titanwalker

7 Decks, 170 Comments, 13 Reputation

ya i guess, i just assumed spawnsire said "play" however not like it mattered anyways, once you have that cards ultimate, its game over

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Posted 05 February 2011 at 02:48 in reply to #124714 on Eldrazi Spawns

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now make some more decks so i can comment

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Posted 05 February 2011 at 02:42 in reply to #125025 on 1 drop elves

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true, but its a question of speed, not possibility

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Posted 05 February 2011 at 02:28 in reply to #125025 on 1 drop elves

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people may hate it, but if people make decks that have no artifact/enchantment removal then they deserver to get completely destroyed by one card with no combo or set up

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Posted 05 February 2011 at 02:25 in reply to #124102 on MYR ME A SANDWHICH WOMAN!!

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armament master would be a nice card for this deck, rather then glint hawk, just to make your creatures less vulnerable. other then that, this deck looks pretty good.. windbrisk heights is a nice touch

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Posted 05 February 2011 at 02:23 as a comment on estended quest

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i like that creature alot, however i want to avoid creatures at all cost, except my 4 artifact creatures, but thats because they are broken lol

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Posted 05 February 2011 at 02:04 in reply to #125100 on Exile

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Duress can't target creature cards, or i would, thats what makes inquisition better

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Posted 05 February 2011 at 02:01 in reply to #125100 on Exile

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another note your mana ramp isn't very strong first turn, strengthening the beginning turns of any deck will allow you early control over any field and make winning much easier; the only time you wouldn't want to do an early control game is if you wanted to wait 4 turns for the field to become threatening board wipe and laugh

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Posted 05 February 2011 at 01:44 in reply to #125052 on Myr Test

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i took a look at it; and i like what i see, it doesn't have a definite, i play these cards i win, but its much more stable and much more reliable for most played games

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Posted 05 February 2011 at 01:17 in reply to #125074 on Titan's Soldier Deck

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more primeval is simply a must, if you want this to become anymore competative

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Posted 05 February 2011 at 00:37 as a comment on Dragonmaster Landfall

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it may be financial; but primeval titanx4 is almost a must; green sun's zenithx3 will allow you to virtually guarantee you getting primeval on the board, steppe linx is a great card in landfall, but with this style, could probably be cut; then you should work in creeping corrosion to clear all artifacts off the field due to new deck flavors

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Posted 05 February 2011 at 00:31 as a comment on Hitchcock's Nightmare

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this deck is kinda a mess; darksteel axe should just be removed; memnitex4 should be added with another ornithoptre, if you're going for blue, there is no reason not to have etherium sculptorsx4 and grand architectsx4; and counter spells and doomblades will do you a world of good

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Posted 05 February 2011 at 00:27 as a comment on Satin Artifacts

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if you want to do a pure myr style deck, you almost need to use white to get the tempered steel buff so that they don't get all wiped off the board by a card like black sun's zenith, nim deathmantle is a great card, however it seem svery out of place in this deck. get the card myr incubator it alone can one shot and mass zerg any deck

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Posted 04 February 2011 at 23:44 as a comment on Myr Test

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once again you need a bit more lands, yes you may only need like 18 lands due to the mana cost of these creatures, but 12 is kinda unacceptable

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Posted 04 February 2011 at 23:40 in reply to #125025 on 1 drop elves

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spellbook should be cut, doesn't have much of a purpose in this deck,
1 more steel overseer
switch indomitable archangel for leonin abunas, broodstar for 4x grand architect, leyline of anticipation is okay, not needed though. jace is a great card, but doesn't fit in this deck, path to exile should be replaced with swords to plowshare, and... you need more land in this deck,

all in all solid deck, good idea, just needs to be cleaned up

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Posted 04 February 2011 at 22:53 as a comment on etherium affinty (this is not your run of the mill affinty so dont judge it like one)

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now this is a really cool concept; however, i think leyline is kinda useless for this deck, like it does a lot for it, but will not do enough, the only thing i'd suggest into this deck would be overwhelming stampede for better win conditions

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Posted 04 February 2011 at 22:08 as a comment on 1 drop elves

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kinda overhauled this deck a bit, i think i found the lands i want, faerie conclave would have been neat to use proteus staff on though

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Posted 04 February 2011 at 21:28 in reply to #122868 on Proteus Clone Deck

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a nice land for a zombie deck is unholy grotto, vault of whispers is a black artifact land to help you get phylactery lich out, and demonic tutor is a banmed/restricted card if you care. other then that this is a very solid deck, and i like the idea of board clearing then getting zombies our of your graveyard, unholy grotto will help with that, Crypt of Agadeem is another great land that would fit nicely into this deck

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Posted 04 February 2011 at 19:39 as a comment on Zombie punch!

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orim's chant is better then silence, it just haven't put the money into orim's chant, where as i have all these cards listed

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Posted 04 February 2011 at 19:31 in reply to #124957 on Titan's Soldier Deck

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i use to play with coat of arms; however i've played a game that i'd it, and most games i never make it to 5 mana before i win with this deck anyways; if i wanted to sideboard my revoke existence iw ould put in 3 master warcraft to make my soldiers unblockable but even then.. its just not needed, so revoke existence allows me to perform extremely well in all case scenarios

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Posted 04 February 2011 at 16:26 in reply to #124933 on Titan's Soldier Deck

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