Talkyn

43 Decks, 141 Comments, 2 Reputation

I'd say 4x wind zendikons and then ur better

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Posted 18 February 2010 at 20:38 as a comment on my bant deck wins

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Lol you actually have more creatures than i was expecting. And @riley *clearly* he has no need of those spells cause his deck is already just that good.

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Posted 18 February 2010 at 17:07 as a comment on Blue counter

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Maybe you're right. cascade is just such a nice effect

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Posted 18 February 2010 at 15:59 as a comment on Dragging the Lodestone

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Like i said before, ball lightning or helspark elementals will get out quick hits on your opponent to make them afraid of what ever you're going to play.

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Posted 18 February 2010 at 08:30 as a comment on I just wanted a deck name with the max char limit.

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i'm very confused on how this works. Rhys has mantle, tap 3 tap it make 1/1. Untap rhys, tap rhys, tap 1/1, tap druid get three mana. Untap rhys tap rhys and pay 3 mana create 1/1. untap rhys, tap rhys, tap 1/1 and tap... theres where infinity drys up.

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Posted 18 February 2010 at 08:12 as a comment on Stupidly LARGE elves

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Lol, doesn't this sound familiar. You're running islands and yet i see no halimar depths or ponders? that could be a problem. I'm unsure what you want to play turn one. Furthermore, if you attempt to polymorph, what happens if I try to counter? That is the kind of thing you need to be aware of when making a competitive deck like this. Again check out my deck for the kind of things like that that i put in.
http://mtgvault.com/ViewDeck.aspx?DeckID=43775

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Posted 17 February 2010 at 21:17 as a comment on iona morph. t2

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Earthquakes in here? kinda odd when you're trying to overrun with goblins. Think about possible ball lightning and / or hellspark elementals. The other nice things are basilisk collars with the warren instigators.

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Posted 17 February 2010 at 20:58 as a comment on I just wanted a deck name with the max char limit.

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With such a low amount of lands in the deck, I'm not sure that treasure hunt is the way to go. I really like the call to heel combo with the allies.

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Posted 17 February 2010 at 15:31 as a comment on Deck Challenge- Cheap Minds

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Not bad. And when I say that I mean: No SHIT its not bad. You put the best bant cards i can think of into one deck. The two things i saw in this deck that worried me were the very few forests / plains to work w/ knight of the reliquary, although i would assume they work fine with the fetch lands in here. The other is the high number of Planeswalkers in here. I have personally never used a planeswalker nor played against one, that said it is hard for me to judge their use in a match. What i really question is the use of the mindsculptor in here. four mana for a ponder per turn and a card that only appreciates 5 turns later?

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Posted 16 February 2010 at 19:30 as a comment on A$$ Money a.k.a. GW+ Threat Density.dck, Dark Bant, or 4 Color Advantage

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Relic crush should be sideboard, not main deck.

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Posted 16 February 2010 at 19:09 as a comment on Plants and Elves.

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I'd think about some pulse trackers and possibly vampire aristocrats as a sacrifice outlet. I'm not exactly sure why you have the grim discoverys in the side deck (there isn't really a specific time when you would want to sub them in) but they work very well with your sacrifices and the verdant catacombs / marsh flats. I'm iffy on tectonic edge and would suggest sideboarding some of them. Urge to feed, blade of the bloodchief, and feast of blood are also amazing vampire cards.

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Posted 16 February 2010 at 19:05 as a comment on v

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Unoriginal idea, but if you thought of it yourself, I give you credit. While you're donating things to your opponent, why not include abyssal persecutor and one or two relic of progenitus for your ripping of their graveyards (although i realize you have bojuka bogs).

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Posted 16 February 2010 at 18:59 as a comment on coil tradder

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Instead of Goliath Sphinx, sphinx of Jwar Isle is better, I don't like the Territorial Baloths, try leatherbacks instead of paralyzing grasp, put in some spell pierces. I think you can control your opponent's field well enough because you have so many powerful creatures but if they drop a day of judgement you want to be able to counter it. You may also want to use an explore / Treasure Hunt / Harrow / Khalni Heart Expedition. All those cards are great for mana ramping which would go nicely in your deck.

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Posted 16 February 2010 at 10:38 as a comment on Blue/ Green ... Deck I think??

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Spreading seas is a good card, but against a blue deck I'm not sure how much damage you will inflict with it. Congrats on owning 4 lotus cobras. Looks like a pretty good deck.

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Posted 15 February 2010 at 13:58 as a comment on T2 Land Disrupt

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Dam, I'm old to this game and forgot theres no manaburn any more. Anyways the cards still do what they do w/ or w/o mana burn.

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Posted 15 February 2010 at 13:55 as a comment on Omnath, The Forest Horder

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I'd go 4 archive traps if I were you. With all the fetch lands that are being played and the paths to exile in this deck, they are very likely to search their library. The one other thing I would do is include some freeblades to trigger your excevators instead of using the loremaster as a trigger.

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Posted 15 February 2010 at 13:53 as a comment on UW Ally clone

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I would add the Harrow + Khalni Heart Combination, but I am not sure if you want this deck to be green as well (unsure because of the Bestial Menaces). If not, I think Inkwell Leviathans are a great combo in addition to Spreading Seas. Think about some counterspells and Ricochet traps in the side deck. Check out my Polymorph Deck for ideas.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=43775

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Posted 15 February 2010 at 13:41 as a comment on polymorph standard

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I don't understand the aeronaut, all of your other creatures have flying so he is not that useful. Furthermore, with only 8 plains, the odds of you having seven on the field and one sky ruin are very low. Try only one or two sky ruins, but even that seems unnecessary as the card doesn't seem like it will ever reach fruition.

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Posted 15 February 2010 at 07:35 as a comment on death from above 1979.

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You might want to add another megrim or two. It seems like the quest is the win condition and so megrim isn't too important and thus the reckless scholar isn't. While duress is good, you might want to include Mire's Toll. You should be lowering their card count in their hand so Mire's Toll will often reveal their whole hand without limitations on what can be discarded. Instead of Negate, think about using spell pierce. I also really don't like drudge skeletons in this deck. I don't think you need them as a blocker because you have so much defense (spell wise) You may want to add one or two more counters however.

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Posted 15 February 2010 at 07:27 as a comment on UB Discard

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I haven't gone too far into your deck, but I can already see that you're trying to do too much as shown by having almost only one of each card. What your deck is lacking is a unifying theme that would help maintain cosistency with your playing should you ever play this deck.

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Posted 15 February 2010 at 07:08 as a comment on First Deck Build In Years

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