I hadn't thought of Orb for this deck, but it seems obviously good now."Through ragged veins, a card that you should seriously consider!(Turn 1, dark ritual and wall of blood. turn two, pass, and when they attack put ragged veins on their attacker and pump!) "^^ That's a face I want to see; I hope you've had exactly that happen.Thanks for the great pointers (always welcome). I did some well needed surgery, I'm really liking it (esp. the prices on most of the cards you mentioned). Thanks a lot!
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Good call, it works out well.
For sure! 1 or 2 well places counters could completely wreck the plan, but that's true with a lot of decks.
Without Near-Death Experience, the only win condition left is Luminarch Ascensionx3. Stalling out but having nothing isn't going to win too many matches :(
Yeah this is looking a lot cleaner and more manageable for you, nice editing.
Yessir (or ma'am? idk), I'm considering it on the non budget edition I'm working on. It's a great safety net!
I think you could benifit from focusing hard on managing your tokens, as opposed to boosting them. Also you're running heaviest on white - I'd run with that idea even more, maybe reduce it to 3 colors to save some bucks o your land (completely up to you). Here are some cards to check out: Aura Mutation (I know they are sap.s, but its some nice removal and in the direction you're headed) Hour of Reckoning Emeria Angel Hero of Bladehold (little costly though) Twilight Drover & Geist-Honored Monk Voice of Resurgence (if you're rolling in the dough) / Wayfaring Temple I'll give some more thoughts, I just want to hear from you before I get carried away; I hope this helps :P
That's true; it's a great creature choice to prevent a hilarious and embarrassing Shock loss! The deck we worked out for Wall of Blood / Near Death Experience (for $17) is here: http://www.mtgvault.com/spudshaver/decks/neardeathwall-of-blood-17/
I only play this deck casual under Legacy rules; I'm not worried about keeping it moder. I do like the card choices you offered though - esp. predator. I love Invigorate too much to kick it out :(. It serves as 0 mana for 4 counters, because I only play it on unblocked and it's generally the last booster I save (and it stacks with Mutagenic Growth well). I generally assume I will lose with this deck if I do not finish by the fourth round (got 2 second turn wins from the 8ish matches I've done with it so far). That being said, I'm loving the Inkmoth idea, and you saying you've had it work out against you in incuraging! I have a first draft of how I would play a deck like that (it's very rough right now). Let me know what you think. http://www.mtgvault.com/spudshaver/decks/541931/
I had thought about it; it's really great in terms of difficulty of removal and flying. My only hesitation is that there isn’t a lot I can do with colorless mana. I think it could work incredibly well in an infect deck, but mine is so heavy in green mana req. atm. I think I’ll work on one with Inkmoth and link it here, I’d like your thoughts on that one once it’s done. Thanks for your input.
Good call on the sideboard. It's an investment, but it would really help vs. mono and 2-colored decks.
Pestilence is the right idea, but in this case the mana cost to activate it gets in the way. But it is a fun card!
Yeah lol. That's a forfit moment. Wouldn't be surprised to see it, esp. with all the mill decks going right now.
Of course, I'm happy to help! Unrelated, if you wanted to mix it up and not spend much money, building a mono green deck can be a good choice for budget/versatility/ease of play. Cards like Fog, Giant Growth, or Naturalize give you a nice comfort in a casual deck. And it would play much different than red/balck :P
Yeah, that's the catch. There is a large number of one drops that could be in almost any deck that really hurt my plans, but that's how it goes in a cheap combo heavy deck, right? Lightning bolt, Exile, Vapor Snag, a counter Bump in the Night could come from anyone and end it quickly. I'm ok with that though, you get what you pay for, right?
Blightning, Dash Hopes, and Terminate aren't too costly; they seem like the kind of cards that could be your style. Having creature costs from 3-5 can be hard when starting out, but if you try to offset them with 1-3 mana cards that hinder or prevent you opponent, it can work out well.Lastly, Cryptborn Horror is a R/B creature that is fun (and only $0.25 each / a buck for 4). Drop it after a good attack and you could have a finishing creature.
Do you mean taking out Apostle's Blessing and placing Dash Hopes in its place? They could chose to take the five life when removing Wall of Blood, and the life advantage wouldn't be an issue for my opponent with my wall removed :(I had Dash Hopes in originally, but removed it so I could have both Rite of Consumption and Essence Harvest.
You can pump it up as much as you want that way, the only thing about Angel's is x4 = $10.I did a related deck just now, $17 edition. W/B/R:http://www.mtgvault.com/spudshaver/decks/i-almost-died-i-win-wbr-17/
Way better than the Mono White one I did, great work! I'll have to fix mine up.
That's 20 for 20; I wouldn't say thats a clean win... But I do like that!The first turn win needs 3 of the Dark Rituals and Bump in the Night/Bile Urchin/Death Cultist
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