Vampire Lacerator is the perfect card due to beginning as a 2/2 and the life loss will easily be offset by this deck, but you may want to put in another 1 cost vampire creature which Guul Draz Vampire would be the best call
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what you need is one cost vampires so that by the time you have captivating vampire out (assuming you don't get a first turn dark ritual him) you can start his tapping effect almost immediatly, at the current state you have to wait a couple turns after you get him out before he really becomes effective
david jump in vent lol
mass calcify would be a good card to place into this deck with your mana acceleration, maybe even true conviction for more output
sundering titan might be a great sideboard card for this deck against multi coloured decks, a solid artifact that'll completely destroy enemies mana with a slight hindrance on your own if they are not a mono deck
crypt of agadeem needs to be in this deck
seen as you are at 62 cards, i would put wilt-leaf liege and elvish champion in your sideboard for now, they dont' support the rest of the synergy
fling is asking to be in this deck it seems
4x knight exemplar is great; now add in 4 oblivion rings, take out all the expensive knights and angels and only keep in cheap ones (knight of the white orchid is an amazing one), then get 4 wrath of god, and 4 day of judgment so that your guys are indestructable and every turn you just board wipe your way to victory in 1v1 and free for all
you have 1 of a bunch of cards and a few triples, and its not 100 card deck for the EDH matches; any particular reason? this deck is really weak to almost everything and you might want to find the cards you like and cut it down and use 4x of them; if you want a solid soldier base deck check out this deck; just add angels as you see fit http://www.mtgvault.com/ViewDeck.aspx?DeckID=113916
it seems you wanted a legal deck, but i don't think you realized sol ring is a banned card, and there is no point of having 4 mox opals in a deck that can search artifacts seen as they are legendary
do you mean playing with decks that are more or less dependant on mana?
the issue isn't the drawing lands as much as if you're playing with tournament mulligan rules; i do like having decks that only need 1 or 2 lands to play fully so that you aren't dependant as much on the draw but it more comes down to how often your opening hand is useless lol
seen as this is an illegal multi-thousand dollar deck; remove diabolic tutor and put in demonic tutor
at 17 mana you are going to have to mulligan a lot of hands; and during the game you will likely not draw the required amounts of mana; i do like the phrexian arena combo with the slight lifegain you have and great mana curve; think about sudden spoiling to work into this deck
it seems like a very slow deck that is trying to pull out legends that just aren't that great(not saying they are all bad just not great to have a bunch)
20-24 lands is standard unless your deck has a specific reason to be different; with any spell deck you need board clears, damnation is your friend; no offense but this is a terrible deck; find the spells you like and are fun to use stack 4 of them do filler land, and you should already be over cap in a spell deck; then just play test and cut down as you see fit depending the people you are playing with
green suns zenith from the new set will be a great addition to this deck to make it easier to get acedic slime
if you look at your mana curve; even though you have good synergy and dark ritual you're deck is very vulnerable on turns 2-4; might want to take out some key hard hitters and add in some more lower guys to build up a stronger synergy from when those guys can come out; otherwise any early game deck or prettymuch any red deck will tear apart your deck
you should run 4 vampire nighthawks; toss in 4 sudden spoiling, and probably work in some spot removal like exile
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