I've been involved in the sunforger draw engine with fervent champion before, so here are two random crazy ideas you can use or discard.1: noxious revival It can do four things for you.A: it can secure the pieces of the draw engine.B: it can allow you to a really important spell again.C: it can disrupt an opponents graveyard combo.D: it can stall/fizzle combo for a turn by putting something on the top after an important scry.2: phyrexian metamorph:It can copy pieces of your draw engine, ensuring that it won't fall apart, or you can copy anything usefull that the opponent plays and use it against them.
Permalink
Everything is side boarding:)U unhappy about something :)
[[Stream of thought]] is a better card for killing with mill than grindclock as you don't have to tap it like grindclock.Stream of thought also let's you shuffle back your infinite combo pieces, so it serves as both a kill card and combo protection.
In some cases angrath's rampage will be better than terminate.Snapcaster mage is only good when you are capeable of reading the meta identifying when it's playable. Keep it at 1 if you have no clues. A good strategy is to replace it with some graveyard hate. When it's hated out by graveyard hatred it's usually an indication that YOU could use graveyard hatred too. Try keeping this in mind as a general rule. If graveyard decks dominate then snapcaster mage is less good and you'd be better of hating with your own stuff.
Lol, your auto correct modified gray into gary.So it says drain with gary :)
In one of my halfdeckshttps://www.mtgvault.com/wickeddarkman/decks/immokiln-strike-2/It got a number of first strikers in one of the halves.One of them is a 3/1 first strike soldier that can be played for 2 if you have the life[[Porcelain legionnaire]]
I even have a gameplan for selling pearled Unicorn for a bunch of dollars.Go to a my little pony convention, get one of the better cartoonists to either draw or autograph a bunch of them.Step two is getting a few of the "my little pony" from "the vault" to have inside a trade binder, and when people laugh at seeing them I would flash the pearled Unicorns and give a sales speech about one day when either magic or my little pony will be very hard to collect, and how you could invest in that future here and now.A have a friend who once got a parakeet which would gnaw on his magic cards and managed to chew holes in a few valuable cards.I gave him a long speech about how works of art can be sold even when damaged, because what people often buy is not really the art, but rather the stories surrounding that art.The thing here is that it happened years before alternate art cards became a market.If he'd hold on to it and used it in tournaments he could have gotten people to ask about it and start up the legend of the parakeet bitten cards.Create a story and you create value.
Meh, most of the time it's almost pointless to drop lists if it weren't because of a truly hard core of oldies who like this place.I've considered becoming a youtuber some day as I have so much material to share and so few viewers in here anyways.
Magic has long been known to be an independent economy.Basically there's no limits as to which way such a thing can move.Any historical economical move can be re-trialed within magic.I remember that it even had its own pyramid scheme phase at one time.Someone started to collect junk rares bought cheap from others.Then he just started selling big boxes full of them to people, with the idea that they could pick the rares they needed themselves and then sell the rest to someone else. Soon a lot of people were picking through these boxes, all selling the rest to others. At some point the quality of the boxes got so low that they became unsellable.I was at the end of such a chain myself at some point, but it turned out to be a good story in the end. I ended up with a bunch of valueless rares that many years after turned out to be suddenly usefull again. I earned more than I played for.Given time almost all magic cards gain value at some point.
Some of your upvotes are bound to be from viewer ship of your youtubing :)
For those trusty groups who really want to take a small risk together the idea can be expanded upon by buying more of the same cards than the group needs and start out renting cards for a small fee to people who the group knows well enough to track down if needed. Just before tournaments people could show up and pay more than the borrowed cards worth and upon returning the cards they get their money back - the small fee. The fee helps the group to grow an ever larger collection. Some placeholder cards could then be designed to hold the names of frequently borrowing costumers to keep track of where the cards are.I learned about such groups in the past, and at least 1 group gained enough money and cards to take the full step and become an actual game store with space enough to hold tournaments.
Shared collections are a rare thing today.It takes trust to get involved with it, and I have a friend who experienced that the keeper of the shared collection suddenly moved to another country with a super expensive shared collection. I guess I should put this one in my collection of theft tricks :DThat said, it's possible that lifelong friends or couples can make such a thing work.I'd love to hear how your group of sharers keep it up.How do you start sharing ?What is done if a member loses a deck (maybe it got stolen) ?How does your group deal with unequal input (some buy more cards)Have you planned out ahead how to split the collection if someone leaves the group ?What if two persons want to use a certain theme but theres only cards for one build with it ?Details matters :)
Got it.I'll use it in conjunction with some other players links.
I already link to others, but sometimes new players pop up and then I can drop them a link to a team of helpers.
They hate it :DThey spammed me seconds after I wrote it.It's their defense mechanism, screaming and yelling and stomping like children.I'm definitely posting an article about it and linking to it in my usual projects.I look forward to seeing your name as a tag, you post regularly, so I think you will receive a lot more likes in the future.I'm gonna stick to my old tag wdm which has become a serious trademark.
I'm currently exploiting that the thieves spam so much that they don't bother with tags.That means that the trolls might spam me (and others) away from the top of the "active decks" page, but I'm consistently present at the featured taglines.So, by now you've established a name for yourself and a viewer base(I've been watching it grow :D)If you make your first tag Dninja89 on all your decks you will be just as present at the tags on the "active decks" page.The cool thing here is that if the thieves change their strategy and start using tags again, they will face a bigger workload and will have less time to spam decks.It's a win/win setup for active users, and I'll advice the active community pillars to also use a personalized tag.If a troll adopts that strategy, you will sort of learn fast that the content of their personal tag is hot air and you simply look at other personal tags.It's so simple I can't believe I haven't thought of it a long time ago...
The conversation above was from august.Odds are he will miss the notifications.If you create a post with the tips you just gave, I'll copy paste a link to it within my own network of stuff.Just make it public and give me a heads up. I can't copy links on my phone if they aren't public.Someone liked it, probably one of the trolls because they are running out of comment to downvote.Since I'm at just -120 reputation I can soon start down voting, and I've kept a list of exactly who I'm going to retaliate at. And with their low reputation score trolls are easy to block from their many fake accounts...
Thanx :)I do like to think "out of the game"Everything that happens at games are part of an already established pattern of human behaviour, and I like to go behind the deeper mechanics of all of that.Once you understand the context that surrounds the game you can dive really deep into why the metagame is like it is.One thing I love to study in particular is how older context gets replaced by new. The meta changes because new cards are introduced to the game, but also because there is a limit to the attentionspan of the average player. In order to memorize new context, players have to forget the old context, and a tremendous amount of magic knowledge gets lost.The old cards loses their power, not because they are bad compared to the new, but because people focus more on the new context so they remember more new tricks than old tricks.This is why I'm running my own time capsule experiment.I keep old playpatterns alive in my mind to be able to one day attack the new meta with "teachings of the archaic" :)
Also the blank front is a bulk import bug.Add one more card to the sideboard and that card will be the front picture.You can then remove the card again and the picture stays
Commander is a format where consistency is hard to come by.I think cipher + unblockables might be a way to create some sort of consistency.I could also imagine it would be hard to keep track of all the effects, maybe someone somewhere has produced cipher tokens :)
561-580 of 4,558 items