spudshaver

43 Decks, 276 Comments, 59 Reputation

I think this could be a good foundation for a standard deck moving forward. I think you should build post rotation: only Kaladesh, Aether Revolt, Hour of Devistation, and Amonket.
Cards here I like: Resolute Survivors, Honored Crop-Captain, Glory-Bound Initiate, Aerial Responder, Ahn-Crop Crasher.
Consider: Abrade, Skysovereign, Glorybringer.

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Posted 26 August 2017 at 16:39 as a comment on Warrior Vigilance Exert

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I like where you're headed here; I think this fits into your style well.
Let's make it into a playable modern deck! The first step is to ask yourself if you want to play it like an Agro deck or as a Combo deck. What I mean is: do you want to push pressure your opponents like total or assemble a combination of cards that win?
For example: if you played 20 mountains and 40 lightning bolts, your combo would be cast six bolts (18 is often leathal in Modern). Further, your combo would often kill turn three, and almost always by turn four.

cards to consider: Monastery Swiftspear, Spike Jester, Bump in the Night, Lava Spike, Rift Bolt, Searing Blaze, Skullcrack, Searing Blood.

Avoid cards that are more than three mana!
Cards I like in your deck as it is right now: Lightning Bolt, Molten Rain, Browbeat, Vexing Devil, Young Pyromancer, Harsh Mentor.

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Posted 26 August 2017 at 06:36 as a comment on Damage!

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I like silence and bloodmoon and nightcreep is a sort of hybrid, but without the repeat casting through imprinting it, it pays a card to stall a turn. This build is much closer to a prison build than an attrition engine; stalling to find a lock seems too hopeful.
BUT, I've never played this deck, so who knows :P

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Posted 24 June 2015 at 05:35 in reply to #553925 on ideas of hate...

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x35 2cc!
Sylvan Scrying to fetch Urborg? If so, I think you don't need it.
Deglamer to side!
I don't think Bile Blight is strong enough.
x4 Nightcreep might be clunky, without scepter it's pretty bad and might feel like a dead draw.

-3 sylcan scrying, -2 deglamer, -3 bile blight, -1 nightcreep (less you want an all in build, I suppose).
+4 duress! +5 1cc.

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Posted 22 June 2015 at 08:41 as a comment on ideas of hate...

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I think Gaddock Teeg fits in the mainboard; he doesn't impact anything you want to do.

Loxodon Hierarch may be a card that interests you.

Run two more Sunpetal Grove instead of your two Blossoming Sands.

I don't think you need Elvish Mystic, because you mana curve is nice and low. Generally elves are for building up into something big, but Elvish Mystic is taking up space when you would be simply cast more creature that are good attackers. If you decide to remove Elvish Mystic, replace it with a 2-power 1-cost creature such as Dryad Militant (which fits here well).

If you want lots of artifact/enchantment removal in your mainboard, consider running more Qasali Pridemage or Reclamation Sage instead of Naturalize. Naturalize can't attack.

I think you would find Rancor fits your needs more than Giant Growth does.

Consider a reusable source of life gain such as Loxodon Warhammer.

Cards in general that if removed would make your deck feel more consistent: Dawnbringer Charioteers, Deadly Recluse, Elvish Mystic, Wingsteed Rider, Naturalize.

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Posted 09 February 2015 at 11:52 as a comment on White Green Agro Deck

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x4 Sylvan Caryatid

I wouldn't run less than 20 lands with 3 colors, extra lands isn't terrible considering Ugin.

Rattleclaw Mystic looses a lot of value here.
Not sure if there is room for Prophet of Kruphix.
No space for Taigam's Scheming.

x4 Bile Blight could be really good on the draw, so I'd recommend have 4 in your 75 (if you want 2 mainboard, put 2 more in your sideboard).

I think Crux of Fate is actually a great fit here. Board wipes are great overall, at least the option of it happening.

