Mana Tax: How to annoy anyone.

by visno on 25 August 2013

Main Deck (60 cards)

Sideboard (19 cards)

Creatures (2)


Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mana Tax: How To Annoy Anyone

Annoy your friends with this rage inducing gem. Definitely not a tournament quality deck, more for casual table matches.

My original creation (the very early version of this deck was much more simple, and relied on land destruction more because there was no Contaminated Ground or Pooling Venom at the time, so I could only use Psychic Venom).

This deck revolves around annoying your opponents with land venom and mana starvation cards. The best part about it is you probably have many of these cards laying around, collecting dust.

Mana Tax is NOT a theoretical deck. This is my personal deck that has evolved over the years and has been play tested extensively. It works well. Speed is not a factor here as your repertoire of crippling enchantments slow your opponent down to a screeching halt. And this is not a one trick pony deck either. It does not matter in what order you get your enchantments out, as long as you continue to play them, all the cards work together to keep your opponent locked down.

How to Play

Pooling Venom and Contaminated Ground as many lands as possible naturally.
Play Seizures on your friend's tap effect creatures (especially his/her mana producing creatures)

Paralyzes, Propaganda, Slow Motion, Mark of Eviction, Icy Manipulator and Mind-Whips provide the defense. Fatties or Weenies, Flying, Fear, Shadow, or just plain Unblockables, these spells do not discriminate and will provide you with almost all your defensive needs.

Mind-Whip + Seizures is your heavy hitter, dealing up to 5 damage per pairing. Ideal targets for Mind-Whip/Seizures combo are tap-utility creatures, so that if they cannot pay, it taps the creature for them, denying them the ability to attack and use tap effects while forcing them to take damage. Also decent for big creature defense but Paralyze and Mark of Eviction work better.

For extra fun and irritation, toss your opponent a Sleeper Agent and then Mind Whip/Seizure it.

Icy Manipulator forces the tapping of the poisoned lands and/or Seizure victims as well as providing additional defense.

Use Zur the Enchanter to put your poisons and debilitators straight into play.

Play Paradox Haze to double up the mana tax per turn, making him/her pay 6 mana per Mind-Whip per turn and take 4 damage a turn per Sleeper Agent.

Once enough venom is on the field, Mana Short during his/her beginning phase, you will most likely force him/her to skip his main phases, it will hurt like hell, and it will annoy the crap out of him/her.

Copy Enchantment gives you excellent flexibility, once you get a couple spells on the field, to help keep your opponent pinned.

Mana Web helps keep your opponent's mana locked down during their main phase, and works together with Contaminated Ground to take more damage.

Remember to trash talk as much as you can by attempting to "persuade" your friend that its OK to tap his/her lands/creatures. Be as smug as possible, as half of the annoyance is in your attitude about the cards you play.

If you liked this deck, be sure to check out my other decks:
Galileo Figaro Magnifico: A Queen Themed Deck
http://www.mtgvault.com/visno/decks/galileo-figaro-magnifico/
Necrotizing Fasciitis: Tim With A Twist
http://www.mtgvault.com/visno/decks/necrotizing-fasciitis/
Stop Hitting Yourself! Stop Hitting Yourself!
http://www.mtgvault.com/visno/decks/stop-hitting-yourself-2/
Presto-Change-O!: The story of of an Eldrazi...
http://www.mtgvault.com/visno/decks/prestochangeo/

Deck Tags

  • Annoying
  • Unconventional
  • Tap Out
  • Control

Deck at a Glance

Social Stats

130
Likes

This deck has been viewed 21,099 times.

Mana Curve

Mana Symbol Occurrence

2153000

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mana Tax: How to annoy anyone.

Love it and hate it, turns out there is something more rage-inducing than my friends mill deck.

6
Posted 25 August 2013 at 07:04

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you'll love playing this deck. you'll hate playing against it.

4
Posted 25 August 2013 at 07:07

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vikingincarnate has deleted this comment.

