whitey_mcfly

171 Decks, 536 Comments, 1 Reputation

nah. the creature sac is a little too much to ask. besides, I want to punish them for having them out.

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Posted 04 May 2010 at 09:49 in reply to #63618 on Anti-sliver

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add avizoa, glowing anemone, and esperzoa

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Posted 03 May 2010 at 10:00 as a comment on Gomazoa Tribe

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with Stigma Lasher's effect being what it is, you don't need 4 of them. pick some others instead, like Hostility or Incandescent Soulstoke

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Posted 03 May 2010 at 06:50 as a comment on The Anvil of Fury

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Add some eldrazi spawn creators and .agmaw. Magmaw doesn't have to tap, by the way,

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Posted 02 May 2010 at 23:31 as a comment on Random Card Deck Challenge

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throw in Splinter Twin. Mnemonic Wall and Splinter Twin make a nice combo.

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Posted 30 April 2010 at 19:33 as a comment on Defender Red/Blue

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so... you gonna playtest this guy?

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Posted 26 April 2010 at 21:44 in reply to #63177 on Vengevine Take 2

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another reason that I take canopy cover over the umbra is that I like the evasion and the immunity to spot removal. the umbra only requires 2 spot removal or to simply get pathed. with canopy there is immunity to being pathed and all spot removal, and any mass removal and vengevine will just come back anyways, so no worries there.

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Posted 26 April 2010 at 21:41 in reply to #63165 on Vengevine Take 2

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hey. something needs to give vengevine trample. But yeah I guess I should add some more dual lands

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Posted 26 April 2010 at 21:32 in reply to #63166 on Vengevine Take 2

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umbras cost way too much. and remember in an exalted deck I'll only really be attacking with one creature at a time. I don't see why I need sac lands where a basic land could just take its place. sure it adds specificity, but in a well balanced deck you don't need that.

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Posted 26 April 2010 at 20:34 in reply to #63161 on Vengevine Take 2

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it doesn't survive a path. the end. I'm sorry but that's the truth. and if they kill Vengevine, it will just come back. and eruption becomes playable VERY fast with the mana accelerators. an ideal hand can play it turn 3 and get out 3 4/4s, while waiting another turn could possibly yield to 5 of them.

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Posted 24 April 2010 at 22:41 in reply to #62743 on Deck Challenge- Venus Vengeance

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focus on one type of token, and go from there. This works especially well with Coat of Arms. I recommend soldiers for this because of Veteran Armorsmith and Veteran Swordsmith, as well as adding Elspeth. Make them all soldiers (that is the most usable token type) but keep emeria for the birds. they are nice flying chumps.

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Posted 24 April 2010 at 22:37 as a comment on t.2 tokens

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add skeleton shard for recursion (combo with thopter squadron as well

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Posted 24 April 2010 at 12:45 as a comment on Thopter

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It's not broken. It's good only if YOU BASE YOUR ENTIRE DECK AROUND IT. that's the only way that it's reliable.

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Posted 19 April 2010 at 10:02 as a comment on Ban Polymorph (Standard)

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switch heat ray with banefire or comet storm

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Posted 17 April 2010 at 09:32 as a comment on Whippin' Eldrazi Butt-with non-permenents!

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yeah. that's how you kill the eldrazi. I don't see any other all-purpose way. mostly it's the prevention of summoning eldrazi that makes this deck special

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Posted 16 April 2010 at 11:37 in reply to #61922 on Anti-eldrazi

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=55132

here we are. one anti-eldrazi deck.

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Posted 16 April 2010 at 10:14 in reply to #61918 on bane of titans (anti-eldrazi)

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hey the anti series was my idea. I'll make my own and show you what I made

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Posted 16 April 2010 at 09:42 as a comment on bane of titans (anti-eldrazi)

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there is also the benefit of hardcasting certain eldrazi (extra turn, draw 4 cards, destroy a permanent).
and besides, a good manaramp can be even faster than this. if only they brought back Mana Echoes for the spawns :)

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Posted 16 April 2010 at 00:00 as a comment on Polyeldrazi

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switch the brood wardens for coat of arms (I mean really: it buffs more creatures a greater amount and is easier to cast. sure you don't get the 4/4 body but the coat is well worth it)

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Posted 15 April 2010 at 23:56 as a comment on Rise of the Eldrazi Spawn

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where's the atlas? also, add eyes of ugin and eldrazi temples instead of deserted templesand one copy of the urza land set

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Posted 15 April 2010 at 14:09 as a comment on Eldrazi Tribal

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