GB 8-Rack

by tmw30 on 09 September 2014

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is an 8-Rack build with the added sideboard ability to combat the two most annoying cards in the universe. As a black player, my nemeses, the cards you know as artifacts and enchantments, are assholes. I have made an alliance with the moron color green to get rid of them. That way, I can't lose! (I mean, I can, still can't interact with planeswalkers much ON the board outside of eating them with the rack)

How to Play

Discard their cards, kill them with Shrieking Affliction and the Rack, protect yourself with Liliana and Ensnaring Bridge.

Deck Tags

  • NOBODY
  • EXPECTS THE
  • SPANISH
  • INQUISITION!

Deck at a Glance

Social Stats

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This deck has been viewed 3,841 times.

Mana Curve

Mana Symbol Occurrence

003803

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GB 8-Rack

Maybe if you go look at the deck on the top of the hot page that looks almost EXACTLY like this deck then you would get a few ideas

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Posted 17 September 2014 at 17:42

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Funeral Charm is unnecessary. Tiny bit of spot removal or even and then a 4 of small pox would serve better. I understand the sideboard choices, but you could diversify. A couple of Damnations never hurts for those decks that have answers to ensnaring bridge. Also, I noticed you mentioned Planeswalkers… Hero's Downfall works great to ditch those bad boys.

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Posted 17 September 2014 at 17:48

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I would maybe replace small pox with decay, there is no reason not to.
I would even take out 1 charm and make it a third decay/1slaughter pact.
Charm is a fine card
the -1 kills a ton of creatures in the format and instant speed discard is no joke.

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Posted 17 September 2014 at 17:52

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I have agree with the decay. Also a fine sideboard card might me Maelstrom Pulse. Straight up wrecks certain cards.

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Posted 17 September 2014 at 17:55

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Pulse is so delectably evil. I run it in my modern infect. It destroys certain decks entirely };>

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Posted 17 September 2014 at 17:56

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@Drakeraenes Yeah, they are effectively the same deck, but hey, if you've played modern it's how it is. Even rouge brews look the same, haha. If you play an island first turn and play a certain spell, I can name the deck 60% of the time. The difference between that deck and this one is this one has been built for three weeks (although I've been playing 8-Rack in modern since Grand Prix Phoenix, and Pox in legacy for longer than that... and Black Discard since I was 12) and he still is assembling his build, so whose looks like whose? Plus, this deck wasn't actually really for sharing, the only reason it's public unlike my other experimental brews of this deck is because I wanted to give Ajani some ideas as to how he could deal with the arch-nemesis of this deck and their stupid leylines and stupid chalices... Tron.

@Ajani Instant speed discard and dark confidant killer? It's Anti-Jund! For one mana and still playable in other matchups? Definitely usable. And reliable. And that makes it necessary for me. Now, it's notable that I have difficulty with planeswalkers, but I will not sacrafice the nature of the curve to satisfy that, although downfall is an excellent card. It's not planeswalker problems, per say, it's just Karn, and he's in one in every 15 decks, and I can kill him the the hand. Good suggestions though, although damnation is waaaay too hard to hit on the decks I need it to hit, especially affinity. Drown in Sorrow is better there.

@Everyone else Yeah, actually, it sounds like a solid idea actually, only like 1 out of every 7 matches do I not sideboard them in in those exact slots, so I guess it makes sense to just do. I don't know why it hasn't come to my attention before, I suppose I like it though. Will test it this friday. As for the Charms, I'll go to three, but the four of sided golgari stays, I need them for Leyline of Sanctity, and I mean need.

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Posted 18 September 2014 at 18:46

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http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/combo/179815-deck-spanish-inquisition-b-x-storm-combo

Theres actually a deck called "Spanish Inquistion" Just its a legacy storm deck lol.

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Posted 17 September 2014 at 18:08

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Lol, that's lovely. I just used it as the tag because everyone knows what 8-rack is, and I wanted a Monty Python reference for the Inquisition spell.

I think I'm going to build that deck, btw, it looks fun as hell. You either win first or second turn or scoop, hah.

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Posted 18 September 2014 at 18:48

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I do like this deck better then your red version. Personal preference i would run 3 bitterblossoms instead of the funeral charms. Bitterblossom gives the deck great odds againtst blue decks, or can sometimes provides blocksers against zoo if you cant get bridge out. Another option would be buried ruins as a one or 2 of. Great way to get bridges and racks back if they get destroyed.