EDIT: 300th comment

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Posted 28 January 2015 at 09:03 as a comment on U/B Aggro/Control

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I like this; it goes a lot farther than most budgets.
For those considering this deck, get your Mardu Strike Leader's sooner than later. If warriors becomes a thing, it will go up.

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Posted 26 January 2015 at 07:03 as a comment on Budget Decks: Warriors of Fate

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no worries and agreed. also temporal tresspass = lol

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Posted 05 January 2015 at 08:47 in reply to #526103 on $15 Modern Combo-Control

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you could out bump entirely if you decided to race less and protect more

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Posted 25 December 2014 at 12:44 in reply to #524342 on Mono Black: Turn 1or3 Win $13

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I think duress is a fine idea. I think it falls into a preference for how you want to play the deck, but it fits quite well.

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Posted 24 December 2014 at 07:17 in reply to #524342 on Mono Black: Turn 1or3 Win $13

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If you went with a Blue/White version, I think it could work. It's a little costly for this list specifically.

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Posted 20 December 2014 at 01:32 in reply to #523775 on $15 Modern Combo-Control

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I personally have never played Magic with winning as my only or main priority; challenge yourself. I've played a handful of versions of this deck and it is very easy to edit to fit you or your play group better. I can't wait to hear how it goes!

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Posted 18 December 2014 at 21:49 in reply to #523341 on Mono Black: Turn 1or3 Win $13

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Was a mistake from editing; thank you for pointing that out!

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Posted 17 December 2014 at 10:07 in reply to #523234 on $15 Modern Combo-Control

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Agreed. It's a solid number for having a lot of basics. Perhaps 3, but I like 2. If running mono blue, 4 would be easy.

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Posted 10 December 2014 at 08:53 in reply to #521738 on $15 Modern Combo-Control

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I'm sorry Kim broke your net

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Posted 09 December 2014 at 23:13 in reply to #521791 on $15 Modern Combo-Control

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I meant more in terms of keeping a stable mana base *
They are indeed cheap!

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Posted 09 December 2014 at 23:12 in reply to #521738 on $15 Modern Combo-Control

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I could be mistaken, but it seems that the goal is to untap manlands with Jeskai Ascendancy (and possibly use Pyromancer Ascension to exploit this further. If so:

1) Pyromancer Ascension is a "win more" card. It is not needed for your winning plan and is only good while your winning plan is working. It appears to have value but it only has value when you don't need to card.
2) Land. Jeskai Ascendancy is your only source that needs white mana and you "can" cast your whole deck without green mana; if all of your fetches were Scalding Tarn, you mana would be more stable. This would lead to other fine tuning as well, but you shouldn't focus on that until after your nonland revision.
3) Snapcaster Mage and Pyromancer Ascension conflict too much.
4) Grapeshot does not belong. Storm requires much more dedication. Grapeshot more or less becomes a "win more" card in this build.
5) The general direction of the deck seems to be rather vague. The coupling seems to be instants/sorcerys and cards that make instants/sorcerys better, but instead of a single pursuit, we have a combination of best case scenarios. The deck seems most akin to storm decks, but it doesn't chain as well, while there isn't enough creature support for Jeskai Ascendancy to work on the modern clock.

I'll print paper proxies at work if you want to come over and test it, sir.

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Posted 09 December 2014 at 07:53 as a comment on Jeskai Ascension?

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It could fit into a mono blue version very easily, it isn't a bad choice as much as it doesn't compete with alternatives.

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Posted 09 December 2014 at 07:45 in reply to #521761 on $15 Modern Combo-Control

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Good thoughts here, both of you! I made some changes.
Also: if this had a goal of <$50, it could easily run 4 ghost quarter.

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Posted 09 December 2014 at 07:44 in reply to #521738 on $15 Modern Combo-Control

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-2 Wayfarer's Bauble
-1 worst fears
-1 dead drop

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Posted 07 December 2014 at 11:20 in reply to #521106 on BlackTRON

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