Tal

103 Decks, 156 Comments, 61 Reputation

I'm guessing this is more of a casual fun deck, but if you wanted to make this a lot meaner, here are some ideas:

+2x Glimpse of Nature
+4x Heritage Druid
+4x Nettle Sentinel
+1-2x Wirewood Symbiote
+2-3x Quirion Ranger
+1 Crop Rotation
+1-3 Fyndhorn Elves
+1-3 Birchlore Ranger
+1 Craterhoof Behemoth
+ Natural Order if you happen to have any

-2x Khalni Hydra
-2x Coat of Arms
-1x Fierce Empath
-4x Elvish Archdruid
-2x Caller of the Claw
-1-3x Priest of Titania
-4x Wren's Run Vanquisher
-1x Blightsteel
-2-3x Dryad Arbor

I could go a lot more in depth, but I thought this version at least stays true to your idea of including the Eldrazi.

Basically the Glimpse + Heritage Druid + Nettle Sentinel engine can allow you to draw most of your library while generating a lot of extra mana if you pull it off right.

If you dont like the Heritage Druid combo, you could also try going with the mana producing elves if you include Concordant Crossroads so you can tap them as you play them.

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Posted 13 August 2013 at 06:10 as a comment on Elfdrazi, The Finisher.

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Given your current pool of instants I would suggest dropping the Iso Scepter down to 3 or even 2. 8:4 means you're likely to find yourself with a dead Scepter in hand. Plus Path and Tithe are both pretty bad for imprinting on a Scepter anyway.

Secondly, I really feel like not including a 1x Batterskull is a missed opportunity here. There should at least be one in the side.

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Posted 09 August 2013 at 20:48 as a comment on Imprinting Victory

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Definitely liking the way this deck has performed so far while testing it . The high threat density has made it feel very resilient against disruption.

Its definitely slower than the 'all in' type of play that the TES style storm decks lend themselves to, but this is more the way I prefer to play anyway. I was never enough of a gambler to get the most out of TES.

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Posted 08 August 2013 at 21:57 as a comment on Legacy - The Epic Doomsday

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Thanks, I'm looking forward to putting it through some serious testing before the next tournament.

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Posted 03 August 2013 at 16:53 in reply to #385815 on Legacy - The Epic Doomsday

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Piranha Marsh is a more stable win condition than Cosi's Ravager. It cant be removed as easily, doesnt force you to worry about getting another color, and even gets through damage prevention.

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Posted 31 January 2013 at 17:41 as a comment on Ultimate Infinity

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Banneret isnt horrible, but the ability to give other goblins haste on Warchief is just as relevant as its cost decreasing ability.

Im not sure whether I'd switch any, you could try a 1-3 split as an experiment.

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Posted 27 December 2012 at 20:46 in reply to #312117 on Legacy Goblins

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Instead of having so many creatures, I would focus on streamlining the deck around the ones that work the best. Phyrexian Dreadnought and Hunted Horror are really the best, with perhaps a couple Hunted Phantasms as well if you think you need them. Then you could fill in the deck with some counterspells to defend the combo.

Mostly I would just avoid playing any creatures that have a negative effect so dramatic that its likely to lose you the game outright. Yes Torpor Orb can negate the effects, however your opponent can always destroy the Orb in response to you casting something and really screw you over. This rules out stuff like Eater of Days and Sky Swallower, and even Lord of Tresserhorn in my opinion.

Remember, creatures like the Dreadnought are so big that you often only need to get one on the table to win as long as you can defend it from being removed.

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Posted 24 December 2012 at 06:39 as a comment on Torpor Orb Combo

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The curves on these decks are way too high, Ad Nauseam is going to kill you half the time.

Adding in red gives you Burning wish and Rite of Flame, and in general just a lot more options.

Run one Ad Nauseam main and one kill spell (probably Tendrils). Sideboard IGG and Past in Flames.

You can check out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=388311 though I actually switched Ad Nauseam to the side since I prefer PiF in main for a lot of matchups.

You'll note however that if I side in Ad Nauseam for PiF that I only have one spell aside from the Ad Nauseam left in the mainboard with a cost over 2.

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Posted 16 December 2012 at 16:14 as a comment on Ad Nauseam Tendrils

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Honestly, the fetches dont belong here. You have no additional draw, you get no benefit from shuffling, you get no benefit from having lands in the graveyard, and you get no color fixing benefit.

Deck thinning with 4 fetches without lots of additional card draw isnt even worth losing the 4 life. You dont see any statistically meaningful benefit (an additional card) until youre drawing through a third of the deck in a game.

Of course if you were to change to a Glimpse of Nature combo build, the fetches would be vital since that build intends to draw most of the deck.

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Posted 15 December 2012 at 03:14 in reply to #310293 on Elves

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I think the tokens from War Marshal are probably better. It has more synergy with the rest of the deck (Piledriver, Seige-gang, Gempalm, Chieftain, Prospector).

Warren Instigator is just a turn too slow. And between Lackeys and Vials you shouldnt need more enablers.

Tuktuk kind of has the same problem, I could see it working if you sacrifice him with Siege-gang or Prospector right away, but then your running a card that holds you back a turn unless you have one of those out.

Really there are a lot of cards that are good that just dont make the cut, but if the meta changes they could easily slip into the build. In Legacy every turn can make a huge difference, so the list has to be absolutely streamlined to have the best chance.

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Posted 14 December 2012 at 17:27 in reply to #310313 on Legacy - Goblins

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This is a pretty nice build. Though a lot of the tournament players have been splashing GW, I think black splash might have the better matchup vs combo.

I'll just throw in my 2 cents. Mostly just minor optimization stuff.