Posted 25 August 2013 at 07:38

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psychic venom is on the sideboard. contaminated ground and pooling venom are better, but you can use psychic venom instead of creature lockdown cards when fighting decks that have no creatures.

3
Posted 26 August 2013 at 22:20

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I really like the concept and I understand that it is just a casual deck, however how does this fare against non-creature decks? Have you thought about possibly adding a secondary win condition in the event that your friends play with a burn or mill deck, neither of which use creatures? Maybe add in a couple more sleeper agents so that they would have a creature you could enchant more often? You also could consider using donate with some other creatures which are problematic for an opponent and then enchant those creatures on top of it. Something along the lines of Minion of Leshrac, Yawgmoth Demon, Tolarian Serpent, etc. Or instead of that, you could find some way to give the opponent some really small, useless token creatures that you could enchant as well. Just some thoughts :)

1
Posted 25 August 2013 at 07:47

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added some sideboard stuff that can be used in a situation where you battle a deck that has little to no creatures.

2
Posted 25 August 2013 at 11:51

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nice choices. I really like psychic venom and power taint.

2
Posted 25 August 2013 at 18:46

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I know this is a WUB deck, but check out the card 'mana barbs'.

0
Posted 25 August 2013 at 08:44

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i'd have no way to cast it other than bringing it directly into play with zur, and i dont like that it hurts me as well as my opponent, as there is nothing in this deck to counteract the damage i'd do to myself.

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Posted 25 August 2013 at 11:51

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ClockworkCopper has deleted this comment.

Posted 25 August 2013 at 16:16

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mana short pretty much accomplishes the same thing, but also forces them to tap out, which is what you want.

2
Posted 25 August 2013 at 21:21

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How about land tax, just to troll?

0
Posted 25 August 2013 at 18:04

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you can if you want to, but my personal preference i'd rather not take any of the cards out of the deck to put land tax in.

2
Posted 25 August 2013 at 21:23

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You might want to add Ghostly Prison and/or Sphere of Safety as a back-up in case their creatures are unhindered.

0
Posted 25 August 2013 at 20:43

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propaganda is the same as ghostly prison, except blue, which i have more mana of. sphere of safety would be excellent, but the mana cost is a little high for my taste. propaganda only costs 3, and can be brought straight into play with zur's ability.

2
Posted 25 August 2013 at 21:25

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as awesome as this is i sadly can not use it.. -_- everyone i know would probably literally kill me if i broke this out.. they stopped dueling me when i had my mono red LD deck..

great deck though man. just a fair warning to all, use this at ur own caution. for ur friends may get violent fast lol.

http://cardgametalk.blogspot.com/

3
Posted 25 August 2013 at 23:50

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when i play this deck i like to act as smug as possible, for that extra irritation factor.

4
Posted 26 August 2013 at 04:30

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Very cool deck. I love effective decks that are built on a budget.

1
Posted 26 August 2013 at 04:52

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the price of the deck can be brought down by using less dual lands, however I prefer the flexibility at the cost of speed with the dual lands

2
Posted 26 August 2013 at 22:26

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great deck! inspired me!

1
Posted 26 August 2013 at 12:24

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thank you! this is by far my favorite deck that I've ever made. I enjoy thinking outside the box when creating decks, so most of my creations operate a little strangely.

3
Posted 26 August 2013 at 22:25

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I'm loving the deck and I have to say that yours looks like it works a bit better then my version. lol
http://www.mtgvault.com/deathtone/decks/blue-copy-cat/

But my best and most annoying deck is my brand new Oblivion deck.
http://www.mtgvault.com/deathtone/decks/oblivion/

If you could comment on my stuff I would be very grateful. :)

0
Posted 26 August 2013 at 13:56

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Ghostly Prison and Propoganda are extra ensurance against creature decks.
I also recommend the combo of Mana Web and Magus of the Tabernacle (cause tabernacle of prendrel vale is too damn much money). This forces your opponent to basically tap out during their upkeep. The rulings on these cards state that your opponent may float the mana in response, but unless they have an instant speed spell it will empty from the pool before their main phase.
Winter Orb is also a great lock card for this kind of deck.

