titanwalker

7 Decks, 170 Comments, 13 Reputation

interesting; might want to work the card debtor's knell into this deck. then some damnation for board clears

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Posted 27 January 2011 at 17:57 as a comment on Dark Steel/Death Pits of Rath Deck

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esthetacism or whatever the green card is to give your creatures enemy shroud

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Posted 27 January 2011 at 14:51 as a comment on Welcome to Batman's Zo0!!!

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no, you do not get to randomly end the loop and therefore calculate the damage spippy is correct, the card is not allowed to resolve and the game ties due to a card being unable to resolve. Read the comprehensive rulebook

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Posted 27 January 2011 at 14:34 in reply to #119350 on First Turn Win (9)

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to be more specific the card stats "Reveal cards from the top of your library UNTIL you reveal a land card" this ability therefore cannot resolve, therefore ending the game in a tie

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Posted 27 January 2011 at 14:25 in reply to #121365 on First Turn Win (9)

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This deck is actually a complete failure; the effect on Goblin Charbelcher resolves when you find a land card, you have your one land card on the field making an loop that cannot complete, thus making the game a tie. Game over bad deck.

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Posted 27 January 2011 at 14:21 as a comment on First Turn Win (9)

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well then; you have a really good base. However you have multiple different infinite engines in this deck. Just try to weed it down, and focus around one. Because if you can't win with one infinite engine, well there is problems. So try just cutting random things down, and focusing your mana a bit more.

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Posted 04 December 2010 at 01:01 in reply to #103612 on Infinite Godsire?

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Well that depends on your opponent; and if your playing with people that allow you to play a 40 card deck. Either way there is decks that win in first turn, that do not allow the other person to play. So it's relative to you're opponents deck either way. Really we'd have to know his friends and the games he likes doing to really see what it should be.

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Posted 03 December 2010 at 21:30 in reply to #103585 on Infinite Godsire?

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You could still make it 60 standard deck; but you'd simply have to fill it with scry and search cards. You may not get the 4th turn win; however it would still be very powerful and very scary.

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Posted 03 December 2010 at 21:22 in reply to #103585 on Infinite Godsire?

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The concept of this deck is great. However I think you can easily boost this into a 4 turn win deck.
Turn this into a blue black deck.
This is general idea:
-first turn play swamp, and use a spell to discard a card from your hand - discard Godsire
-second turn play island and use reanimate on Godsire (will cost 8 health as well)
-third turn play land and Intruder Alarm, then tap Godsire and make infinite army.
-fourth turn attack.

Benefits to being a blue black deck, is search and draw cards, to increase the likelyhood of this combination. In the setup shown you even have a spare mana on turn 2.

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Posted 03 December 2010 at 21:04 as a comment on Infinite Godsire?

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you need to get the storm card in that one, costs 5 and returns target permanent +copy for everyspell played this turn

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Posted 03 December 2010 at 01:20 in reply to #103454 on Proteus Clone Deck

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Raging Goblin is a 1/1 with haste, so you can do great things with him in decks. However because of your infect damage, you would need 2 mana to do anything, so you either play him first turn, and do 1 damage for no reason, or wait till 2nd turn when there is many other options. Cut him, i suggest icor rats or whatever.

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Posted 01 December 2010 at 18:57 as a comment on Quick Budget Infect

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Might want a card that gives your enchantments shroud.
Currently Doom Blade, Counter spells, and any form of pacify counter this deck lol.

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Posted 01 December 2010 at 18:47 as a comment on Eternal Aura Deck

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I would take out Nissa Revane; her ultimate is perfect for this deck for obvious reasons, however it takes way too many turns for her to get to that point. Maybe try taking 2 of her out and using Coat of Arms, or possible another overrun and fireball. Would make the deck have that much more synergy, then you can modify it based on how the numbers play.

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Posted 01 December 2010 at 18:39 as a comment on RG Elves

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4x Skithiryx, the Blight Dragon seems a bit much; the odds of you drawing 2 of them in a game is reasonable, you should never need 2. I would drop 1 or maybe even 2 of them, and base the deck a bit more on getting the 1 poison counter on the enemy and proliferating them. Free up some space for something like mana leak.

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Posted 01 December 2010 at 18:26 as a comment on Extreme Poison attack

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