Tallyaeon

8 Decks, 107 Comments, 21 Reputation

Now that it's blue and not black.

If you're looking for more draw power take a look at "Twisted Image". You can cast it on your creatures to activate WD and you can draw a card off of it. And since your creatures don't have different Power and Toughness there's no draw back at all.

0
Posted 07 June 2012 at 21:16 as a comment on Standard is over!

Permalink

Please do explain, surprise me.

0
Posted 07 June 2012 at 02:04 in reply to #262211 on |-Worst Cards In MTG History-|

Permalink

Gloom Surgeon. Seriously it's a terrible card. The only deck I can think of that he'd be even slightly useful in is a laboratory maniac deck, but he has an extremely strong chance of exiling him.

So in the end he causes you to lose games more than win games...

0
Posted 06 June 2012 at 22:02 as a comment on |-Worst Cards In MTG History-|

Permalink

And add in about 4 more creatures. Otherwise you'll find yourself in the funny position of not getting any out and losing cause you didn't draw 1 of 14 creatures in your deck.

Just my opinion and cause I've been in that funny position before and it sucks!

0
Posted 06 June 2012 at 16:53 in reply to #262112 on Standard is over!

Permalink

Also you should have Phyrexian Crusaders in this deck if you REALLY want to run B/G Infect.

0
Posted 06 June 2012 at 16:50 as a comment on Standard is over!

Permalink

I'd ditch the abundant grows for something else. You're only running 2 colors so you don't need the color fixing.

If your just running it for the draw power you may as well run Tezzeret's Gambit since you can draw 2 cards and prolif for the low low casting cost of 3 + 2 life.

0
Posted 06 June 2012 at 16:48 as a comment on Standard is over!

Permalink

Decent in a Griselbrand deck is stupid good. All you do is draw with GB and exile shitty cards from your hand while your opponent has to exile things off the battlefield. Eventually you will win and is a great way to end a stalemate.

0
Posted 06 June 2012 at 02:44 in reply to #261200 on |-Worst Cards In MTG History-|

Permalink

I used to run something similar to this with my G/U deck, didn't really pan out as it was too chaotic with the self milling.

and anyone that has a sideboarded Nihil spellbomb almost always auto-wins when they exile your graveyard.

Just some fair warning.

0
Posted 05 June 2012 at 02:40 as a comment on Splintertree

Permalink

This deck concept has been seen before on the front page so you know. Good job recycling old ideas!

0
Posted 29 May 2012 at 01:20 as a comment on 1st turn win Flash hulk

Permalink

Wither, same effect as infect. Just doesn't piss off veteran players for winning by doing 1/2 the damage to them that would normally be required.

0
Posted 07 May 2012 at 01:58 as a comment on Let it Bleed

Permalink

Yaaaaaaaaaawn. This is all I have to say about this deck. There's no clever tricks. There's no cool combos and all you do is play the same card over and over again. Makes for a very boring EDH game.

Also easily broken so that you don't enjoy the game with any number of extraction cards. (Surgical Extraction, Memoricide, Haunting Echos. List goes on)

1
Posted 27 April 2012 at 00:48 as a comment on EDH Relentless Rats

Permalink

If you really want to do this you should be using Elvish piper and/or Quicksilver amulet.

I hope you know that 3-4th turn eldrazi makes games not fun and people will cease to play with you when you use this deck.

0
Posted 26 April 2012 at 02:36 as a comment on Green Eldrazi Ramp(Format:Modern)

Permalink

Oh I make it a point to not support people who intend to make the game not fun. Winning in 1 turn. Not fun, winning in 2-3 just fine cause at least the other person gets a chance to actually do something as opposed to getting rolled cause of broken combos in one turn.

These people shouldn't get medals or recognition. Especially when they aren't even being clever. Excuse me while I go look at decks that are fun to play against.

1
Posted 26 April 2012 at 00:44 in reply to #250055 on Turn One Loss, So Simple!

Permalink

Good job making a fun and complex game not fun anymore. Use more broken combos plox!

1
Posted 25 April 2012 at 21:15 as a comment on Turn One Loss, So Simple!

Permalink

Fine not a myth just really really unnecessary. I for one would rather buy USEFUL cards with $40 rather than 4 cards that might possibly kinda sorta reduce the chances of pulling a land. Especially when games only last 4-6 turns anyways.

0
Posted 06 April 2012 at 17:42 in reply to #245447 on br vamps

Permalink

Don't need humans. Her ability is awesome without cause it saves her when she might have otherwise died. Also if your opponent is playing humans you can steal them with your Captivating Vamps (or with Olivia if you put her in which I STRONGLY recommend if your going for aggro control) and use their humans for sacing purposes.

I also think you should consider putting in Flings. They work WONDERS with vamps since your vamps keep getting bigger. Nothing is more amazing then swinging for 7 damage turn 4 or 5 with a vamp and then flinging it for another 7 damage for the win :)

0
Posted 06 April 2012 at 00:54 in reply to #245411 on br vamps

Permalink

The curse would be overkill since most of his vamps have the ability already and rakish heir gives the ability as well (per heir on the field).

Blademaster is awesome since he gets 2 counters and increases the damage of his second swing due to double-strike.

Marauders are bleh. I've used them before in standard and found them to be extremely disappointing (very slow and very costly. Either they never hit the field cause one of us was dead already or when they did get into play they lasted all of 1 turn for 2 damage. Not worth it's 5 mana cost impo)

0
Posted 06 April 2012 at 00:49 in reply to #245561 on br vamps

Permalink

The fetch land filtering is just a myth. It only improves the odds you won't get a swamp by like 2%. If your looking to Min/Max the deck and have 40+ bucks to spare on 4 cards sure. Otherwise not needed.

Definitely take out the planeswalker though. He doesn't really fit with the other cards and are taking up space where an Olivia or other good spell card might work better.

0
Posted 06 April 2012 at 00:43 in reply to #245447 on br vamps

Permalink

Way better than bloodline. Plus you have enough vampire lords anyways.

0
Posted 05 April 2012 at 16:59 in reply to #245483 on br vamps

Permalink

Get rid of the bloodline keepers for Falkenrath Aristocrats. The aristocrats are much faster and survive board wipes / targeted removal spells that don't involve "target creature gets -x/-x til end of turn"

0
Posted 05 April 2012 at 00:52 as a comment on br vamps

Permalink

21-40 of 86 items