I have to admit, I expected a Liliana and Chandra deck: http://1-media-cdn.foolz.us/ffuuka/board/tg/image/1336/53/1336534665074.jpg
Permalink
I was trying to find a way to squeeze in a 4th Abrupt Decay mainboard. Maybe I could get away with cutting that Island, though 17 lands seems like that might be cutting it a bit close. Sideboard is still sorta just thrown together and not really tuned at all.
I think your weakest card in here right now is honestly Iso-Scepter. And this is coming from a big fan of the Scepter. I have 8 of the things. I've tried squeezing them into almost everything. I've spent hours searching through lists of 2cc instants. In the end they just arent efficient. The only way to really make Iso Scepter semi-competitive is to drop Silence or Orim's Chant on it. And it still always dies to Naturalize and friends. Krosan Grip can even blow up a Scepter with Mana Drain on it while you have mana available.
I made most of the tweaks you suggested and I am really liking this design even more now. I think its getting pretty close to where it should be to be competitive. Need to work on figuring out the sideboard now.
I used to run Trickbind, but yeah I definitely like Vision Charm more. The real question is whether there is still room for a couple Trickbinds in the mainboard along with the Stifles and Charms or does it just belong in the side. Maybe it could fit in place of the Snapcasters?
By the way, I'd be interested in your take on my Painter and Elf combo decks. They are basically my primary Legacy decks at the moment alongside the Storm deck Im working on. http://www.mtgvault.com/ViewDeck.aspx?DeckID=389297 http://www.mtgvault.com/ViewDeck.aspx?DeckID=399413
I can see possibly dropping Snappy for more removal or some discard. Deathrite Shaman I'm really on the fence about. I agree he doesnt have a lot of synergy here. I just really want to find a good home for that card. I'll have to reevaluate this deck taking some of your suggestions into account. The biggest problem here though is that I just honestly cant afford the mana base it needs so I'll have to proxy it to do any testing.
I've been screwing around with different versions of this combo for quite some time, the "omg Vision Charm works" moment was a huge leap forward. I might actually try to put this deck together and test it out. The one Wasteland is a bit random. Basically I dropped it down to one because I only have one of them to put in the deck right now. Mishra's Factory is a pretty nice idea, though I dont want to get stuck with too many colorless sources and not enough blue.
Its just such a fun simple brain dead kind of deck to play. I use it a lot as a baseline speed test against some of my other legacy decks.
I've made it somewhat of a mission to make mill in some form at least playable in legacy. I've never quite got this deck to the point where I wanted it. Incremental mill just isnt effective enough, though the addition of extraction is quite an improvement. Really I've focused most of my efforts on the various iterations of my Painter deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=389297
This was always more of a casual deck just to show my the more casual players I know how this sort of a lockdown deck functioned. The quest was basically a backup option because you run into a lot of weird decks in a casual environment.
Just a little note, its fine if you and your friends are just playing casually, but if you ever do move up to a more competitive type of play you should know that Goblin Recruiter is banned in legacy.
When someone removes a creature with an aura on it, they have spent one card to eliminate two of yours. This is a serious disadvantage and is the reason you wont see them used in competitive decks (excluding the few with Rancor style effects specifically designed to make them more playable). Most auras exist purely to tempt you into using them so that your opponents can feel superior when they counter it with a Lightning Bolt. If your opponent is going remove a good creature, wouldnt you rather have another good creature in your hand to replace it with rather than just playing an enchantment that gets killed along with your creature?
Turn 1: Swamp, Dark Ritual, Ensnaring Bridge Lulz. Though just countering Tinker after you sacrifice an artifact to it is even funnier. I hate when people use banned cards poorly. If youre going to break the rules, at least make something cool.
Aura enchantments are bad.. mmmk? They let you get 2 for 1'ed in response by anyone with creature removal. Just say No to auras kids. The card you are looking for is Goblin Piledriver.
There is really a lack of synergy here. Basically the deck seems to be throwing a bunch of cards that are generally powerful together and hoping for the best. Sure Iso-Scepter is nice if you put a Mana Drain on it.. but you only have two of those and 4 Scepters. Putting Muddle the Mixture on one doesnt really seem worth it, and do you really need to put a Stifle on one when you are already running 4 Torpor Orbs? Speaking of Torpor Orb, your 2 Snapcaster Mages directly conflict with it and are basically useless once you get it in play. The mana base is just generally weak. Normally I wouldnt mention it.. but the rest of the deck is already valued at $700. Having consistent mana is one of the most important things in any deck, without even mentioning the other benefits of fetchlands. Cryptic Command is going to be a serious pain to cast reliably without some dual lands or shock lands. The two random Ponders at the bottom honestly just seem like you ran out of ideas. Why not run full playsets of Brainstorm and Ponder?
I've heard that drawing more cards than your opponent is usually pretty good if you like winning :P The downside is minimal in a lot of competitive decks since the average converted mana cost in the deck is generally pretty low. Though he gets run a lot more in modern since legacy usually has better options. Obviously you dont want to throw him in some random casual deck that can accidentally kill itself with a couple poorly timed draws.
I think going for metalcraft is a bad idea here. Anytime you find yourself playing darksteel relic just to get metalcraft, the deck is going in the wrong direction. Some other good boost options: Groundswell, Vines of Vastwood, Ranger's Guile, Berserk, Scent of Ivy, Predator's Strike, Giant Growth, Seal of Strength. At least one of the options with hexproof should be included to defend your elf from just being returned to your hand or killed in response. A second infect creature would also be a good idea for deck consistency. Perhaps even a splash of blue for Blighted Agent as an evasive backup.
Most of your burn is waaaay under the curve in terms of power. I mean Lava Axe being bad is practically a meme... and there are things here worse than Lava Axe.
The Matron is in the deck to grab whatever you need at the time to win. So yes, you can always use it to grab the big beaters, however it also allows you to run a toolbox of situational goblins like Sharpshooter, Stingscourger, Hooligan, and Prospector.
41-60 of 143 items