I'm assuming the Auntie's Hovels are because of budget concerns, they are playable but not ideal of course. Secondly I would consider running 1 Stingscourger and 1 Weirding in the mainboard instead of 2 Weirdings just to diversify your hate that extra little bit.

Sideboard, really its hard to say without knowing what decks you play against, but it feels like 6 graveyard hate cards is wasting sideboard slots. Of course there are a lot of ways to go with graveyard hate, I'd use maybe 4 slots for it, but make sure to diversify so they cant all be taken out by a Surgical Extraction (which you might even considering using yourself here).

It also kind of feels like you could get by with fewer Perish (Im assuming youre just running it for RUG and Elves). I'm thinking a 3rd Pyrokinesis might be better.

Also try looking at Earwig Squad. They are decent combo hate if you cast them for prowl. Lastly, if you do run into any Show and Tell decks (particularly the Omniscience variants), Angel of Despair is one of the best hate cards you can have for that matchup.

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Posted 14 December 2012 at 08:54 as a comment on Legacy Goblins

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Personally I still laugh if one of my friends uses the meme in some sort of witty reference.

But seriously, I dont understand why people encourage this type of garbage.

Its like "LOOK GUYS I JUST DISCOVERED THE INTERNET OMG LOOK AT ME IM SO FUNNY!!!LOOK AT ME I COPYPASTED THIS OLD JOKE!!!! ME KNOW MEME, ME SO AWESOME NOW!!!!!111one!!!".

The joke stops being funny when you are basically screaming it in someones face. Thats not humor, its a joke completely devoid of context. It's like when you hear a comedian tell a joke and then totally ruin it when you epic fail while trying to repeat it to someone else in an attempt to make people think you are funny.

Youre supposed to be trolling someone by making them think that you actually think Storm Crow is an awesome card.

This deck is like just putting up a link to a Rick Astley song that says "RICKROLLOLOL CLICK HERE IF YOU WANT TO HEAR BAD MUSIC FROM THE 80's". It just completely misses the point.

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Posted 11 December 2012 at 03:43 in reply to #309494 on Turn 1 Win!

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Dash Hopes seems particularly bad here. If your plan works as intended, you shouldnt have any issue doing 20 damage. If it doesnt work, an extra 5 damage isnt going to save you.

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Posted 09 December 2012 at 21:20 as a comment on Landfall Abuse

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Heritage Druid seems kind of out of place without his best friends Nettle Sentinel and Glimpse of Nature.

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Posted 09 December 2012 at 21:02 as a comment on Elves

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I just threw this idea together real fast, though I still feel iffy about a strategy that gets shut down by Doomblade. Tried adding in Lightning Greaves with Stoneforge Mystic and Batterskull as a backup win condition.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=412531

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Posted 09 December 2012 at 07:48 in reply to #309155 on Lotus Batterskull

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The overall strategy is pretty inefficient, especially considering the result of that whole chain is just a big flyer with lifelink and firststrike. If it takes a paragraph to explain what you are doing, you should probably be winning the game.

If you want to keep the focus on using the Paragon of Amesha and Meekstone interaction I would suggest a lot of changes to make the setup more efficient.

To start with perhaps you could use Crystal Quarry for your rainbow mana. That way you can focus on just ramping instead of color fixing.

I would give a lot more suggestions but I'd basically be replacing half the cards in the deck. I dont really know how casual your playgroup is.

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Posted 09 December 2012 at 07:19 as a comment on Lotus Batterskull

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I'm obviously not helping since I'm adding a comment... but if everyone would just stop leaving comments on these troll decks they would stop making it to the front page. Adding a comment automatically adds 3-4 likes.

And memes get played out if you just do them endlessly without even making an attempt to be original or subtle. You should post on failblog where your talent for repeating old jokes will be appreciated.

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Posted 08 December 2012 at 21:59 as a comment on Turn 1 Win!

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The correct 1st turn win condition for this deck is Piranha Marsh, allowing you to actually make them lose all of their life on turn 1. It might not be as flashy, but its definitely faster and harder to deal with.

If youd like you can check out a version of this combo I was working on some time ago:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=264600

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Posted 07 December 2012 at 23:52 as a comment on First Turn Win

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It's been awhile since I even looked at this deck. Really the thing it is mostly missing is fetchlands to get additional landfall triggers.

Turning the lands into creatures doesnt really do anything by itself (actually it hurts me), and Timber Protector doesnt really do anything for me by itself either.

Adding in more high cmc spells would just slow down the intended result here which is to storm with Sprouting Vines to play a bunch of lands in one turn. With a Lotus Cobra and a Horn of Greed in play this lets the combo chain continue until you can play a Rampaging Baloth and start making beast tokens.

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Posted 17 November 2012 at 19:55 in reply to #304481 on Casual - Fastbond Landfall

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Just to answer the first couple questions. Tezzeret could probably go in the side if I keep the Counterbalances in the side, he's mainly in because he can win the game by himself. The Cyclonic Rift looks random, but its basically to remove anything that just outright hates the combo, like Leyline of Sanctity, etc. I picked it over other options because I could easily overload it by turn 3-4 with a decent hand.

You are right about the lack of counters/discard. No matter how much I put into this, its just not a tier 1 deck by any stretch of the imagination. I am considering slipping the Counterbalances in main, I think I can do it without a noticeable decrease in speed. But theres just no good way to fit in a more traditional counter setup with FoW and Daze. Discard runs into the same problem, the list is just too tight to fit in very much disruption without making it less reliable.

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Posted 16 November 2012 at 00:01 in reply to #303641 on Legacy - UR Painter

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