wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

My "current legacy mill" was at a large tournament this weekend!
I ranked as number 29 out of 84 players.
At my usual gamingstore I rank as the 16th at having earned most points during the month.
I'm getting closer to my goals ;)

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Posted 25 March 2013 at 15:12 as a comment on U Mill

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During the weekend I placed 29 out of 86 players :D

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Posted 25 March 2013 at 14:55 as a comment on not your modern mill

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I like it!

Take a look at my page, especially the "current" decks.

This weekend I ranked number 29 out of 86 players in a legacy tournament!

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Posted 25 March 2013 at 14:46 as a comment on Dimir Mill (Modern)

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You should trace down a couple of "sewer nemesis" from some of the planeswalker series.

Also for mill competitive in modern or legacy, check out my page and look carefully at my "current" decks.

During the last weekend I ranked as number 29 at a tournament with 86 players, so mill CAN be competitive ;D

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Posted 25 March 2013 at 14:43 as a comment on Dimir Mill (Magic newbie)

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STYLEE19:
What!!! Noone considered to suggest "quest for ula's temple" ?
It clearly represents R'lyeh as it will allow CTULHU/leviathans to rise from the deep when the start are right!
Love the theme.

If you want to study the mill-aspect closer, go take a look at my page, and look at the "current" decks in there!

Shelldock isle could be another version of r'lyeh if you need consistancy.

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Posted 25 March 2013 at 14:36 as a comment on Cthulhu (Not Eldrazi)

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I like "no mercy" in your deck.

Howling mine must be removed, as it gives your opponent a lot of card advantage (They always get the draw first)

Try out mesmeric orb instead! I know a lot of people are scared that it will mill themselves, but it will take 7 turns for you to kill yourself by playing 4 mesmeric orbs while tapping out all your lands all the time, so it's really not that dangerous to your own deck unless you want to try out the painter-grindstone concept.

Speaking of which, the painter variant is combo, which means that you will be vulnerable to counterspells, while a pure mill version of a deck is less vulnerable to counterspells but is hurt more by beatdown. Try specialising at taking out control decks :D

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Posted 25 March 2013 at 14:17 as a comment on Dimir Mill Combo

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Don't go with the mind grind! I've done a lot of analysis on mind funeral, and the result is that it mills 14 cards on avreage against decks with 22 lands, which translates into 3.5 cards per land the mind funeral is based on.

That means that mind grind will move the following amounts of cards at the following costs:

3 mana = mills about 3.5 cards on an average.
4 mana = mills about 7 cards on an average.
5 mana = mills about 10.5 cards on an average.
6 mana = mills about 14 cards on an average.
7 mana = mills about 17.5 cards on an average.

You will be better of with archive trap which costs 3UU and mills 13, and may be played for free if your opponent searches his or her deck for any reason!

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Posted 25 March 2013 at 14:06 as a comment on Mill

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Also ask me about almost any milling-card and I'll tell you how much it mills on an average :)

I'd also like you to report how your deck achieves in either legacy or modern if you don't mind. I'm working at making my own mill worthy of top 8 places. I'm pretty close!

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Posted 22 March 2013 at 12:23 as a comment on not your modern mill

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No problem :)

I have a lot of creatureless builds, so click my name and look at the two decks with "Current" in their names,
that should give you some inspiration for sideboard options :)

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Posted 21 March 2013 at 14:57 as a comment on not your modern mill

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Replace mind sculpt with glimpse the unthinkable :)

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Posted 19 March 2013 at 16:34 as a comment on not your modern mill

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For the sideboard, pick 4 leyline of the void and 2 grafdigger's cage.
this should allow you to win game 2 and 3 against dredge, reanimate and zombardment,
which covers about 8-12 % of the metagame in total.

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Posted 19 March 2013 at 15:48 as a comment on Black Blue Mill

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Pretty cool deck :)

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Posted 28 February 2013 at 12:42 as a comment on Blasted Faeries!

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LANCEOFZOLONG:
Explain your meta and people will be given a good opportunity to tell you what to pluck out or insert!

I play both legacy and modern with a millingdeck (Click my name to see the difference in design) which means that my deck will have to be extremely fast.

Your deck seems to be on the slow side, so I guess it's just a fun-deck.

I can recommend adding noble benefactor if you play against someone with many creatures and few counterspells.
Play the noble, block with it, search for archive trap and laugh when they search as well!

I would get rid of traumatise and put in something like surgical extraction, which CAN be played without having swamps.

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Posted 28 February 2013 at 12:10 as a comment on Silence. I mill you.

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Shelldock isle:
Sadly this card is a pretty bad card for three major reasons.
1: It "steals" 3 mana, one by entering tapped, two by being activated, where an ordinary land would deliver 2 mana instead and not demand another land to tap it. When you are robbed of these three mana it turns out that you will be less able to cast mill-spells, and the direct result of that will be that shelldock island is slowing itself from being activated.
2: It's a non-basic, and frankly too many cards will destroy it before it ever takes effect. The very fact that it enters play tapped gives your opponent time enough to get it off the board in good time.
3: Putting a good milling card under it to exploit it's very purpose is actually a bad idea! It robs you of a good milling card, which you could have drawn instead of removing it from the deck with the isle. It's a very bad card indeed!

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Posted 26 February 2013 at 13:01 as a comment on Modern Mill

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Shelldock isle:
Sadly this card is a pretty bad card for three major reasons.
1: It "steals" 3 mana, one by entering tapped, two by being activated, where an ordinary land would deliver 2 mana instead and not demand another land to tap it. When you are robbed of these three mana it turns out that you will be less able to cast mill-spells, and the direct result of that will be that shelldock island is slowing itself from being activated.
2: It's a non-basic, and frankly too many cards will destroy it before it ever takes effect. The very fact that it enters play tapped gives your opponent time enough to get it off the board in good time.
3: Putting a good milling card under it to exploit it's very purpose is actually a bad idea! It robs you of a good milling card, which you could have drawn instead of removing it from the deck with the isle. It's a very bad card indeed!

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Posted 26 February 2013 at 13:00 as a comment on Dimir milling

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SOULKNIFE:
Well, I'm simic in nature and plays a dimir mill, so I guess it depends on how much codehunter want's to ruin his own day then :)

I play in legacy with my own mill, (Click my name to see my mill in legacy and modern) so being competitive is everything for me.

Flooding scores 0.something milled card against legacy-decks with 18 lands. Worst score.

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Posted 21 February 2013 at 17:28 as a comment on Dimir Dementia

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I know a lot about mill, and have build up an archive on almost all cards.

Yet I never knew sewer nemesis existed!?

You should update this deck, since there is a new 1B creature card in gatecrash that also grows from cards in opponents graveyard.

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Posted 20 February 2013 at 12:28 as a comment on B/U Mill (Legacy)

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In your deck tags:

It's spelled "sorcery"

;)

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Posted 18 February 2013 at 17:08 as a comment on 445405

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If you want to win with this in legacy, you need something against force of will, daze, thoughtseize and inquisition of kozilek.

Adding 4 surgical extration to the sideboard might help you get closer!

On what turn do you kill on an average?

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Posted 18 February 2013 at 17:05 as a comment on Scour your Thoughts

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add to the list:

4 manamorphose
4 street wraith
4 gitaxian probe
1 edge of autumn

Now you just need 7 cards more in that deck

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Posted 18 February 2013 at 16:49 as a comment on The Fastest Warrior deck evah

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