them out

Permalink

contaminated ground is pretty cool, but its expensive, cause i'm thinking of playing around 2 counters a turn. blightning looks good though. 2-card discard would be good early game where they have a lot of cards. though i think i'd be doing other types of counters instead of damaging my opponent.

originally, i wasn't going for a burnish deck. i wanted a control deck but i realized i couldn't win with just counters. so i just threw in some burn cards. do you think i should replace the burn cards with some powerful creatures?

0
Posted 08 March 2011 at 18:29 in reply to #138918 on lock the field and burn them out

Permalink

i dont' see why you would want a red infect deck when all you're doing is just slapping on grafted exoskeleton and some artifacts. it seems like a waste of red cards. even blue would be better at infect than red with the proliferate cards in scars.

it is a unique idea. i'll give you that much. but that's all it is. a unique idea.

0
Posted 06 March 2011 at 23:11 as a comment on mono RED infect

Permalink

nice, epic troll deck

0
Posted 06 March 2011 at 19:27 as a comment on The Longest Game

Permalink

i'm hoping someone could give me some ideas to improve my UBR control/burn deck thanks

http://www.mtgvault.com/ViewDeck.aspx?DeckID=157006

0
Posted 05 March 2011 at 19:55 as a comment on !ATTENTIONEVERYONE!

Permalink

i can see how enchantments will probably give me trouble, but i'm not sure about creatures since i can cast disfigure/grasp of darkness. but i'll see if i can fit some memnites or kiln fiends in

0
Posted 05 March 2011 at 19:47 in reply to #138252 on lock the field and burn them out

Permalink

what about grasp of darkness and disfigure

0
Posted 05 March 2011 at 19:42 in reply to #136728 on 4 Turn WIN Sanguine Tribute Vampire

Permalink

what do you guys think?

0
Posted 05 March 2011 at 19:00 as a comment on lock the field and burn them out

Permalink

put dispense justice into your deck, not your sideboard. its too valuable unless you're against non-creature decks. use ardent recruit instead of ghalma's warden, if you want to, use liquimetal coating to accelerate metalcraft, it also gives +1/+1. get "true conviction" as a win condition. you'll see what i mean when you see it. get rid of auriok sunchaser and use glint hawk idol. you dont need mana acceleration. its way to expensive. you could have dropped 2 ardent recruits, possibly with metalcraft so two 3/3s instead of a worthless 1/1 that only yields one mana for 2 mana the NEXT turn.

0
Posted 03 March 2011 at 16:36 as a comment on White Metalcraft version 1.1

Permalink

you have way too many different cards in this deck. remember the rule of 9 or 12. four or three of each card respectively

0
Posted 03 March 2011 at 16:32 as a comment on kor equip deck

Permalink

what about cancel or stoic rebuttal?

0
Posted 28 February 2011 at 01:10 as a comment on Fire and Ice(burn/control)

Permalink

a powerful deck indeed

0
Posted 28 February 2011 at 01:06 as a comment on The Way of the Five Stars

Permalink

i think soul parry is good. great to counter infect, especially that darn necropede. might i suggest glint hawk and glint hawk idols for more artifact benefit and artifact creatures. there are much better cards to use than snapsail glider. also, screw whitesun's passage and put in 1 more dispense justice, soul parry, and some other card. you should replace revoke existence, its not that great. oh, also get tempered steel to compliment memnites and glint hawk idol if you choose to use them

0
Posted 13 February 2011 at 23:07 as a comment on Metalcraft White Control

Permalink

this deck is pretty awesome. great idea

0
Posted 12 February 2011 at 22:13 as a comment on Attack me, I dare you

Permalink

pretty cool equipment deck dude. i'm liking it

0
Posted 12 February 2011 at 22:10 as a comment on Swords of the ages

Permalink