Tal

103 Decks, 156 Comments, 61 Reputation

Yeah, it started with basically just ensnaring bridge and some lightning bolts. At one point it was even red/green with fogs... and then it quickly evolved into this as the decks people played against it starting changing.

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Posted 17 May 2012 at 23:19 in reply to #256259 on Casual - Iso Ascension

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Im honestly not a fan of the heritage druid combo, plus I dont have a playset of Glimpse.

Your elves look pretty good but its clear we are coming at the design from different directions.

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Posted 17 May 2012 at 23:14 in reply to #255798 on Casual - Elves 1.0

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No, however I can play the Dryad Arbor using a Green Sun Zenith with X as 0 if I dont have a Llanowar Elf in my hand.

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Posted 17 May 2012 at 23:03 in reply to #255784 on Casual - Elves 1.0

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I suppose a Piper might be worth it just so I dont get stuck with Progenitus in my hand. Rofellos really doesnt fit in this design though.

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Posted 17 May 2012 at 22:57 in reply to #256187 on Casual - Elves 1.0

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Crossroads would definitely be a good fit here. I have one lying around here somewhere, I just keep forgetting to put it in the deck.

Vitalize I actually wasnt familiar with, I'll have to do some testing to see how it fits.

Some of the other options feel a bit "win more" for this deck, though Winter Orb is certainly an interesting idea.

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Posted 17 May 2012 at 22:53 in reply to #255677 on Casual - Elves 1.0

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This is a very valid point.

The reason for the current build is that I havent actually run this in any tournaments yet, so its currently tuned more for play without the use of a sideboard.

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Posted 17 May 2012 at 22:45 in reply to #255668 on Casual - Elves 1.0

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You should be good with that. The angel has a static ability which should already be in effect when Phage's triggered ability resolves.

Im not sure that pair is actually superior to what you already have in there though. What would you replace with Phage?

Also, where have you been playing lately? I'd love to get in a few games some time, I've got some new stuff to test out.

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Posted 14 May 2012 at 03:03 in reply to #255641 on Casual - Elves 1.0

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Just went to check on the rules, I think you have an issue with that combo.

110.2a If an effect instructs a player to put an object onto the battlefield, that object enters the battlefield under that player's control unless the effect states otherwise.

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Posted 14 May 2012 at 01:10 in reply to #255465 on Casual - Elves 1.0

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Afraid I dont have one. Did you check over at the Adventurer's Guild yet?

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Posted 13 May 2012 at 21:41 in reply to #255465 on Casual - Elves 1.0

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That sounds wrong to me.

By my reading of the cards:

You make an opponent lose life
Exquisite blood trigger goes on the stack
trigger resolves, causing you to gain life
Sanguine bond trigger goes on the stack
trigger resolves causing opponent to lose life
Exquisite blood trigger goes on the stack
trigger resolves, causing you to gain life

etc, etc

There shouldnt be multiple triggers on the stack at once because the resolution of the triggers is what causes the next trigger to go off.

The loop wouldnt be infinite because at some point your opponent will drop under 0 life. Then they will lose the game as a state based action because the players gain priority before the next trigger resolves.

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Posted 13 May 2012 at 02:30 in reply to #254820 on Casual - Elves 1.0

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hey,

yeah, they make a nice combo though its pretty high mana cost.

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Posted 12 May 2012 at 02:25 in reply to #254820 on Casual - Elves 1.0

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Youre being trolled.

Plus, everyone knows Chimney Imp is way better than Storm Crow.

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Posted 23 February 2012 at 21:50 in reply to #236663 on THE GREATEST DECK EVER (I BROKE MAGIC!)

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Unfortunately Coalition Victory is banned in EDH.

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Posted 22 February 2012 at 08:07 in reply to #236383 on Sliver EDH

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It definitely has some improved draw now with Jace and Windfall.

I still think Braids is likely to hurt you more than it helps you. Llawan can lock up their side of the table pretty nicely and then Braids just lets them slip stuff past it.

I agree that most of the time it wont matter, but there are some enter the battlefield effects that could take out your Servant which might cost you a game you should have won.

