Vr

18 Decks, 64 Comments, 8 Reputation

All combos are fragile. This deck is $25 and just for fun. Obviously it won't do well against $300 decks with Scavenging Oozes and Deathrite Shamans...

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Posted 08 September 2013 at 23:11 in reply to #395332 on Standard: $25 Inf Mill Turn 4

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It's a lot more likely when you add in Divination and Forbidden Alchemy for card draw since I have 4 of each and 4 of each card in the combo.

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Posted 08 September 2013 at 02:04 in reply to #395332 on Standard: $25 Inf Mill Turn 4

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Well you only need 1 of him and you can use the combo and win next turn. Having 4 in the deck just increases the chances of getting him. I'd rather have multiple in my hand than 2 at the bottom of my deck.

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Posted 07 September 2013 at 23:51 in reply to #395288 on Standard: $25 Inf Mill Turn 4

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Drift is important in this deck because you can use it's transmute ability to search your library for Axebane, Freed from the Real, and Fyndhorn Elder.

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Posted 06 September 2013 at 21:42 in reply to #393029 on $13 INFINITE COMBO 4-Turn-Win

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Yeah, thanks for explaining to the others what I was doing while I wasn't able to get on and respond.

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Posted 05 September 2013 at 23:18 in reply to #394302 on Standard: $25 Inf Mill Turn 4

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Yeah. I added the 8 extra lands in the sideboard to help people so they know what I'm suggesting they add which is apparently bad. He was also trying arguing over whether or not you add land cards when saying the amount of cards in a combo.

He's offering criticism which is not constructive and being too strict when I'm trying to help others that may not know what shock lands are or may not want/have time to look them up. As you can see from my other decks I take a lot of advice from the comments and try to add in as much as I can. I'm always open for suggestions and improvement.

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Posted 05 September 2013 at 23:14 in reply to #394302 on Standard: $25 Inf Mill Turn 4

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Pretty much what HotPoloPlayer said. You need to stop being so nitpicky man, it's just a deck I made for fun.

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Posted 04 September 2013 at 23:41 in reply to #394302 on Standard: $25 Inf Mill Turn 4

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Not standard.

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Posted 04 September 2013 at 23:39 in reply to #394315 on Standard: $13 Inf-Combo 4-T-W

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Counterspell is only legal in Vintage and Legacy. If you want to counter anything you can use Cancel from the sideboard.

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Posted 04 September 2013 at 16:50 in reply to #394302 on Standard: $25 Inf Mill Turn 4

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As I said in the first comment splashing green is only for mana and you can either splash a different color or put more blue in. The cards in my combo are 3, 4, and 5 mana which can be troublesome to come by. Even if you get Elvish Mystic on turn 3 it isn't bad because you may not be getting enough lands.

As for Augur of Bolas I don't really like it considering only 1 card in the 4 card combo is an instant. I prefer Forbidden Alchemy because its another card draw and you aren't limited to instant or sorcery. If I were to splash another color it would be black for the creature kill cards and Diabolic Tutor.

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Posted 03 September 2013 at 22:15 in reply to #394104 on Standard: $25 Inf Mill Turn 4

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High cost cards? You need 5 lands (4 if you have Elvish Mystic) and minimum 2 islands with 15 islands in the deck. When talking about combos you never include land.

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Posted 03 September 2013 at 21:32 in reply to #393905 on Standard: $25 Inf Mill Turn 4

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It's a 3 card combo + Sage's Row Denizen or Talrand, Sky Summoner. Once you get either one its pretty much game over. My way of fetching cards is card draw.

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Posted 03 September 2013 at 01:35 in reply to #393905 on Standard: $25 Inf Mill Turn 4

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Alright, I just switched one of them. Elvish Mystic is my only green card so I don't want too many.

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Posted 03 September 2013 at 00:59 in reply to #393792 on Standard: $25 Inf Mill Turn 4

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Please read the deck description. I'm trying to keep it cheap.

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Posted 02 September 2013 at 19:26 in reply to #393792 on Standard: $25 Inf Mill Turn 4

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As an example you could splash black instead of green. It would slow down mana but could give you doom blade and diabolic tutor.

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Posted 02 September 2013 at 02:38 in reply to #393469 on Standard: $25 Inf Mill Turn 4

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Sadly Angelic Chorus isn't standard. If it was standard I wouldn't have to have any green.. oh well :(

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Posted 02 September 2013 at 01:53 in reply to #393540 on Standard: Army of Angels

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Oh wow. I must have had a brain fart when making this and thought it had summoning sickness.

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Posted 02 September 2013 at 01:51 in reply to #393535 on Standard: $25 Inf Mill Turn 4

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I splashed green to speed up the deck but you can remove it if you want to add in more control or whatever.

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Posted 01 September 2013 at 04:25 as a comment on Standard: $25 Inf Mill Turn 4

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I already have 10 zombies in the deck and I'm not looking to remove more control. Those changes just aren't what I was going for with this deck.

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Posted 31 August 2013 at 20:20 in reply to #393341 on Standard: $30 Inf Sacrifice

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Gnawing Zombie forces you to pay 2 mana to sac your creature when you can already do it for free with a vampire and give it +2/+2. The deck also already has the 1 damage when a creature dies from Diregraf Champion and if you use Blood Artist from the sideboard you also get the life.

It's not a bad card but doesn't really have a place in the deck in my opinion. Thanks for the suggestion.

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Posted 31 August 2013 at 17:07 in reply to #393341 on Standard: $30 Inf Sacrifice

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