0
Posted 26 August 2013 at 13:57

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There is one Propaganda in this deck. additional Propagandas come in the form of Copy Enchantments if needed. Typically however, Propaganda is not needed, as most of the time the rest of your enchantments is sufficient enough to provide your defense.

Magus of the Tabernacle won't work because you don't want to give your opponent the option to kill off his creatures. You want to maintain control of the field as much as you can.

Mana Web is a great card to go with this deck, and earlier versions of this deck did include one.

All in all, this deck of course is subject to your interpretation everyone, you can swap cards in and out as you see fit, this is just a list of what I use personally as a guideline for you.

2
Posted 26 August 2013 at 16:35

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BigSean has deleted this comment.

Posted 26 August 2013 at 15:24

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there isn't enough white mana in this deck to reliably get a white spell out that requires 2 white, and creatures aren't needed to kill off your opponent the way this deck is built.

2
Posted 26 August 2013 at 16:37

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BigSean has deleted this comment.

Posted 26 August 2013 at 16:48

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How would you feel about Grand Arbiter Augustin IV in your deck? He would literally tax them for mana and it would make your spells cheaper.

3
Posted 26 August 2013 at 17:36

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im not against it, he fits well. if i had to choose one card to take out to put him in, i'd exchange 1 copy enchantment for him.

3
Posted 26 August 2013 at 18:24

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How about soul tithe? Cheap on the white, put it on target permanent.
Either they tap the mana or destroy the permanent.

0
Posted 26 August 2013 at 23:22

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id probably put one or two of those on the sideboard for non-creature decks. because slow motion goes back to your hand after it kills the target, and mind whip simply stays in play so they dont have the option to just chuck the monster.

2
Posted 26 August 2013 at 23:25

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you know you have made a good deck when the second you pull it out people swear and attack you at the same time : )

2
Posted 27 August 2013 at 00:22

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i played my brother's friends recently, they had heard about my deck and wanted to battle. after a couple games they refused to play me anymore :(

3
Posted 27 August 2013 at 00:54

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no erosion? no sphere of safety? no rhystic circle?

0
Posted 27 August 2013 at 00:47

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erosion is not needed, contaminated ground and pooling venom are better because you actually want their lands to stay in play, but poisoned.

sphere of safety is like a more expensive version of propaganda, making it unable to be brought directly into play by Zur's effect and would be redundant. if you really need more mass creature defense, copy enchant propaganda.

rhystic circle is not needed, defense from creatures and spells is taken care of by debilitators and mana locking. also there is not enough white mana to reliably cast a white spell that requires 2 white mana.

2
Posted 27 August 2013 at 00:52

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ok then

0
Posted 27 August 2013 at 01:33

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Great deck, if only it didn't cost $90... :-(

0
Posted 27 August 2013 at 02:27

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using less dual lands or cheaper ones can help lower the cost. only arcane sanctums are essential to the deck. also mundungu can be substituted for something else in the interest of cost.

2
Posted 27 August 2013 at 03:17

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particularly Sunken Ruins, which runs about 10 dollars a piece, you can just use an island and swamp instead, but i prefer the flexibility.

2
Posted 27 August 2013 at 05:28

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Replaced the ruins with dimir guildgates and used a different card service. Lowered the cost to $30, bought it yesterday. Can't wait for it to arrive!

1
Posted 31 August 2013 at 23:01

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let me know how you like it and if you need help with the strat

0
Posted 01 September 2013 at 18:36

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wow... just wow. this deck is pure evil. Love it. :)

4
Posted 27 August 2013 at 17:55

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it all started years ago when my cousin and i were talking about the worst ways to die, and he mentioned that dying from psychic venom would be the most embarrassing and horrible way to die because the card was so stupid and awful. and so i became driven to create a deck that would be able to kill someone with psychic venom.

