wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Do you think leyline of singularity could be usefull in this?

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Posted 08 April 2013 at 13:07 as a comment on Dimir Grinding

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Slow down creature decks with leyline of singularity. It also locks down a lot of decktypes.

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Posted 08 April 2013 at 13:02 as a comment on License 2 Mill

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HAH! GOT IT!

I caught a lucky insight last weekend when searching after a new sideboard card for my modern mill.

leyline of singularity:
The leyline will be valuable in legacy as well, because it seriously slows down creaturedecks, and that is something I have been searching for in a long time, and it's not likely to be countered :)

In modern it allmost cripples token-decks, give egg-decks a hell when they play second sunrise, and elfcombo will also suffer a lot.

And since you requested something to protect you from creatures, this should be a card for you!

Unless your permanents interfere too much ?

Perhaps lose the zendicons? Keep the crabs, since they get killed so often it doesn't matter if you have to keep most of them in your hand for a while :)

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Posted 08 April 2013 at 11:04 as a comment on Mill

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You are in luck, COLBS35

I have recently "discovered" leyline of singularity while searching for 3 sideboard cards for my modern mill.

The leyline will be valuable in legacy as well, because it seriously slows down creaturedecks, and that is something I have been searching for in a long time, and it's not likely to be countered :)

In modern it allmost cripples token-decks, give egg-decks a hell when they play second sunrise, and elfcombo will also suffer a lot.

Maybe you can use it too?

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Posted 08 April 2013 at 10:58 as a comment on Dimir Mill (Modern)

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Here might be another great addition, though a difficult one.

If you have read charless stross and some of his storyies about the "laundry" you will know that some of their flashwords will be "singularity", and as azatoth (and others) is able to create stuff like that you might want to consider:

LEYLINE OF SINGULARITY:
It slows ordinary beatdown down a lot, kills any tokenbased decks like splintertwin, and may prevent empty the warrens from eating you. It cripples anything that needs 2 of the same permanent in play to win, and it's generally awesome.

It will be difficult to insert into your deck, but you might want to consider it, because it seriously cripple a lot of decks out there

:)

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Posted 08 April 2013 at 10:55 as a comment on Cthulhu (Not Eldrazi)

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Good news RAVENKLATH:

I have recently "discovered" leyline of singularity while searching for 3 sideboard cards for my modern mill.

The leyline will be valuable in legacy as well, because it seriously slows down creaturedecks, and that is something I have been searching for in a long time, and it's not likely to be countered :)

In modern it allmost cripples token-decks, give egg-decks a hell when they play second sunrise, and elfcombo will also suffer a lot.

Depending on the meta you can switch between singularity and sanctuary, maybe have one set in sideboard and the other in main?

U like?

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Posted 08 April 2013 at 10:46 as a comment on Mill Control

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I have recently "discovered" leyline of singularity while searching for 3 sideboard cards for my modern mill.

The leyline will be valuable in legacy as well, because it seriously slows down creaturedecks, and that is something I have been searching for in a long time, and it's not likely to be countered :)

In modern it allmost cripples token-decks, give egg-decks a hell when they play second sunrise, and elfcombo will also suffer a lot.

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Posted 08 April 2013 at 10:45 as a comment on Silence. I mill you.

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Heh! Have thought of using it against stuff like charbelcher. (Look ma, no deck!)

I have recently "discovered" leyline of singularity while searching for 3 sideboard cards for my modern mill.

The leyline will be valuable in legacy as well, because it seriously slows down creaturedecks, and that is something I have been searching for in a long time, and it's not likely to be countered :)

In modern it allmost cripples token-decks, give egg-decks a hell when they play second sunrise, and elfcombo will also suffer a lot.

