SystemSCSnake

401 Decks, 262 Comments, 78 Reputation

Blightsteel Colossus + Brute Force. Fireshrieker? Flame Slash. Tragic Slip. Surgical Extraction was an awesome choice dude A+ on that one. Wither creatures? Double Cleave!

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Posted 30 July 2013 at 01:50 as a comment on Burning Plague

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Check out "Battle of Wits"

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Posted 25 July 2013 at 00:06 in reply to #382204 on Win Condition Deck

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Good suggestions but the changelings are a little too weak. Added in a skeleton flier and the deck is only $1 more.

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Posted 24 July 2013 at 04:24 in reply to #381995 on Spooky Scary Skeleton (Budget)

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It's a hard decision between giving all creatures protection or keeping the one for the rebound. I added though thanks for the input!

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Posted 23 July 2013 at 05:15 in reply to #381649 on Toxic Prayers (White Infect)

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I see. Then this is very good seeing as you concern yourself Ranger's Guile and Vines of Vastwood to negate early removal. Dual lands and Inkmoth Nexus can only make this deck better. Bravo. If you are interested, drop Giant's Growth for Invigorate, unless that is out of your comfort zone.

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Posted 22 July 2013 at 20:38 in reply to #381398 on Unblockable Infect +X/+X v2

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If it's unblockable why all the trample? You should find replacements for those because they don't do very much for the deck. Rancor should be your end all be all

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Posted 22 July 2013 at 20:28 as a comment on Unblockable Infect +X/+X v2

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Spinebiter is not good. I promise. Replace Murder with Grasp of Darkness, Murder is too high of a cost. Give yourself one more Glistener Elf. Drop Titanic Growth, use Groundswell. Drop a Swarmlord, too high of a cost. If you are worried about your big creatures, grab Corpse Cur. Happy Infect.

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Posted 10 July 2013 at 05:36 as a comment on In the name of Infect

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Flesh Eater Imp is a 4 drop, and yes +3/+0* is significant for infect but the creature deals useless normal damage and can get blown up with a Prodigal Pyromancer. Drop them and make 4 Praetors, 4 Crusaders, and 4 Ichor Rats

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Posted 10 July 2013 at 05:31 in reply to #376122 on infect(black)

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If you're running Blue, Inexorable Tide. Inexorable Tide HARD. I also see 0 reason for Artifact buff when you have Blighted Agent. If you're gonna proliferate, try 4x Necropede and 4x Core Prowler. Also take a look at Ichorclaw Myr, Phyrexian Juggernaut, Plague Myr, and of course Blightsteel Colossus

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Posted 10 July 2013 at 05:25 as a comment on Art/U - Infect/Proliferate

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Seems cool! But is Signal Pest really necessary? I would straight up take him out and use Flesh-Eater Imp.

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Posted 10 July 2013 at 05:14 as a comment on infect(black)

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Since Sol Ring continues to make the deck illegal, you may consider replacing it Walking Atlas, Everflowing Chalice, or Wayfarer's Bauble since the goal is to get more swamps not add more colorless mana.

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Posted 10 July 2013 at 05:00 in reply to #376091 on Sands of Delirium Mill

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Take out Demonic Tutor and make this deck legal...it doesn't need card search that bad anyway. Consider adding in Liliana of the Dark Realms and Cloudpost (For mana to kickoff abilities). Dark Ritual helps black and Myrs are nice mana generators. Skyship Weatherlight would be useful if you added anymore artifacts to this deck.

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Posted 10 July 2013 at 03:14 as a comment on Sands of Delirium Mill

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If you are gonna trample, use phytoburst anyway + Mutagenic Growth. Take out Spinebiter, focus on buffing + Proliferate. Drawing cards is fun but Rot Wolf hardly ever gets the job done, 2/2 for 3 is a bit too high. Take him out and add 2 Mycosynth Fiend or 2 Necropede. If you can try to get ahold of Phyrexian Hydra. The negative effect is pretty bad, however 5 for a 7/7 is a win-win situation.

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Posted 10 July 2013 at 02:42 as a comment on infect(green)

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