wickeddarkman

112 Decks, 4,559 Comments, 801 Reputation

It's annoying :/

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Posted 01 February 2022 at 00:37 in reply to #292420 on Foxfire

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Yeah, like I wrote, the deck with karn got 79th place, and all other lantern brews went 5-0.
It was bad advice.

I've been hunting trolls in here for more than 2 years, and at a point where the trolls realized that I'm to stubborn to be influenced they turned on others.

Two things are suspicious about this youhoo guy, first his account name has two oo's side by side in the name, and theres been an influx in active accounts with, aa, ee and other doubles. If you use mtgvaults search engine on doubles like those you can see old troll user accounts that used them.
And he gave what seems like a bad advice.

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Posted 01 February 2022 at 00:35 in reply to #646101 on Lantern Control

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Nope, you can't display those, and it's an old bug that hasn't been fixed for what feels like a million years.

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Posted 01 February 2022 at 00:24 in reply to #292420 on Foxfire

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I could think of a bunch of cards.
Chalice of the void
Engineered explosives (good with academy ruins)
Relic of progenitus

Just to name a few.

But Karn was a lot better when mox opal was in the deck and whir of invention was more playable.

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Posted 01 February 2022 at 00:21 in reply to #646101 on Lantern Control

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Works now unless you meant a different mechanic.
It needs a little time to update.

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Posted 01 February 2022 at 00:12 in reply to #292420 on Foxfire

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I've looked at all 8 lantern decks featured on mtggoldfish, and the only build there with karn in it got a 79th place.
Everything else 5-0.

So your advice doesn't speak heavily in your favor, but there is the odd chance that you got this advice from someone trolling you...

Or your advice is from before 2021.

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Posted 31 January 2022 at 22:29 in reply to #646101 on Lantern Control

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Karn might be a little too steep on the mana, lantern builds no longer have opals.
It might be doable with a return to whir of invention though, so what would have to go ?

Theres also a heavy increase in user accounts with double consonants in their names.
Some of them very old, so forgive me for thinking you might be a troll.

There is the odds that your occurrence reminded the trolls of their old accounts and that you kickstarted them by appearing, but I'll keep an eye out for the behaviour of double consonant accounts.

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Posted 31 January 2022 at 21:08 in reply to #646101 on Lantern Control

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Abiding grace is like an unbiased friendly lurrus that isn't into 3cc+ hatred :)

In a deck that provides so much life it also buys you the time to use that thinning effect.
Is alpine moon too widespread ?

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Posted 31 January 2022 at 20:53 in reply to #646100 on Foxfire

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Use [[']] it doesn't work on text with ' in it, and it only works in the comments, not in the article sections.

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Posted 31 January 2022 at 20:42 in reply to #292420 on Foxfire

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One of my oldest weaknesses were a love for single target removal.
Rebuffing me was a neat strategy then, which lead me on a path of using non targeting removal as well, which increased my match wins against bogles, infect and others.

I turned to a blend of [[tribute to hunger]] and [[devour flesh]]

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Posted 31 January 2022 at 16:57 in reply to #292420 on Foxfire

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Proclamation of rebirth has two sides to it.
If you only use the forecast ability you can play kami of false hope over and over.

Rebuff the wicked is a card that I always take a little personal at the tables, a few rogue players have put it in their decks just to tease me. Still works on me :)

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Posted 31 January 2022 at 15:10 in reply to #292420 on Foxfire

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I've just finished my "front" for the silhana fog build.

Search for the decktag: halfdeck front

You should be able to see both the lantern builds and the fog build.

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Posted 31 January 2022 at 15:02 in reply to #643586 on Lantern Control

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I think there's enough cards there to build a white version of the fog deck if it works out in green.
I particularly like dawn charm because it can counter something targeting you.

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Posted 31 January 2022 at 13:52 in reply to #643586 on Lantern Control

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I'll do that :)
The wider the collection is, the hardier the decks will be.

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Posted 31 January 2022 at 13:19 in reply to #643586 on Lantern Control

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Yeah, I was still in "common card" country when I searched.
I just searched for the phrase combat damage in green common cards.

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Posted 31 January 2022 at 10:32 in reply to #643586 on Lantern Control

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I'm testing the fog half, and fog has 7 spells costing 2 mana, four of which are really interesting.
I'm also testing out an old variant of thoughtpicker witch which can mill to a certain degree.

But I think modern could be beaten by a "fog-lantern"

The fog creatures are too kill-able, but I'm going to test if a few spore frogs can't make a difference.

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Posted 31 January 2022 at 08:51 in reply to #643586 on Lantern Control

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In my current experiments with commoncard "lantern" versus 2018 modern merfolk I've learned that it doesn't take much to establish control.

I have a core that consists of:
4 cards able to look at my top costing 1cc
(Depending on the deck color I use [[delver of secrets]], [[mudbutton clanger]] or [[thoughtpicker witch]])

2 cards able to look at my top costing 3cc
(Depending on deckcolor I use [[brutal deceiver]], [[cruel deceiver]] and [[callous deceiver]])

4 [[darksteel pendant]]

4 ghoulcaller's bell

I also use 2 [[lurking informant]] if the deck is black or blue.

I've experimented with aggro lantern before and can recommend both delver and informant if you want to try out that direction.

In any case, lurking informant is incredible at locking down merfolk early, and frankly, since I've got no ensnaring bridge I use removal instead.

I'm also investigating a variant with fog rather than removal as less fogs would be needed than it needs removal cards.

Glad to hear it worked out :)

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Posted 31 January 2022 at 07:37 in reply to #643586 on Lantern Control

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Ah, I get it.
Professor treefolk...

No wait...

I don't get it :(

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Posted 30 January 2022 at 23:37 as a comment on Bears with no abilities

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Don't forget that kamigawa, neon dynasty is just around the corner.

I'm actually a little hooked on the storyline, because we might get to know who vorinclex gave the nectar of the kaldheim gods.

Two mechanics I really love are back.

Channel and phyrexian mana.

Channel was one of the "cannot be countered" mechanics that I really thought were underrepresented, but now it's around again. I'm especially looking forward to boseiju's channel.

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Posted 29 January 2022 at 13:17 in reply to #646046 on Queen Vic

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I think that if the white parts are removed it could become jund.
Exchange siege rhino with bloodbraid, but keep it at 2 to keep the mana as intact as possible.

Lingering souls could become something else, something flashbacky like darkblast or Firebolt perhaps or some other graveyard based stuff. It would be best as something red. Maybe some red escape spell or kroxa if you can figure out the mana.

Among the 2018 decks there is an eldrazi bloodbraid jund design which might have some stuff to scavenge as well.

You wouldn't believe how many cool cards that are forgotten because of band wagon players.

I've been trying to tell people for years how field of ruin is to slow, and I'm thinking of collecting ghost quarters for the day that changes. Ironically I invested infield of ruin myself, and I really should go sell them to buy up the ghost quarters. Every time I see a mill deck and see it got 2nd place but lost to tron, I feel like yelling "morons" tron takes 3 turns to assemble, field of ruin takes 3 mana to use, so if tron starts, field of ruin is losing the race. 50/50 failure rate.

Ghostquarter stops tron your turn 1 if they start the game.

But I'm rambling...

Let me know when you've built it.

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Posted 29 January 2022 at 12:49 in reply to #646046 on Queen Vic

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