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Posted 08 April 2013 at 10:42 as a comment on Dimir milling

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Yeah, the one thing I hate the most is when someone takes a modern aggro to a legacy-event and I meet them. They tend to beat me one turn faster than the legacyaggro, so The most vital thing for me is to win game 1, to avoid all the rogue creature decks out there. Whenever that fails I generally have to fight that kind of decks until the loserbrackets :(

I'm working on splitting my sideboard into:
5 cards versus combo, 5 cards versus reanimate, and 5 versus creatures.

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Posted 04 April 2013 at 12:42 as a comment on Dimir milling

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Well, "dragon's maze" might have that 1 mill-card that will make my mill really competetive.

If they make a mill-card that both removes emrakul and mills 6 cards Ill buy it even for tons of money :D

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Posted 04 April 2013 at 12:35 as a comment on Scour your Thoughts

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KAIRU:

If you really really want the protection, the most "casual" pick will be ensnaring bridge, though it has some disadvantages.

Otherwise click on my name/handle, then research the two decks with CURRENT in their names, see the how to play and that stuff.

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Posted 04 April 2013 at 12:17 as a comment on Mill

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COLBS35:

Legacy is very competitive, and about 66% of the meta has counterspells, making it very hard to play both removal and mill at the same time. Since if you do, they will just counter your most heavy mill-cards, and then you are left with removal, which won't win you the game. That's why I favor a "pure-mill" approach! (Which means I have 4-5 turns to mill away aggro!)

Mesmeric orb is a very good card, and there are very few decks that it is useless against, but I favor it for two other reasons, being
dreamtwist and darkblast!

Lategame my designs tend to run out of steam, and I suddenly have no cards to play. Dream twist buy's me some extra attempts, especially if I have mesmeric orb in play. If I get the orb, I constantly tap out during an opponents end, to get as many dream twists in the grave as possible. I have won several games just by getting 1-2 twists in the grave this way.

Darkblast is one of the only removalspells I would dare play against a deck with counterspells. It's dredge ability allows me to play it during my upkeep, then i can dredge it into my hand and recast it, effectively allowing me to make a critter -2/-2. And most importantly, when it dredges there is a slight chance for me to dredge dreamtwist into the grave as well.

This "flashback" setup works so well that I'm considering to add "increasing confusion" a lot!

Also think about my ranking! A 29'th place doesn't say much on it's own, unless you think in reverse. It means that 59 decks had a worser day than a milling deck had ;) And how many of these decks were actually know, archetypes with a lot of powerfull cards and thoughts put into them? A lot has to be the answer. Maybe about 1 third of them have been rogue or kiddie-decks, which still means that 40 classical decks fared worse than my mill...

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Posted 26 March 2013 at 12:51 as a comment on Dimir Mill (Modern)

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Just be aware that shelldock isle is an alluring card, which demands slower opponents!

Here's what I usually write about it:

Shelldock isle:
Sadly this card is a pretty bad card for three major reasons.
1: It "steals" 3 mana, one by entering tapped, two by being activated, where an ordinary land would deliver 2 mana instead and not demand another land to tap it. When you are robbed of these three mana it turns out that you will be less able to cast mill-spells, and the direct result of that will be that shelldock island is slowing itself from being activated.

2: It's a non-basic, and frankly too many cards will destroy it before it ever takes effect. The very fact that it enters play tapped gives your opponent time enough to get it off the board in good time.

3: Putting a good milling card under it to exploit it's very purpose is actually a bad idea! It robs you of a good milling card, which you could have drawn instead of removing it from the deck with the isle. It's a very bad card indeed!

Your theme will not be affected by "reasons to avoid it" number 3, so I guess it wont affect you too much!

Take a look at my page, where I cover modern and legacy-mill extensively with my two "current" designs!

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Posted 26 March 2013 at 12:28 as a comment on Cthulhu (Not Eldrazi)

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JARWONDERS is right, since all formats except perhaps pre-releases? have a permanent 4 off each limit, which has been around for almost 13-14 years :)

I like this deck, and I was wondering if you could fit "grinding station" in there as well, which will complement the millingaspect ;)

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Posted 26 March 2013 at 12:20 as a comment on Artifact Flash-Flood

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Hail there, KINGHOLLDDER!