4
Posted 27 August 2013 at 21:48

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Does Sleeper Agent deal the 2 damage to your opponent or actually you?

0
Posted 27 August 2013 at 20:38

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it does 2 damage to its controller. your opponent gains control of it when it comes into play.

2
Posted 27 August 2013 at 21:00

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what about psychic venom then? its not here.
chronic flooding maybe, but doesnt deal damage to them.

0
Posted 27 August 2013 at 22:28

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id probably roll with chronic flooding in a more mill focused deck. discarding is not a focus of this deck, more just locking them out of their mana sources from casting more useful things.

as for psychic venom, i used to use them, but dropped them in favor of contaminated ground and pooling venom because they are better. however they remain on the sideboard for when you need them if you find yourself fighting a deck that has no creatures.

3
Posted 27 August 2013 at 22:43

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ok sure. i see ya

0
Posted 27 August 2013 at 22:49

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I think that Norn's annex would make an excellent addition to this deck. :) Similar to propaganda, but it is a W or 2 life instead of 2 mana.

0
Posted 28 August 2013 at 07:06

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propaganda can be brought into play with Zur's ability. Norn's Annex cannot. also, there isn't enough white mana to reliably cast a double white spell, and so you would find yourself paying with life.

3
Posted 28 August 2013 at 09:13

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That is true that you may have to pay with life due to not having the white mana, but it also forces you opponant to pay with life if they are not playing white. I took down a tournemant quality dredge deck with 2 norn's annex in a casual deck just because he was having to pay 4 life to attack me with 2/2 creatures

0
Posted 28 August 2013 at 13:11

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if there was more white in this deck it would be more feasible, but the casting cost is too high and the wrong color. once you have enough enchantments in play, you can take all the time you want to kill your opponent. speed isnt a factor. and if he was taking double damage to swing at you then his downfall would be imminent anyway.

2
Posted 28 August 2013 at 17:20

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What would he take out anyway?

2
Posted 28 August 2013 at 17:21

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Speaking of enchantments, shouldn't Mystic Remora at least be in the sideboard for playing against noncreature decks? The cumulative upkeep is nasty to deal with, but with consistent land drops (which you'll get from drawing cards) it shouldn't be a problem.

0
Posted 10 July 2016 at 22:25

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Speaking of enchantments, shouldn't Mystic Remora at least be in the sideboard for playing against noncreature decks? The cumulative upkeep is nasty to deal with, but with consistent land drops (which you'll get from drawing cards) it shouldn't be a problem.

0
Posted 10 July 2016 at 22:26

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You should have a look at my r/b deck I made...very similar to this one. but it's catered to a more specific design.

http://www.mtgvault.com/matsumoto/decks/553192/

0
Posted 03 September 2013 at 09:00

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i feel like it would do better with defenses and a couple sleeper agents instead of the land venom cards.

0
Posted 07 September 2013 at 03:45

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because I like him Gwafa Hazid, Profiteer might be right up your ally.

0
Posted 06 September 2013 at 06:03

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he might be a good addition if it fits your playstyle. im generally pretty wary of my opponent drawing cards early on before i get a solid lock on him though, which is primarily when you'd use his ability.

0
Posted 07 September 2013 at 03:44

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Hidden strings makes a great addition to your deck. You won't often use the cipher, but you can still tap their lands and defend against their creatures. Also, more mana webs might be nice, at least in the sideboard. It's an excellent card, forcing them to use all their mana for one spell and take extra enchantment damage to boot.

0
Posted 06 September 2013 at 21:44

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with 2 icy manipulators in play and the rest of your debilitators, you're pretty safe from creatures for the most part, unless you're fighting weenies, in which case thats what propaganda's for. hidden strings is great but im just really not sure what i'd take out to put it in. mana web is more of a luxury item in this deck than a key component because it can't be brought directly into play with Zur (which consequently is why nearly everything in this deck is an enchantment that costs 3 or less).

