Spawnk

108 Decks, 68 Comments, 7 Reputation

Sun blast angel. That's all I have to say.
And Pristine Talismans instead of spheres. They're more relevant in the long term.

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Posted 18 May 2012 at 03:25 as a comment on U/W Tap out

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The version of the deck I play abuses the interaction of mass tokens and Goldnight. It gets out of control press quick hero + Goldnight = +3/+2

http://www.mtgvault.com/ViewDeck.aspx?DeckID=338975 If you wanna look at it.

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Posted 18 May 2012 at 01:53 as a comment on Armies of Goldnight (Standard)

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The blue sun's help me dig through this deck so quickly. When you're looking for your white sun to put the killing blow in it's great. I've on multiple occasions just drawn a fresh new hand off of them. The thing about this deck is that is stalls so long that X cost cards are amazing in it.

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Posted 17 May 2012 at 18:08 in reply to #256771 on W/U Never Die.

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Take out gut shots for shocks and take out furnace scamps for Goblin fireslingers.

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Posted 13 May 2012 at 02:17 as a comment on Mono-Red

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There is no need for the Diregraf captain. As for shuffling your graveyard back you could use elixir of immortality.

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Posted 10 May 2012 at 17:20 as a comment on Jace...nuff said.

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With Venser is can get out of hand every time you bounce it you'd get the two tokens to block with and it's a more aggressive route than a Sun Titan. In my opinion Geist would be a stronger win condition and a great answer to the decks pack full of fliers. I would run the sun titan in sideboard and swap the geist out when you need to be bringing things back. Sun titan would help more against a wolf run deck back with artifact/Enchantment hate, but otherwise I think geist would be a better choice. If left alone too long Geist can get out of hand very easier. Two or three bounces and it's gonna be threatening.

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Posted 14 April 2012 at 09:20 in reply to #247419 on Venser Control

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You;d be playing it as a 6 drop so you can be playing something when they're dropping a titan. It gives you blockers and power. And flying is very relevant in the current meta.

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Posted 14 April 2012 at 08:59 in reply to #247419 on Venser Control

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I would remove Druidic Satchel for a geist-honored monk. If you don't need to be bouncing stonehorn then you keep bouncing her for tokens and go aggressive.

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Posted 14 April 2012 at 06:08 as a comment on Venser Control

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This is similar to a deck a made. Check it out.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=311373

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Posted 25 March 2012 at 02:28 as a comment on metalcry V2

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Increasing vengence

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Posted 18 March 2012 at 19:01 as a comment on flashback based

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Crusader would be damaged by slagstorm. Something with protection does not apply to global affects. A pro white creature is affected by day of judgement and pro black creature is affect by Black sun. Protection is it being targeted.

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Posted 17 March 2012 at 21:48 in reply to #241988 on The Creature Crusher

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You should put flings in the the side board. If you see you're playing something like wolf run what better than to act of treason their Primeval and then fling it at them.

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Posted 12 March 2012 at 21:36 as a comment on Quit Hitting Yourself

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I built this deck for my friend and he placed 9th in a Super IQ
http://www.mtgvault.com/ViewDeck.aspx?DeckID=309347
Just my take on hellrider tokens

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Posted 12 March 2012 at 19:58 as a comment on Ummm... hellrider tokens?

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Lands also need to be dropped down 33 is way too many.

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Posted 05 March 2012 at 20:29 in reply to #239017 on COMMUNITY PROJECT

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-4 Necrotic oozes for +2 Coat of arms and +2 doubling chant

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Posted 05 March 2012 at 20:27 as a comment on COMMUNITY PROJECT

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=302652
Check it

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Posted 27 February 2012 at 20:32 as a comment on Lawful Good

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=302652
Check it

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Posted 27 February 2012 at 20:30 as a comment on Spirit Deck

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=302652
Check it

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Posted 27 February 2012 at 20:29 as a comment on Kessig Wolf Ramp

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=302652
Check it

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Posted 27 February 2012 at 20:25 as a comment on Zombie Overlords II: They Rise Again!

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Wouldn't work. Ghosts can't get laid.

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Posted 27 February 2012 at 20:23 as a comment on Geist of saint thalia

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