1163332

by Viagrasaurusrex on 22 January 2016

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)



Artifacts (2)


Enchantments (2)

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Deck at a Glance

Social Stats

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This deck has been viewed 1,123 times.

Mana Curve

Mana Symbol Occurrence

02710140

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 1163332

Comparing it with my own deck, most of the cards in here have lost out in evolutionary competition against alternate cards.
Delver lost to sage of epityr (my deck didn't flip the delver as much as you might do)
gurmag angler lost to shriekmaw which simply turned out to be more versatile.
I havent had snapcaster compete but I lost all 4 to theft.
Pretty much all the removal was also lost due to "better" or more versatile choices, but izzet charm had some use for a long time.

I can also tell that I have had pretty good games with spellskite surgical extraction and bloodmoon/magus of the moon in mainboard.

I also find 22 lands to be a bit low, especially with so little an amount of fetchlands.

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Posted 26 January 2016 at 12:40

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I'm also interrested in knowing how well your mana behaves when pressed by your sideboarded moons.
I've practically built my own deck against turn 0 bloodmoons when I started to fight affinity, and later I assimilated the strategy into my own deck since it really locked down affinity's lands. (I even tested against it pretending that affinity's own bloodmoons didn't affect it's own lands, and still managed to win)

All of this moontalk is due to this:
http://modernnexus.com/bloody-humans-15th-at-scg-vegas/

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Posted 27 January 2016 at 12:57

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It doesn't really hurt or press our manabase at all honestly.
We have enough basics to fetch out(before it's cast), plus our non-basics are still mountains which are still live in our deck.
Most of our blue spells cost only 1 blue, same with black and red, the only time you ever NEED two blue is if you're snapping a blue spell back.

In the end we would only bring moon in vs decks that it hurts more than us anyway like tron, eldrazi, scapeshift, affinity etc.

22 lands is low if you don't have lots of cycle effects.
losing 4 snapcasters to theft is rough, seriously sorry about that man.

That humans deck is pretty neat, I wasn't saying the magus was weak as a card, just weak in your deck.
I find magus strong in CoCo or say a dedicated meta hate deck like that humans list(the deck wouldn't be something you play every week, but if you played it every otherweek you're more likely to have decent numbers with it)

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Posted 27 January 2016 at 16:04

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Your 19.6 black sources are backed up by 8 ways to get black mana, 27.5 red sources are backed up by 10 ways to get red mana while the remaining 52.9 blue sourcess are supported by 14 ways to get blue.

Now I've been advocating for a long time that going below a minimum of 12 ways to get a color is catastrophical.

My own mana was built by paperstrips (The way I use them they work like a stocastic computer) with a permanent blood moon effect in play, and the product that the strips came up with was 14 red, 14 black and 15 blue sources, which is close to the number another analytic mind has produced. (Frank castle recommends 14 ways to get a color)

My best guess is that you, your group or a friend of you have based your mana on what was available, but I can tell you that the mana can be improved quite alot. According to some of the modernnexus articles the URB splinterversion was broken apart because noone was able to fix the mana to work during a blood moon.
This means a serious amount of players have been trying to fix the mana of it.

During iceage I started to use simulation to fix my own mana problems, and later I turned to paperstrips, both methods improved my games a lot, so mana's never been a problem for me and I've always loved to study the mana of top8 decks because no matter how similare a deck usually looks in design, players always vary their mana, which is a constant amusement to me because noone seems to be satisfied with another mans mana :D

During my tests with bloodmoon I saw lots of problems as the mana statistically cannot avoid to backfire, but the mana ended up rather balanced once I analysed what the strips had done with it. The overall manacurves also fit some previous recipies I've used over the years generated by computersimulations so the strips generates the deck on all aspects, I just provide to cards that I think will work within the deck, and the strips either deny or confirm it.

Now you write that you honestly don't think your mana is hindered by bloodmoon, but my games with turn 0 bloodmoon (affinity can generate a turn 1 blood moon) I found the mana a bit lacking despite the numbers involved.
How often have you tested it with the moon in play?

Here's a link to the article frank castle provided:
http://www.channelfireball.com/articles/frank-analysis-how-many-colored-mana-sources-do-you-need-to-consistently-cast-your-spells/

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Posted 28 January 2016 at 12:51

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"Now I've been advocating for a long time that going below a minimum of 12 ways to get a color is catastrophical."
Which is exactly why I ONLY bring in moon vs decks it hurts MUCH worse than me.
I can survive with only 1 mana of each colour and have extra basics of each colour.

I would only bring this in vs:
Tron
Eldrazi
Affinity
Infect
Scapeshift
(maybe a few junk decks depending how greedy their lands look)

You don't play moon because its great with your deck, you play it to soft lock or slow down your opponents game plan, My deck can work on a much higher level than the decks above with a moon in play.

