interesting; might want to work the card debtor's knell into this deck. then some damnation for board clears
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esthetacism or whatever the green card is to give your creatures enemy shroud
no, you do not get to randomly end the loop and therefore calculate the damage spippy is correct, the card is not allowed to resolve and the game ties due to a card being unable to resolve. Read the comprehensive rulebook
to be more specific the card stats "Reveal cards from the top of your library UNTIL you reveal a land card" this ability therefore cannot resolve, therefore ending the game in a tie
This deck is actually a complete failure; the effect on Goblin Charbelcher resolves when you find a land card, you have your one land card on the field making an loop that cannot complete, thus making the game a tie. Game over bad deck.
well then; you have a really good base. However you have multiple different infinite engines in this deck. Just try to weed it down, and focus around one. Because if you can't win with one infinite engine, well there is problems. So try just cutting random things down, and focusing your mana a bit more.
Well that depends on your opponent; and if your playing with people that allow you to play a 40 card deck. Either way there is decks that win in first turn, that do not allow the other person to play. So it's relative to you're opponents deck either way. Really we'd have to know his friends and the games he likes doing to really see what it should be.
You could still make it 60 standard deck; but you'd simply have to fill it with scry and search cards. You may not get the 4th turn win; however it would still be very powerful and very scary.
The concept of this deck is great. However I think you can easily boost this into a 4 turn win deck. Turn this into a blue black deck. This is general idea: -first turn play swamp, and use a spell to discard a card from your hand - discard Godsire -second turn play island and use reanimate on Godsire (will cost 8 health as well) -third turn play land and Intruder Alarm, then tap Godsire and make infinite army. -fourth turn attack. Benefits to being a blue black deck, is search and draw cards, to increase the likelyhood of this combination. In the setup shown you even have a spare mana on turn 2.
you need to get the storm card in that one, costs 5 and returns target permanent +copy for everyspell played this turn
Raging Goblin is a 1/1 with haste, so you can do great things with him in decks. However because of your infect damage, you would need 2 mana to do anything, so you either play him first turn, and do 1 damage for no reason, or wait till 2nd turn when there is many other options. Cut him, i suggest icor rats or whatever.
Might want a card that gives your enchantments shroud. Currently Doom Blade, Counter spells, and any form of pacify counter this deck lol.
I would take out Nissa Revane; her ultimate is perfect for this deck for obvious reasons, however it takes way too many turns for her to get to that point. Maybe try taking 2 of her out and using Coat of Arms, or possible another overrun and fireball. Would make the deck have that much more synergy, then you can modify it based on how the numbers play.
4x Skithiryx, the Blight Dragon seems a bit much; the odds of you drawing 2 of them in a game is reasonable, you should never need 2. I would drop 1 or maybe even 2 of them, and base the deck a bit more on getting the 1 poison counter on the enemy and proliferating them. Free up some space for something like mana leak.
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