whitey_mcfly

171 Decks, 536 Comments, 1 Reputation

nah I don't thing that's necessary just right now

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Posted 10 March 2010 at 19:15 in reply to #56070 on Deck Challenge- Walking Alone

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quest for the goblin lord. that buffs up goblins real nice

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Posted 10 March 2010 at 10:55 as a comment on Oh my little gobbys. plz comment

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thanks will do

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Posted 10 March 2010 at 10:35 in reply to #55950 on Anti-ally

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the counters are a trigger ability. therefore it goes on the stack. just as a ping ability will go on the stack BEFORE the counters.

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Posted 10 March 2010 at 10:35 in reply to #55935 on Anti-ally

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true but that only works on the 1-2 drop allies. any later and then you get into 2/2 and 3/3 allies and it stops working. but I'll put your idea into consideration

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Posted 09 March 2010 at 23:19 in reply to #55935 on Anti-ally

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you need pulsetrackers, lacerators, sanguine bonds, guul draz vamps, feast of blood, etc. you know what, just go to
http://gatherer.wizards.com/Pages/Search/Default.aspx?color=+@([B])&format=[%22Standard%22]

all of the black standard cards are there, including all of the neovamps, so check them all out.

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Posted 09 March 2010 at 23:17 as a comment on vamps my friends

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use the new green enchantments (beastmaster ascension, quest for renewal, etc.). also, giant growth and vines of vastwood are essential for a green deck

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Posted 09 March 2010 at 22:25 as a comment on BEAST MODE!!!(First Draft)

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add paradox haze for more chronozoas

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Posted 09 March 2010 at 19:55 as a comment on The Real Token deck.

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thanks I for got about that card

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Posted 09 March 2010 at 13:57 in reply to #55819 on Anti-vamp

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thing is that I have enough removal to last long enough to get out Iona. another "just in case" card.

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Posted 09 March 2010 at 13:57 in reply to #55816 on Anti-vamp

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looks pretty standard to me. if you want casual, dragon roost is a good card. if you want to keep it standard, add sarkhan vol

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Posted 09 March 2010 at 08:14 as a comment on Dragon Outcast(Causal,Help needed)

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yeah and make Asura of War your general!

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Posted 08 March 2010 at 20:17 in reply to #55691 on Big Bant Deck, opinions please

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the sphinx in my opinion provides little or no use. it's just not cost-effective. instead use sphinx summoner and Sphinx of the Steel Wind.

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Posted 08 March 2010 at 12:58 as a comment on Esper Control T2

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use the urza lands (power plant, mine, tower).

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Posted 08 March 2010 at 12:56 as a comment on Colorless artifact deck

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also, 24 lands is too much for discard. get rid of two of each basic land.

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Posted 08 March 2010 at 11:34 in reply to #55600 on Hand disrupt

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bloodchief ascension is another great card for this deck. I would take out earthquake because it's something that really doesn't fit in with the deck theme. try using more one drops like pulse tracker

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Posted 08 March 2010 at 11:32 as a comment on Hand disrupt

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hurracane, windstorm, elvish skysweeper

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Posted 06 March 2010 at 16:59 as a comment on Modern Elves

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comet storm is the better choice for this deck. it doesn't divide the damage. all of the X (-multikicker) is dealt to each target. you need less life gain for that to work. also BLACK LOTUS + BANEFIRE 1ST TURN KILL. only works on one player, but oh well. if you want more elves, go with devoted druid + quillspike + flourishing defenses. gives infinite elf tokens. you can also use elvish promenade.

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Posted 06 March 2010 at 16:54 as a comment on elves life

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nah this one's probably going to stay as is if I don't get nissa or something. I like the fact that Nath is reliant on the harbinger. It makes for some nice combos.plus I don't have any palaces, so no dice. I would like to add quillspike, devoted druid, and flourishing defenses if I ever get the quillspike. infinite elves.

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Posted 06 March 2010 at 15:55 in reply to #55340 on Elvish Coalition

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thanks. I had this idea a few years ago, but didn't have the right cards. this is what I want it to be

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Posted 06 March 2010 at 15:53 in reply to #55339 on Mill- You're Doing It Wrong

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