0
Posted 07 September 2013 at 03:43

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I would put auramancer in there

0
Posted 17 September 2013 at 15:46

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you can, but bear in mind you don't have much white mana to work with. personally i wouldn't, i haven't really found myself in a position where i need to fish things out of the grave. it really only takes a few enchantments to begin the lockdown cycle, and then from there you can take all the time in the world.

0
Posted 17 September 2013 at 17:35

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fair point

0
Posted 17 September 2013 at 18:19

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Ok, I know it isn't an enchantment, but winter orb would be murder in this deck.

0
Posted 17 September 2013 at 18:56

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winter orb could work, but i think you'd have to return this and add some mana producing artifacts or scale up the mana, because you would loose speed since winter orb also affects you.

0
Posted 22 September 2013 at 04:20

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Love it. Remind me of my Teferi's Puzzle Box/Storm Cauldron deck I used to have that just left my friends livid.

1
Posted 25 September 2013 at 01:10

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I'm very glad you like it. this deck took years to get right. and I'm pretty sure it now ranks as the most hated deck that any and all of my opponents have ever encountered >:)

0
Posted 04 October 2013 at 20:55

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Update: Salt Marsh traded for Temple of Deceit.

0
Posted 27 September 2013 at 02:48

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one word WOW!!!!!!!!!!!!!!!!!!!!!

1
Posted 29 September 2013 at 02:42

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I hope you liked this deck :)

0
Posted 04 October 2013 at 20:55

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Stab Wound maybe?

Please check out my new HOT deck:
http://www.mtgvault.com/nocleverusername/decks/assault-of-49th-dead-world/

0
Posted 11 October 2013 at 19:35

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the point of the deck is to either force him to pay mana or give him the option to pay mana for things, in order to lock his mana out to play other things. stab wound is excellent for bleeding out but for the purposes of the deck its actually a weaker card than any other of the cards in the deck.

0
Posted 16 October 2013 at 16:26

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Gigadrowse?

0
Posted 24 October 2013 at 20:26

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no room for gigadrowse, i wouldn't take any of the cards out for that.

0
Posted 25 October 2013 at 18:38

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Awesome deck. I recommend every new player that is being tossed around by more experienced players to build this deck, just to give them a hard time, especially by blocking their lands. You should take it out of the unloved section.

0
Posted 05 April 2014 at 13:05

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this deck is my baby. it's seen a decade worth of development and evolution. its a great deck for beginners as well as experienced players because it doesn't have a learning curve due to the fact that it doesn't matter what order your cards come out, so long as you keep playing them. my only regret is that its not exactly cheap to make.

0
Posted 17 April 2014 at 22:59

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Yeah, the price is really high.

0
Posted 17 April 2014 at 23:26

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Awesome deck for a reasonable price. Great!

1
Posted 25 June 2014 at 10:13

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Awesome deck for a reasonable price. Great!

1
Posted 25 June 2014 at 10:23

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Finally I tested the Deck in casual play. Awesome! Works absolutely great!

1
Posted 30 June 2014 at 09:58

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I just played this deck against my bro and he is pissed lol says im not allowed to play it ever again

2
Posted 12 July 2014 at 04:51

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Same goes here with my wife!!! Great deck!

2
Posted 15 July 2014 at 09:50

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Truly annoying. I have something of Esper I am working on. Check it out?

http://www.mtgvault.com/falconpunch/decks/vex-and-perplex/

0
Posted 23 July 2014 at 15:10

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Rhystic study?

0
Posted 25 July 2014 at 02:12

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AWESOME!!! Thats how I love to play macic...dirty lol really like it man gonna play it some when I can

1
Posted 16 September 2014 at 04:46

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this isn't for casual tables its for flippin tables, +1

1
Posted 19 November 2014 at 23:31

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This deck, slowly but surely, will get to over 100 likes :)

1
Posted 11 March 2015 at 23:07

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I liked it. :)

2
Posted 12 March 2015 at 04:07

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There, it has my like too :)

1
Posted 12 March 2015 at 14:51

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Aaagh, I HATE this kind of deck. +1!

