wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Karn might be a little too steep on the mana, lantern builds no longer have opals.
It might be doable with a return to whir of invention though, so what would have to go ?

Theres also a heavy increase in user accounts with double consonants in their names.
Some of them very old, so forgive me for thinking you might be a troll.

There is the odds that your occurrence reminded the trolls of their old accounts and that you kickstarted them by appearing, but I'll keep an eye out for the behaviour of double consonant accounts.

-4
Posted 31 January 2022 at 21:08 in reply to #646101 on Lantern Control

Permalink

Abiding grace is like an unbiased friendly lurrus that isn't into 3cc+ hatred :)

In a deck that provides so much life it also buys you the time to use that thinning effect.
Is alpine moon too widespread ?

-1
Posted 31 January 2022 at 20:53 in reply to #646100 on Foxfire

Permalink

Use [[']] it doesn't work on text with ' in it, and it only works in the comments, not in the article sections.

-1
Posted 31 January 2022 at 20:42 in reply to #292420 on Foxfire

Permalink

One of my oldest weaknesses were a love for single target removal.
Rebuffing me was a neat strategy then, which lead me on a path of using non targeting removal as well, which increased my match wins against bogles, infect and others.

I turned to a blend of [[tribute to hunger]] and [[devour flesh]]

-1
Posted 31 January 2022 at 16:57 in reply to #292420 on Foxfire

Permalink

Proclamation of rebirth has two sides to it.
If you only use the forecast ability you can play kami of false hope over and over.

Rebuff the wicked is a card that I always take a little personal at the tables, a few rogue players have put it in their decks just to tease me. Still works on me :)

-2
Posted 31 January 2022 at 15:10 in reply to #292420 on Foxfire

Permalink

I've just finished my "front" for the silhana fog build.

Search for the decktag: halfdeck front

You should be able to see both the lantern builds and the fog build.

-1
Posted 31 January 2022 at 15:02 in reply to #643586 on Lantern Control

Permalink

I think there's enough cards there to build a white version of the fog deck if it works out in green.
I particularly like dawn charm because it can counter something targeting you.

-2
Posted 31 January 2022 at 13:52 in reply to #643586 on Lantern Control

Permalink

I'll do that :)
The wider the collection is, the hardier the decks will be.

-2
Posted 31 January 2022 at 13:19 in reply to #643586 on Lantern Control

Permalink

Yeah, I was still in "common card" country when I searched.
I just searched for the phrase combat damage in green common cards.

-2
Posted 31 January 2022 at 10:32 in reply to #643586 on Lantern Control

Permalink

I'm testing the fog half, and fog has 7 spells costing 2 mana, four of which are really interesting.
I'm also testing out an old variant of thoughtpicker witch which can mill to a certain degree.

But I think modern could be beaten by a "fog-lantern"

The fog creatures are too kill-able, but I'm going to test if a few spore frogs can't make a difference.

-2
Posted 31 January 2022 at 08:51 in reply to #643586 on Lantern Control

Permalink

In my current experiments with commoncard "lantern" versus 2018 modern merfolk I've learned that it doesn't take much to establish control.

I have a core that consists of:
4 cards able to look at my top costing 1cc
(Depending on the deck color I use [[delver of secrets]], [[mudbutton clanger]] or [[thoughtpicker witch]])

2 cards able to look at my top costing 3cc
(Depending on deckcolor I use [[brutal deceiver]], [[cruel deceiver]] and [[callous deceiver]])

4 [[darksteel pendant]]

4 ghoulcaller's bell

I also use 2 [[lurking informant]] if the deck is black or blue.

I've experimented with aggro lantern before and can recommend both delver and informant if you want to try out that direction.

In any case, lurking informant is incredible at locking down merfolk early, and frankly, since I've got no ensnaring bridge I use removal instead.

I'm also investigating a variant with fog rather than removal as less fogs would be needed than it needs removal cards.

Glad to hear it worked out :)

-1
Posted 31 January 2022 at 07:37 in reply to #643586 on Lantern Control

Permalink

Ah, I get it.
Professor treefolk...

No wait...

I don't get it :(

-1
Posted 30 January 2022 at 23:37 as a comment on Bears with no abilities

Permalink

Don't forget that kamigawa, neon dynasty is just around the corner.

I'm actually a little hooked on the storyline, because we might get to know who vorinclex gave the nectar of the kaldheim gods.

Two mechanics I really love are back.

Channel and phyrexian mana.

Channel was one of the "cannot be countered" mechanics that I really thought were underrepresented, but now it's around again. I'm especially looking forward to boseiju's channel.