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Posted 19 September 2014 at 18:00

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True statements, both of which have been tested, this is just once again metagaming. Blossom is amazing against any stagnant control deck, but it just doesn't do what I want it to against decks like Jund, who is the primary build I face these days because of the sudden influx of goyfs. I run funeral charm because it's capable of popping Confidants and Lavamancers, as well as un-flipped delvers and many other 1-toughness creatures. Zoo is an odd matchup for me, because it's just a race, either to the ensnaring bridge or me chipping away at their cardless hand, and it's seemingly not as popular as it should be. I've always tried to get buried ruins to work, but it's already hard enough with one color, it's incredibly taxing to run 6 colorless sources in a deck with two colors. Those are just my preferences, of course, they are legitimate criticisms. I always consider Blossom in that slot, but I just can't get rid of my favorite charm.

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Posted 19 September 2014 at 18:11

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I have the same attachment to the charm. Your are correct everything is meta dependent. My meta is super control and storm heavy. This deck destroys 75% of my meta but never gets first because jund and tron are always the ones i face which i lose to.

I do have one question about your sideboard. Why the torpor orb and ratchet bomb. To clarify i have not tried either. Is orb mostly for pod and snapcaster?

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Posted 19 September 2014 at 19:33

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I assume you mean Red/Green tron? not U-tron.
you shouldnt bring orb in for snappy, we destroy any snapcaster.dec just by siding in extractions.

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Posted 19 September 2014 at 19:45

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Took 11 flying infect to the face by an Affinity deck two days ago. It was turn 2… I just wanted to cry a little.

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Posted 19 September 2014 at 19:53

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how is that even possible? they would only have at most 9 cards(if on draw)
even if all of them were artifacts that wouldn't work.

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Posted 19 September 2014 at 19:56

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Youtube it for a fast answer it is possible

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Posted 19 September 2014 at 19:57

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Math always leaves it at 10 damage(which is still a kill)
just not 11.

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Posted 19 September 2014 at 19:59

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Mm... How about turn one memnite, 3 opals, inkmoth, and double cranial. Turn 2 activate platings, attack. Damnit, that's 15, overshot.

Orb is fantastic for Pod and Caster and certain jank comboes, so it's pretty efficient. Bomb, on the other hand, can be popped for zero second turn to cripple affinity or slowly grind out threats like fish that have a very... Particular curve.

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Posted 19 September 2014 at 20:06

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Opening hand was Inkmoth Nexus, Two mox opals, A steel overseer, A memnite, A signal pest, and a Springleaf drum.
Turn two, he drops a Ravager (top decked), Man's the Inkmoth, taps the overseer, moves to combat. He now has a 2/2 Inkmoth, and a 2/2 Ravager. He swings with Inkmoth and Signal Pest. Inkmoth buffs to 3/2 and no blockers declared. Ravager Sac's all but himself and Inkmoth and ends with 8 +1 +1 counters. Then he sac's the ravager to himself and moves the counters onto Inkmoth. Inkmoth is now a 11/10 until end of turn. Good game.

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Posted 19 September 2014 at 20:12

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Funeral Charm could've stopped that. :P

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Posted 19 September 2014 at 20:22

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I wrecked him game 2 and 3 so it didn't end up mattering. He tried his silly little sac combo for a midrange kill in response to no blockers declared and I responded by smothering his land after the rest of the field was dead. He scooped.

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Posted 19 September 2014 at 20:26

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It's what we do.

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Posted 19 September 2014 at 20:31

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TMW how are you paying for the attaching/inkmoth activation? opal is legendary so all 3 would have to come down turn two, 2 of them would be sac'd

how would did he sac both opals? like one main pase and then the other in response to no blocks?
because that still doesn't add up.

inkmoth (1p)
ravager (1p)
pump with overseer
(4p)
battle cry (5p)
sac overseer, pest, 2 opal,drum (10p)
I assume he must have had a darksteel citadel?

edit nvm didnt read memnite

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Posted 19 September 2014 at 20:38

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Memnite is a hero.

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Posted 19 September 2014 at 20:45

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