spudshaver

43 Decks, 276 Comments, 59 Reputation

I originally decided against, but I managed to work some back in.

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Posted 25 November 2014 at 03:30 in reply to #519134 on $15 Modern Combo-Control

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Thanks for good thoughts! I was unsure about Quest, so hearing it encouraged me to cut it. I think a good way to play this deck is to play as many cheap shuffles game one as an all-in combo, with counters in the sideboard. It will make aggro a harder match up, but it will have great game ones vs other combo and better game one vs control.

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Posted 24 November 2014 at 23:56 in reply to #519042 on $15 Modern Combo-Control

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Please do! Then tell me how it went.

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Posted 24 November 2014 at 23:48 in reply to #519030 on $15 Modern Combo-Control

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If I want a like from anyone for a budgeted deck, it is you sir.

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Posted 24 November 2014 at 23:47 in reply to #519010 on $15 Modern Combo-Control

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Subject to how everything is going, one could try to force continuous land top deck. There are options.

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Posted 24 November 2014 at 23:47 in reply to #519006 on $15 Modern Combo-Control

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I considered it, and it may end up that way. Thank you for the idea/reminder!

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Posted 24 November 2014 at 23:45 in reply to #519002 on $15 Modern Combo-Control

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Thanks Jessie, I just want to share; when everyone shares, everyone gets better.

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Posted 24 November 2014 at 23:44 in reply to #518991 on $15 Modern Combo-Control

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-3 Rampant Growth: without Rampant Growth, you have 19 2cmc that you can't cast turn 2 and you only have 4 cards that it helps you ramp into

-3 Naturalize: sideboard

-3 Alpha Authority: it's a dead draw when the creatures you have already have hexproof

+9 creature boosters: consider Boar Umbra and Unflinching Courage, they fit into your 3cost slot and are cheap

*The general purpose of hexproof is to prevent the risk of getting 2for1ed or 3for1ed, freeing you to boost up those creatures.

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Posted 18 November 2014 at 02:56 as a comment on Hexproof

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As is, I don't think I could suggest anything without playing against/with it. Nice work.

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Posted 06 September 2014 at 00:31 as a comment on America Miracles (Modern)

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This isn't a long note, but consider:
-1 Gravedigger
-2 Cruel Feeding
-1 Crypt Incursion
-1 Feast of Dreams
-1 Undercity Informer
-1 Infectious Horror
+1 Pharika's Chosen
+1 Typhoid Rats
+3 Skirsdag High Priest
+1 Tragic Slip
+1 Ob Nixilis, Unshackled

With x4 Bubbling Cauldron and x4 Illusionist's Bracers, your deck can do a lot with "morbid" abilities. If you wanted to take this a step further, you could run x4 both Pharika's Chosen and Typhoid Rats. Ob Nixilis, Unshackled is an obvious choice here as well; I would simply run more than 1 (if you can). Ob Nixilis will get rather large if you are trading you deathtouch creatures with your opponent's attackers or if you are using Cauldron. Lastly, I would only leave in Erebos's Emissary until you hammer out your deck more - the discarding and bestow help some but not enough to keep its spot. You aren't running a graveyard deck (and something like Gravedigger aren't enough to make it "really" good).
A simple way of looking at your deck is this:
1) Put your deck into two even piles (the better pile and the less good pile). Don't just put all of your combo into the 1st pile! Judge each card on its own!
2) Look at the second pile and ask yourself, "Why are these cards in my deck!?" If they are in the less good pile, then you obviously don't like them "that" much, right?
3) Replace those cards and start over :P

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Posted 04 August 2014 at 09:36 as a comment on The Dark Witch

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Having played around with it some, I've personally found having both sac-able 1-drops is nice. The larger problem than protecting the wall is usually keeping a life advantage. Sacing a 1-drop after blocking helps things along quite well. If you wanted to rotate in Duress (which fits in well), I'd recommend looking at Bump in the Night first, and possibly Apostle's Blessing.

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Posted 18 July 2014 at 08:10 in reply to #483194 on Mono Black: Turn 1or3 Win $13

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The easiest way to think about it would be: comparing it to cycling a card. You're simply searching instead. I'm glad you guys had a helpful dialog! It's always nice when there is more than just deck talk :)

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Posted 30 June 2014 at 08:34 in reply to #474883 on Mono Black: Turn 1or3 Win $13

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Correct, it's simply a cheap search. 3cmc with no downside, and it can't be countered as a small bonus.

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Posted 25 June 2014 at 20:00 in reply to #474883 on Mono Black: Turn 1or3 Win $13

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It was a joke, "do NOT expect me to edit this even if you sent some suggestions" ... but you are right, ritual is a fine choice for mono black

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Posted 29 April 2014 at 02:45 in reply to #458883 on My first Deck, today.

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Maybe add one Black Lotus? I'm not sure what you would take out... it's pretty rounded.

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Posted 27 April 2014 at 19:06 as a comment on My first Deck, today.

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Turn 1) Bile Urchin or Death Cultist
Turn 2) Mindcrank
Turn 3) Duskmantle Guildmage
Turn 4) activate Duskmantle Guildmage, then sac le Urchin/Death Cultist

OR

Turn 2) Mindcrank
Turn 3) Duskmantle Guildmage
Turn 4) activate Duskmantle Guildmage, then Thought Scour

Please read before posting.

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Posted 14 April 2014 at 00:14 in reply to #455380 on Modern Mindcrank (turn 4 win)

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I made an offshoot of it:
http://www.mtgvault.com/spudshaver/decks/modern-goberns/

I didn't want to post on your deck; I didn't want to highjack your post :P

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Posted 02 April 2014 at 04:29 in reply to #451526 on Ultimate Celebration! Love ya!

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On one hand, I do agree that Earwig seems like an easy choice to cut, but something that is overlooked when examining "budget" deck builds is how the deck evolves into a more costly one (assuming you build on it after playing it some). Earwig Squads main purpose should be seen as a turn 3 prowl, and assuming you went first, it allows you to remove a key card from worry before the third turn draw. However, having x3 of a card with "this kind" of purpose is a personal preference of mine :P

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Posted 02 April 2014 at 01:03 in reply to #451785 on Budget Decks: Mono-Black Gobbo

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I was just thinking publicly :P

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Posted 01 April 2014 at 21:02 in reply to #451735 on Budget Decks: Mono-Black Gobbo

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I'm wondering how you feel about:
+1 Earwig Squad
+1 Knucklebone Witch
+1 Stinkdrinker Bandit
+? Auntie's Snitch

I only ask because they gain value as your creature weight increases; I'm not suggesting they are "good" ideas. I'm not sure what you would take out though, the mana curve is nice right now. Hmm...

I do like it though!

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Posted 31 March 2014 at 19:36 as a comment on Budget Decks: Mono-Black Gobbo

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