-2
Posted 29 January 2022 at 13:17 in reply to #646046 on Queen Vic

Permalink

I think that if the white parts are removed it could become jund.
Exchange siege rhino with bloodbraid, but keep it at 2 to keep the mana as intact as possible.

Lingering souls could become something else, something flashbacky like darkblast or Firebolt perhaps or some other graveyard based stuff. It would be best as something red. Maybe some red escape spell or kroxa if you can figure out the mana.

Among the 2018 decks there is an eldrazi bloodbraid jund design which might have some stuff to scavenge as well.

You wouldn't believe how many cool cards that are forgotten because of band wagon players.

I've been trying to tell people for years how field of ruin is to slow, and I'm thinking of collecting ghost quarters for the day that changes. Ironically I invested infield of ruin myself, and I really should go sell them to buy up the ghost quarters. Every time I see a mill deck and see it got 2nd place but lost to tron, I feel like yelling "morons" tron takes 3 turns to assemble, field of ruin takes 3 mana to use, so if tron starts, field of ruin is losing the race. 50/50 failure rate.

Ghostquarter stops tron your turn 1 if they start the game.

But I'm rambling...

Let me know when you've built it.

-2
Posted 29 January 2022 at 12:49 in reply to #646046 on Queen Vic

Permalink

I've posted the first flayer deck I could find in my test deck collection.
I might have a jund version too, but it will take me some time to remove all the soda cans in front of my "archive"
I drink far too many energy drinks, and it takes some time for me to bring the damn cans to the market, so they take up a lot of space in the cellar.

One vital detail you should know, if you suspect running into blood moon the deck was really vulnerable against it, but we are talking about a meta where simian spirit guide was legal.

This brew was contemporary with a time where kci was present, stoneblade was present and cheerios were present, so it should be able to deal with hammertime.

It was an insanely versatile meta back then, and it actually managed to break my pro friend, which might be another reason why I still use it. Few things can break a champion, but the sheer diversity of all 64 decks made him incapable of breaking through it.

If there's anything in the build that you are curious about I will probably be able to fill in some details about the meta.

-2
Posted 29 January 2022 at 11:43 in reply to #646046 on Queen Vic

Permalink

It's a few weeks ago that saffronolive from mtggoldfish tested out an older jund brew from 2015 based on siege rhino, he got decent results if you consider the fact that he rarely tests out the decks beforehand. He did it against the modern meta and what surprised him the most was how efficient manlands were, but if you compare the shift players made to field of ruin compared with ghost quarters, the manland hatred is actually pretty low these days.

I'll put up the list later today.

Here's the 2015 list that saffronolive used
https://www.mtgvault.com/wickeddarkman/decks/2015-junk-vs-2021/

-2
Posted 29 January 2022 at 00:38 in reply to #646046 on Queen Vic

Permalink

Jund builds with tarmogoyf have had seal of fire replace lightning bolt in the past, and if bloodbraid elf cascades it you get to "store" it.

Abrupt decay was usually chosen as an instant, and with so many lurrus brews it will have its uses.
It's also a forgotten gem.

Maelstrom pulse can be really devastating sometimes.

I can post my 2018 flayer junk test deck so you can see what a build looks like when it's built around grim flayer.

-2
Posted 28 January 2022 at 22:00 as a comment on Queen Vic

Permalink

On one side, it's definitely not a competitive deck, the formats it's legal in would crush it.

If this is some private kitchen brew, sure the "meta" might be a lot less punishing.

A small description, even one just saying "kitchen brew" would send a signal, that yeah, it's not a good deck, but I know it, so you don't have to say it.

-2
Posted 27 January 2022 at 20:53 in reply to #646031 on Azorius Birds

Permalink

People just forget the power cards :)
Reminding people of them might be a great business if you conserve info about what the cards were good with.

It's one reason why I advocate writing a deck description.

-2
Posted 27 January 2022 at 05:57 in reply to #646018 on Beetlejuice

Permalink

*Cheers the cher*
I think you need to search out the extremes.
You want cards in your graveyard, so you should search out the cards that put the most cards in it.
You want aggro things that exploit the graveyard, so you should seek those out.

It's not much of an advice because it's obvious, but sometimes people just overlook what's blatantly obvious because their minds are tied up with other stuff.

Grim flayer has fallen out of favor in both jund and junk builds, so you might want to get your hands on it.
The delirium is irrelevant on it. The key is that just like glowspore shaman it can manipulate your top cards.

-2
Posted 26 January 2022 at 23:59 in reply to #646018 on Beetlejuice

Permalink

521-540 of 4,570 items