Your only way to mill is hedron crab? Need more than that to take out your opponent even if you have cards to get out lands. For hedron crab to mill the opponent, it takes around 16 lands. At least add tome scours.
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u sir are a lucky person. Nice pulls, (love the bazaar trader and persecutor combo)
I'm not seeing what you're talking about, the pinscher tokens aren't artifacts so when they die summoning station doesn't untap. Furthermore if its one of your key combo cards why not put 4 in the deck?
Very unsure of this deck. What I see is you mana ramping and then spending all that mana on X costs. Not bad, but a lot of cards in here are bad versions of new cards.
Check out my old archer deck, I think you'll find some similarities http://www.mtgvault.com/ViewDeck.aspx?DeckID=11050
They didn't rank us, but I definately came out in the top half, my tournament was organized by 4 rounds done and who ever won 3 of four got an additional 4 boosters. My record was 2-1-1 (so I must have come out in the top half) but at my tournament i'd say there was only about 14 people.
well, the goal of this deck, while it may look like mill is not to mill. Milling is simply a method employed to remove certain cards from my opponent's deck. Essentially what i want to do is remove any cards that could prove to be a threat, and while this can backfire, that is why i put in the silences, harm's way and spell pierce. The other allies pump each other up and make me stronger. Originally, i was not going to put kabira in, but now that you remind me that protection can be offensive, you do have some points there.
Its so hard to choose. The reason i put white in the sideboard was, if i were to have the money and it was worth it, to put in path to exile. That, in combination with archive trap, is amazing. I probably wouldn't put whtie in other than that
why not use the new terra eternal?
while the deck is good, it seems to be high mana cost so you need some way to mana ramp. I say this because doubling season is 5, soul foundry is 4 and serpent generator is 6. That is a high mana cost combo and while i understand its not exactly necessary, you'll need some kind of mana ramp to get up to that point fast.
Well if its an adnausem build, why not make more of them? I don't exactly understand the purpose of this deck but ad nausem in combination with tainted sigil makes a good combo.
good description, iffy deck.
This is one of the most creative combos i've seen in a long time and I give you props for that. If I were you, I'd try to use magosi asap like, play it, turn 2 tap it and save 1 mana for holy day or something of the like. and turn three get your extra turn. As such, I think you need lower mana costing things because the first half of the game is spent fogging, you probably want a silence or 2. Also try to get as much mana ramp as you can such as simian spirit guides and what not so that you can get hive mind out fast. Very good job.
What cards in this deck did you add?
in what way is expedition map good? and the cartographer costs 4 mana. That means that by that next turn, you better have enough mana to bomb your opponent. Path to exile is good, but costs tons of money and day of judgement really does nothing for you as you should, especially with this deck, be sending out creatures left and right and thus don't want them destroyed. Now, while i don't feel like looking up the worldwake cards, with what i see, still needs work. Oh and fix the amount of mana (probably want 22)
i'd put zektar shrines in in place of something (idk what) and also take out crumbling necropolis. while they are good, u're looking for speed, something a crumbling necropolis is not.
Now, i'm not gonna deny that alot of what aether says is correct, however, its a little too much i believe. In otherwords, you probably don't want to be dropping bombs every turn, instead keep your things smaller because god forbid you draw things that cost too much mana and then you can't play them and thus your deck instead moves down a level. This means that you must respect the idea that thraximundar costs too much mana and thus three is too much. 1 or 2 is fine. Further more, I think sewn eye is an awful card, instead, i would replace it for the night hawks, however it works well with zombies to a point, that point being the mana cost of 4. Basically, you have a good idea here, just watch how high the costs of cards are.
http://mtgvault.com/ViewDeck.aspx?DeckID=23336 see mine, its essentially a better version of what you've done (standard too)
Hey, what can I say, thats straight up burn for ya. Not bad at all. The only thing I was thinking was that you might want more mana. Thats because terramorphic expanse steals the mana out of you're deck which although increases odds for drawing other cards, may not necessairly guarantee the kind of mana you want, however I do like its combination with zektar shrine. Everytime I look at the shrine I wish it only cost one mana :(
Not necessarily, It is a turbo-fog and as such designed to postpone the game while he draws his opponent to death, the only problem that I see, is what if you are facing a mill deck. Quest for ancient secrets might save you, but if the mill deck is doing things right, then you may not even get a chance to draw them. Good deck, just pointing out the general problems with turbofog.
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