1
Posted 22 September 2015 at 09:01

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wtf so contral,broken,hateful,and somthing

0
Posted 31 July 2015 at 18:30

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isn't this great?

0
Posted 02 August 2015 at 21:42

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i guess but why be the target of everyone

0
Posted 03 August 2015 at 21:37

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Now don't get me wrong here, I do like the deck, but why on earth play with taplands???
It will get steamrolled by affinity, infect and other fast aggro...
It's not claiming to be a budget deck in the tags, so why stall yourself???

0
Posted 04 August 2015 at 06:52

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2 words. Kitchen Table. :)
casual is pretty much the only place a deck like this can shine I think, but when it works... what a sight to behold. :)

also mana web helps with that a bit, slows down opponents mana usage to almost nothing.

1
Posted 05 August 2015 at 06:25

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this is not the point

0
Posted 06 August 2015 at 21:02

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use any kinds of lands you want. those are just the ones i happen to have. this list is literally what my deck looks like. feel free to substitute whatever cards you want. just know that in it's present form it works and works well.

1
Posted 22 September 2015 at 23:24

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This deck is so great. I love playing with these kinds of decks.

1
Posted 06 August 2015 at 20:47

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Yay! I get to be "liker" nr 100!!!

I "liked" it, but was pretty sure I'd liked it in the past, but turns out I haven't liked it before, even though I like it.

I like it!!!

1
Posted 22 September 2015 at 09:08

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And now I got to my post number 1200! More yayness :D

0
Posted 23 September 2015 at 06:05

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sweet. :)

1
Posted 23 September 2015 at 23:36

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Hi visno,

Nice deck. Reminds me of a fun deck that a friend of mind made along time ago. Had deck full of cards like psychic Venom, Contaminated Ground, Pooling Venom, Corrupted Roots and Mana Barbs and all his mana was made with artifacts and mana creatures.

May you always make your own good luck.

Planestalker

0
Posted 12 December 2015 at 06:04

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What about this for some of your color solution:


Card Name: Rhystic Cave
Types: Land
Card Text: Tap: Choose a color. Add one mana of that color to your mana pool unless any player pays 1. Activate this ability only any time you could cast an instant.

I really like the idea of this deck and the method for which it goes about doing its business, and i'm always a sucker for good casual decks that bring out the...... best(?) in people.

I would like to know if you would be interested in helping me come up with a build of this for maximum efficiency, but from what i'm mostly seeing you have it tuned already... Aside from some minor upgrades of the lands you are using.

0
Posted 07 July 2016 at 23:20

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i find that early on you want mana flexibility to lock your opponent down, you will be spending a lot of it early, and typically wont be able to afford allowing your opponent to prevent you from spending mana, even at expense to himself. but its not a bad idea as a sideboard option if you find yourself coming up against creatureless decks.

0
Posted 14 September 2016 at 20:13

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Re-reviewing this I remember how capsize used to dominate magic in the olden days, and it fits well into this.
It may be combined with a single shelldock isle to really speed up closure.

0
Posted 13 July 2016 at 14:12

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capsize is pretty good but a little mana heavy for the buyback. if you're going to swap something out for it i would definitely recommend swapping with mark of eviction

0
Posted 14 September 2016 at 20:08

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Most of the spells are to heavy for the decks number of lands, if you wanted to go real competitive :D

0
Posted 15 September 2016 at 03:56

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what do you mean? 1/3rd of the deck is land, 2/3 of that land is dual color, and there are no spells that cost more than 4 mana, the bulk of your spells cost 1-3 mana only.

0
Posted 19 September 2016 at 19:14

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It's a very old myth that "any" deck can work with 1/3 lands :D It is however a VERY persistent myth...

Working from the view that you want to lock down your opponent's deck as fast as posible, you need to cast your locks as fast as possible or the opponent will slip away, simple as that.

Such a speed demands 24 lands...

Why?

Let's say you want to draw a land each turn, and cast a spell with an equal cost.