Here is a mono-blue version of the same basic idea I just threw together if you want to check it out:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=299962

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Posted 22 February 2012 at 07:51 in reply to #236365 on Color control legacy

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As for your first question, I'd say Jaya is better than Spinal Villain because she'll be able to destroy their lands.

But your real problem here is card draw. You need it. Sure, if you can play a Painter's Servant on turn 2 thats great. But what if you dont have it? Also, Jaya is going to eat your hand pretty quickly if you arent drawing extra cards.

I dont think Coastal Piracy is really going to work as a card draw engine here. What creature are you going to attack them with? Servant is vital to the deck so you dont want to risk it. Jaya and Spinal Villain both tap to use their abilities. The first creature likely to actually hit your opponent is Akroma, and if you have an Akroma hitting them you are already winning. You need cards that get you to that point, not cards that help you win by a larger margin once you have.

Thoughtlace seems like a good idea until you can get a Painter's Servant but after you do it becomes a dead card. Pretty much the same with Cerulean Wisps, but at least it replaces itself.

I dont really understand Braids being here. You dont have much high cost stuff, is it just for Akroma? Its far more likely to help your opponent then you, and it basically lets them get around Llawan and your counters.

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Posted 22 February 2012 at 06:25 as a comment on Color control legacy

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This deck is missing Zodiac Rooster, the most awesome plainswalker ever.

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Posted 14 February 2012 at 20:39 as a comment on plainswalkers

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This feels kind of slow, you have a really high curve here without any 1 or 2 drop creatures. Sure some of those high mana cost vampires have some cool looking abilities, but will you still be alive by the time you get them on the battlefield?

I'd suggest 4 Child of Night at the least so you can actually play something by turn 2 without needing a dark ritual. It even fits your life gain theme.

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Posted 19 January 2012 at 05:58 as a comment on Hell of the Vampires

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Yeah, I have another deck on here designed around the 1st turn win with Crucible.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=264600

The intention for this one was to try to create a less broken version that would be more fun to play against while still being effective.

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Posted 16 January 2012 at 21:10 in reply to #228272 on Casual - Fastbond Landfall

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You really need to switch the 1 drop Ghoul with Stromkirk Noble. Its one of the most efficient vampires in standard. I'd drop the Bloodcrazed Neonates, and the Markov Patricians could be replaced with Child of Night for a faster 2 drop lifelink vampire.

I think you should probably be running 4 of the Rakish Heirs because they are what make your 2 drop 2/1 vampires actually effective. You want to play one on turn 3 as often as possible. And you should probably add another Olivia to give you a better chance of drawing her.

Brimstone Volley should definitely be replaced with Volt Charge in this deck, you should have lots of creatures with counters to proliferate. I'd also probably take out Trepanation Blade, it doesnt fit very well with the rest of the deck. Maybe toss in a Devil's Play and a couple Geth's Verdicts.

I also think you might have too many lands for an aggro deck. Its really up to you, but if you find yourself top-decking land I'd try replacing a couple of them them with more cheap burn, or maybe just replace your Shimmering Grotto with Stensia Bloodhall. And your mana base seems slightly off right now, you should have slightly more swamps than mountains as it is currently.

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Posted 16 January 2012 at 05:27 as a comment on Aggro Vampires

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You are basically trying to combine several very different mill decks together here which is going to limit the effectiveness of any of them.

I suggest either committing to the Painter's Servant combo, run tutors and probably counter magic to defend it

Or you could go with a Brainfreeze storm combo, but again you'll want a different deck, built around some kind of fast draw engine like Ad Nauseam maybe.

Or you can certainly stick with a straight U/B mill using the cards like Glimpse and Mind Funeral, but in that case you are going to want to focus on that and not have so much of your deck taken up with the aforementioned combo pieces.

On a side note, another infinite combo is the interaction between Leyline of the Void and Helm of Obedience. Thats probably the one I might include if you decide to go with just U/B mill because it interacts with a card you are already going to be running anyway. That way you could just have a couple of the helms as a backup plan.

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Posted 10 January 2012 at 19:37 as a comment on best mill deck in the game

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