I have 14 blue sources(which I need as a turn 1 delver or turn 1 scour are exactly what we are trying to do)
I have 13 red sources(this is where cutbacks should be made as moon counts my non-basics as red post-board meaning I should probably SLIGHTLY lower this count down 1-2)
I have 11 black sources which could go as low as 10, but I feel safer with 11 as I do want black mana as an option turn 1-2 for discard/turn 2 tasigur.)

I could safely drop 1 black and 1 red mana for say 2 ghost quarters.(I honestly just threw this deck together in like 10 minutes so I know the lands may not be perfect)

The turn 1 blood moon is SUPER unlikely and is like a 1-100 if not higher chance of happening...
Also it takes them to empty thier entire hand while only really adding bloodmoon to the table as pressure...

Your keepable hands change postboard, which is where you would fetch around your own moon and theirs.
But honestly, affinity shouldn't be sideboarding in moon vs me in the first place... I am already bringing it in vs them so I will already be fetching accordingly.

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Posted 28 January 2016 at 14:07

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Heh, forgot that your polluted can get blood crypt, so your minimum mana is at 11.
I'd say that's close enough to cut the cake, especially since you run thought scour.
I stand corrected :C

I use magus of the moon in main as both a soft-lock but also as an anoyance. For example against burn I can lock down the white mana, demanding that they waste a bolt on the magus, which I really want them to, as I wont get hit by that bolt, and thus live long enough to play other anoying stuff. (Jorubai really annoy's burn) In many cases they have to go through spellskite to get to the magus, and when they finally deals lethal to either I usually respond by killing it myself with devour flesh or tribute, gaining some more life from a thing that's already dead anyways.

Before I used magus affinity would usually sb moon against me (Or someone told me that was how he would board.) In the end it turned out that losing inky and blinky made affinity too easy to beat which is why I adapted the deck to play moons, and later magus. I started out with testing with 3 moons, but the paperstrips cut it down to 2, and the card was never really obsolete against any of the decks I tested against.

I have also used magus to stop merfolk from having active mutavaults, leaving me with less merfolk to remove in general. I can also tell that BWG-junk is particularly vulnerable to the magus when you also use surgical extraction against their fetchlands. I've won games by ghostquartering their single plain and then playing a magus.

I have to admit that I only discovered the existance of "eldrazi" recently, because tron was split namewise between RG tron and "eldrazi", so when the new eldrazi deck came into being it went under my radar :D
It's a deck I haven't tested against, but I expect it to be easy enough to beat. (Competitive decks are rarely easy to beat though, when you start testing seriously against them)

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Posted 29 January 2016 at 13:01

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Yeah I'm not saying its a perfect count, but I felt most people wouldn't question it haha.

I Have been toying around with the idea of like a white/blue/black/green moon deck ideas(not exactly like that humans deck)
I didn't think about doing the humans build even though it has clear synergy because magus.
The green moon version was a loam based deck based around land destruction and countryside crusher.
We all know the blue moon version lol.
black moon was like the green version just with discard, 4x main deck fulminator discard and value creatures.

Yeah it's not that I don't doubt your deck can't win it just seems super all over the place to me, I like a little more of a streamlined build haha.
Makes me feel better against the mid-bad matchups.

I find the eldrazi deck to be harder to beat than tron a lot of the time, they don't need "tron" to be active, it only speeds up their gameplan, they have super strong games vs any control/graveyard based decks.
Their only real bad matchups are like super aggro decks(which if you play B/W eldrazi lingering souls helps a ton in those matches acting as a fog)
It's obviously not unstopable and you can win like any other deck, they just have lots of disruption and beefy bodies that they can land early.
turn 1 relic into turn 2 thought-knot seer followed by turn 3 sower is just insane...

GQing basic lands when facing 3 colour decks is a super under-rated move.
I do this all the time, landing a moon and cutting them off of 1-2 colours is just back breaking for junk lol.
Even scapeshift, I Ghost quarter their mountains, lowering the count as if you get them low enough and gain enough life you get out of reach of them killing you.

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Posted 29 January 2016 at 14:10

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http://www.mtgvault.com/viagrasaurusrex/decks/1168239/

I went away from the loam idea as I feel its more for a different deck.
I really wish BBE wasn't banned still... would have loved to cascade into Boom//Bust

Only rocking 3 moons maindeck as I have enough land hate outside of them, would board the 4th in vs the decks that need it.

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Posted 29 January 2016 at 15:36

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The deck is "all over the place" because it isn't really a human design.
It's essentially built by evolution.

Different moon-decks could be done by the paperstrip method as well but you'd need infinite passion and patience.

I think RG moon has the most to offer due to the reasons why R-moon works.

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Posted 03 February 2016 at 05:00

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