At turn 1 you need 1 land, and a 1cc spell. (sleeper agent or paralyze)
At turn 2 you need 2 lands and a 2cc spell. (containment ground)
At turn 3 you need 3 lands and a 3cc spell. (mana web)
At turn 4 you need 4 lands and a 4cc spell. (zur, the enchanter)

Since this takes 4 turns and you start with 7 cards you will have only 10 cards to perform this.
Since 4 of the 10 cards needs to be lands, the rate of lands is certainly not 1/3, but larger 1/2.5

I've had computersimulations running to generate mana, and one of the better "curves"
(Mana really does not curve in general when looking at evolutionary generated solutions)

I can recommend one "curve"
12 cards costing 1 mana
12 cards costing 2 mana
8 cards costing 3 mana
4 cards costing 4 mana

Though it would be very hard to fit this deck into those frames :D

0
Posted 20 September 2016 at 11:51

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i rarely have a problem with mana when i play this deck. try drawing a few sample hands, you'll find that you will almost always start with at 2 lands, with a 3rd one within your first 3 draws. remember that speed isn't that important to this deck because every card you play slows your opponent down. typically i offload a bunch of 1 and 2 mana spells my first few turns to keep them slow, and then roll out the 3-4 mana spells after i get a decent grip.

0
Posted 27 September 2016 at 17:15

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I seriously find the above hard to believe unless you mulligan a lot.

I play 22 lands and occasionally only draw 1 land on the opening hand.
And I've experimented with 20 and 18 land curves a hell of a lot of times.

In total I've been keeping an eye on mana for more than 15 years (I started to use computersimulations at ice age)

When I test my mana, it isn't unusual for me to run several tests, running up to 200 games in some tests to look at certain aspects of the design, and while doing this I adjust the mana using a personal method which tells me a lot about the mana that I've got.

I think you play in a relaxed environment, which allows you to play with stuff like 12 lands that tap, while I allways go competitive rogue (which demands that you do stuff at turn 1 or often die soon, so I use a maximum of 2 taplands total!)

The 1/3 must be mana solution is for casual play :D, so if you want to be competitive you should go other ways.

0
Posted 28 September 2016 at 11:20

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i almost never have a problem with mana in the many years ive been playing it. if you scroll up there and hit the "draw sample hand" tab and click it a bunch of times you can see how often you draw less than 2 land. in 25 redraws i just clicked through, there was only 1 draw that i had less than 2 lands.

statistically speaking, drawing less than 2 lands is rather unlikely in any case since 1/3rd of the deck is land, and you get 7 cards to start with. and since nothing costs more than 4 mana, and the majority of your mana is multi-color, you should experience very few instances of having significant mana shortages.

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Posted 28 September 2016 at 21:32

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My experiences with your mana tells me that you perhaps percieve your landrate differently than it actually behaves, which is
quite normal human behaviour.

I "redrew" 100 times, and here is the breakdown:

0 lands = 4%
1 lands = 21%
2 lands = 26%
3 lands = 30%
4 lands =14%
5 lands = 3%
6 lands = 2%
7 lands = 0%

0 lands + 1 lands is a total of 25%, meaning that every fourth game (statistically) you get the bad hand.
I have the patience to redraw a lot more times if you want to get a clearer picture of it all.

I've got nothing against the theme of the deck and have actually supported it several times, but when it comes to the discussion of mana I will go through hell to tell people how wrong they are...

The 1/3 advice actually have a source, which I have traced back to the computer version of mtg, produced by microprose, which set up some general advice on how to build a deck, and I have the bloody manual at home because I bought the game. The 1/3 advice is an advice from the very beginning of magic which annoyingly persists despite many updates made by wotc, which itself have refined their own advice a lot.

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Posted 29 September 2016 at 11:29

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Nice idea and great price keep it up !