The best way to prevent running out of cards lategame, is to play with dreamtwist, and possibly increased confusion.

I play mesmeric orb, then tap out every turn to get them into my graveyard, which works very well. No matter how many orbs you manage to play and how many lands you manage to tap you will not die from selfmill before your turn 7, and only if you have 3-4 orbs in play. 1 orb makes it turn 10, 2 orbs makes it turn 9.

Take a look at my page, where I'm trying to build both a legacy and a modern mill-deck. Both of them have "Current" in their names :)

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Posted 26 March 2013 at 12:12 as a comment on Mono Blue fast mill

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Impressive build you got there RAVENKLATH.

I especially like the fact that you play 25 lands, as that is the "perfect" number of lands to play in order to hardcast archive trap without drawing TOO much lands. I myself cut 1 down in order to play a 4-off each build, which does occasionally stop me from casting the trap at turn 5.

I'm a lot into the numbers of how much each card can mill, so I can tell you that mind funeral mills an average of 11.2 against someone with 22 lands.

I have considered making my own deck 3-colored for a long time, but I design things very slowly, so it would be nice to exchange info.

Go take a look at my page, especially at the deck named "Current modern mill"

I'd like to exchange "warstories" so we can compare what works and what does not work.

My build is tuned to have good chances against tron, especially after sideboarding, and I'm 1turn/spell from actually beating merfolk!

My main strategy has been to use so much mill that it cannot be countered, and mill fast enough that beatdown loses before it kills.

I'm pretty close to that goal.

Last modern tournament I played I simply ripped an aura deck appart, and in general I win half of the matches I play in.

I have originally played with leyline of the void in mainboard, but found that it's not a good choice in modern, so I substituted it with 4 suffer the past, as they can rip either tron or eggs appart with a wellplaced move, also they may save you against lingering souls if you have milled too fast and they have the mana to flashback the souls, or it may help you a little against burnlike decks which seems to be one of your weaknesses :)

I can also suggest mesmeric orb against deathandtaxes and merfolks. Mesmeric orb is better than most millers think it is, and contrary to the main beliefs it DOES NOT kill you if you play it. I've made tests with it, and it takes between 7-10 turns for you to die depending on the number of orbs you play, and assuming that you draw a land and tap all out EACH turn.

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Posted 26 March 2013 at 11:56 as a comment on Mill Control

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AFLUXNIONS:
The trick is to mill fast enough for them not to beat you to death.

Mill can kill at turn 3 without a combo.

My own designs are getting closer to winning:

My "current legacy mill" was at a large tournament this weekend!
I ranked as number 29 out of 84 players.
At my usual gamingstore I rank as the 16th at having earned most points during the month.
I'm getting closer to my goals ;)

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Posted 25 March 2013 at 15:34 as a comment on Silence. I mill you.

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Not a bad idea!

How is your deck working out so far?

I have had some succes with my own.

My "current legacy mill" was at a large tournament this weekend!
I ranked as number 29 out of 84 players.
At my usual gamingstore I rank as the 16th at having earned most points during the month.
I'm getting closer to my goals ;)

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Posted 25 March 2013 at 15:31 as a comment on Dimir milling

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Perhaps try to get 4 flusterstorm. They are exceptional against storm.

My "current legacy mill" was at a large tournament this weekend!
I ranked as number 29 out of 84 players.
At my usual gamingstore I rank as the 16th at having earned most points during the month.
I'm getting closer to my goals ;)

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Posted 25 March 2013 at 15:27 as a comment on Scour your Thoughts

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My "current legacy mill" was at a large tournament this weekend!
I ranked as number 29 out of 84 players.
At my usual gamingstore I rank as the 16th at having earned most points during the month.
I'm getting closer to my goals ;)

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Posted 25 March 2013 at 15:13 as a comment on Esper control/mill

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