titanwalker

7 Decks, 170 Comments, 13 Reputation

Vampire Lacerator is the perfect card due to beginning as a 2/2 and the life loss will easily be offset by this deck, but you may want to put in another 1 cost vampire creature which Guul Draz Vampire would be the best call

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Posted 30 January 2011 at 15:39 in reply to #122553 on Vampire Destroy/MC

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what you need is one cost vampires so that by the time you have captivating vampire out (assuming you don't get a first turn dark ritual him) you can start his tapping effect almost immediatly, at the current state you have to wait a couple turns after you get him out before he really becomes effective

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Posted 30 January 2011 at 15:35 as a comment on Vampire Destroy/MC

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david jump in vent lol

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Posted 30 January 2011 at 15:33 in reply to #122545 on Vampire Destroy/MC

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mass calcify would be a good card to place into this deck with your mana acceleration, maybe even true conviction for more output

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Posted 30 January 2011 at 15:04 as a comment on Mono-White Angelic Crusade

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sundering titan might be a great sideboard card for this deck against multi coloured decks, a solid artifact that'll completely destroy enemies mana with a slight hindrance on your own if they are not a mono deck

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Posted 29 January 2011 at 23:19 as a comment on Nightmare Effect- Suggestions?

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crypt of agadeem needs to be in this deck

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Posted 29 January 2011 at 22:47 as a comment on Suicide to Kill (black sac)

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seen as you are at 62 cards, i would put wilt-leaf liege and elvish champion in your sideboard for now, they dont' support the rest of the synergy

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Posted 29 January 2011 at 21:53 as a comment on Elf Deck

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fling is asking to be in this deck it seems

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Posted 29 January 2011 at 21:03 as a comment on Burn you twice....Revised

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4x knight exemplar is great; now add in 4 oblivion rings, take out all the expensive knights and angels and only keep in cheap ones (knight of the white orchid is an amazing one), then get 4 wrath of god, and 4 day of judgment so that your guys are indestructable and every turn you just board wipe your way to victory in 1v1 and free for all

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Posted 29 January 2011 at 15:57 as a comment on Knight's of Light

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you have 1 of a bunch of cards and a few triples, and its not 100 card deck for the EDH matches; any particular reason? this deck is really weak to almost everything and you might want to find the cards you like and cut it down and use 4x of them; if you want a solid soldier base deck check out this deck; just add angels as you see fit
http://www.mtgvault.com/ViewDeck.aspx?DeckID=113916

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Posted 29 January 2011 at 13:47 as a comment on Holy Army

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it seems you wanted a legal deck, but i don't think you realized sol ring is a banned card, and there is no point of having 4 mox opals in a deck that can search artifacts seen as they are legendary

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Posted 29 January 2011 at 13:34 as a comment on open the pwnage!( please comment!)

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do you mean playing with decks that are more or less dependant on mana?

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Posted 29 January 2011 at 13:31 in reply to #122105 on Bloody Fast Black

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the issue isn't the drawing lands as much as if you're playing with tournament mulligan rules; i do like having decks that only need 1 or 2 lands to play fully so that you aren't dependant as much on the draw but it more comes down to how often your opening hand is useless lol

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Posted 29 January 2011 at 13:30 in reply to #122086 on Bloody Fast Black

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seen as this is an illegal multi-thousand dollar deck; remove diabolic tutor and put in demonic tutor

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Posted 29 January 2011 at 13:08 as a comment on From The Pits

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at 17 mana you are going to have to mulligan a lot of hands; and during the game you will likely not draw the required amounts of mana; i do like the phrexian arena combo with the slight lifegain you have and great mana curve; think about sudden spoiling to work into this deck

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Posted 29 January 2011 at 12:59 as a comment on Bloody Fast Black

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it seems like a very slow deck that is trying to pull out legends that just aren't that great(not saying they are all bad just not great to have a bunch)

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Posted 29 January 2011 at 12:38 as a comment on Legendary win

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20-24 lands is standard unless your deck has a specific reason to be different; with any spell deck you need board clears, damnation is your friend; no offense but this is a terrible deck; find the spells you like and are fun to use stack 4 of them do filler land, and you should already be over cap in a spell deck; then just play test and cut down as you see fit depending the people you are playing with

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Posted 29 January 2011 at 12:29 as a comment on B/R Spelldeck (Criticism Welcome)

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green suns zenith from the new set will be a great addition to this deck to make it easier to get acedic slime

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Posted 29 January 2011 at 12:22 as a comment on mono green control

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if you look at your mana curve; even though you have good synergy and dark ritual you're deck is very vulnerable on turns 2-4; might want to take out some key hard hitters and add in some more lower guys to build up a stronger synergy from when those guys can come out; otherwise any early game deck or prettymuch any red deck will tear apart your deck

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Posted 29 January 2011 at 11:12 as a comment on Edge of the Legion

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you should run 4 vampire nighthawks; toss in 4 sudden spoiling, and probably work in some spot removal like exile

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Posted 29 January 2011 at 11:04 as a comment on Darklink

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