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Posted 14 September 2016 at 07:36

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Love the concept of this deck and will be looking to make something similar. I have a mono-red coin flip deck that everyone hates playing against, so I am used to people not liking when they realize what deck is in play (I don't usually tell them). Plus messing with people is my forte, so this is perfect :)

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Posted 22 June 2017 at 23:06

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So, 28 likes in 5 years :)
I still stand by the land discussion...

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Posted 11 April 2022 at 18:50

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i still have to respectfully disagree, as someone who still regularly plays this deck. i rarely have a bad hand.

out of 100 test draws, i got 0 land 3 times, and 1 land 18 times, which comes out to 21% chance for a "bad hand"

however of those 18 single mana hands, 9 of them had a land card as the first draw off the top of the deck. which effectively means that theres only a 11% chance for a "bad hand" in a vacuum (which is i would argue 10% chance at a bad hand is an acceptable rate of failure for any deck), which is further reduced by the fact that you dont necessarily need 3 lands by your third turn because of the abundance of cards that cost 2 or less mana to play.

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Posted 14 April 2022 at 18:00

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Part of my side of the argument was that you were probably not playing competitive, and I was interested in making it better.

Stuff like playing 6 4-cost in a 20 land deck just isn't that, unless it's in a more relaxed environment.

I guess part of my curiosity back then came from the number of likes the deck had earned.
The 100 like days are basically over, because only trolls get that many points these days.

It's been a while since you were active, at first I thought someone had necroed your post, but then I saw you had put it in unloved mode, so I decided to rekindle "the fire" welcome back.

You will find a number of oldies still active, including me, but we also got trolls who've clung on for just as long.

At some point you migh wonder if there might be a correlation in that fact, but that's a road best not to be walked.

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Posted 15 April 2022 at 06:56

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im not playing competitively at all. this is more for casual table matches, i even wrote it in the deck description. im old and theres too many new cards for me to keep up with lol

i pop in once in a while when someone talks to me about mtg and i get that itch to try to come up with something new. stay tuned, im working on something ridiculous ;)

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Posted 15 April 2022 at 21:09

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i remember this deck from a long time ago i proxied this up like 8-9 years ago and used it on my brother it is fun

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Posted 19 April 2022 at 02:35

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i thought about making an updated version of this and my idea brought me to this
https://www.mtgvault.com/vaan104/decks/urzas-power/
none of the same cards but same idea of not allowing your opponent mana

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Posted 19 April 2022 at 03:23

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Awesome deck!

I've got a similar deck, take a look:
https://www.mtgvault.com/macxerez/decks/blue-stax/
But it's with mana vortex / winter orb and borderposts

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Posted 17 April 2022 at 22:41

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how do you win with it? theres a lot of things to control your opponents mana but im not seeing anything that would help you trigger a win?

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Posted 29 April 2022 at 01:26

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He simply taps the lands that are enchanted with the damage dealing enchantments.

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Posted 29 April 2022 at 04:48

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@wickeddarkman, no i mean the deck that he posted the link for. if you look at it the only things he has that deals any sort of damage or can trigger a win is 1 morphling and 3 zur the enchanters, which he could only play one at a time anyway. so unless it's only purpose is to play in 2v2 or 3v3 etc, i dont see how to win with it

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Posted 29 April 2022 at 17:31

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Then I'd say morphling.
Sometimes beatdown is all it takes.
I'm old enough to have seen the era where morphing decks were the ultimate and only wincon.
Then dredge came along.

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Posted 29 April 2022 at 19:14

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hes only got one in the whole deck tho. seems like a really unreliable way to win, unless you want all your games to last 30 minutes

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Posted 29 April 2022 at 23:12

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That was the old way of doing things :)
The theory behind it is called the weissman principle, and the first example used was that of 1 mesa pegasus as the only kill card.

Then people invented stall.

A nasty trick is to have a deck that makes the opponent panic and think they can't win the first game, then your sideboard contains some extreme stalling cards making sure that if they conceded, they can't get a win during the rest of the game.
It's not exactly a friendly approach, but it works.

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Posted 29 April 2022 at 23:42

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