wickeddarkman

27 Decks, 4,586 Comments, 786 Reputation

Well, that's nice and all, but you forgot to click the public button, because access was denied to me when I looked at it, either that, or I said something bad :D

0
Posted 06 June 2013 at 09:25 in reply to #361673 on Midrange Mill

Permalink

Oh, I'm not that good with MUD, but I can tell you that in legacy, they always just stick to 1 academy ruins in main and none in the sideboard. 1 in total. I have seen a more myrbased deck, but it was a tezzeret-deck at heart. But you could study some legacy tezzeret and mud decks and try to make a hybrid with these two and the parts of your own deck.

-1
Posted 30 May 2013 at 10:27 in reply to #357296 on Burn

Permalink

If you have problems with counterspells, leyline of sanctity and evil white pro-red creatures, you should consider having a look at my elemental-burn deck:

0
Posted 27 May 2013 at 16:40 as a comment on Mono Red Burn

Permalink

If you have problems with counterspells, leyline of sanctity and evil white pro-red creatures, you should consider having a look at my elemental-burn deck:

0
Posted 27 May 2013 at 16:38 as a comment on Red Deck Wins

Permalink

Use more elementals and put cavern of souls and/or vexing shusher into the deck against counterspells. I use sulfur elemental, sudden shock and volcanic outfall for the same reason.

I also fear leyline of sanctity, so I play flamebreak and slagstorm against that concept. Constantly sweeping the board will also make unearthers work very well, so consider hell's thunder as well.

-1
Posted 27 May 2013 at 16:27 as a comment on Modern RDW

Permalink

There's enough elementals in this deck to try out cavern of souls!

-1
Posted 27 May 2013 at 16:22 as a comment on R/G Modern Aggro

Permalink

hell's thunder, sulfur elemental, and cavern of souls/vexing shusher if they ain't too expensive!

-1
Posted 27 May 2013 at 16:20 as a comment on Red Deck Wins (Budget)

Permalink

Try the same deck with cavern of souls and sulfur elemental

-2
Posted 27 May 2013 at 16:14 as a comment on RG elemental Deck

Permalink

Two major threats against modern-burn are:

1: conterspells. I use vexing shusher, spark elemental, hellspark elemental, hell's thunder, sulfur elemental, cavern of souls, sudden shock and volcanic fallout.

2: They board in leyline of sanctity. I use volcanic fallout, flamebreak, and slagstorm. (Most of it in mainboard)

-1
Posted 27 May 2013 at 16:02 as a comment on Burn

Permalink

Hey there MUKTOL,
I'm trying to build an elemental burndeck in modern.

Consider cavern of souls and vexing shusher to protect your elementals.

In modern there are three major hinderings against burn: (Notice that I play 22 lands to support my 3cc's)

1 counterspells, against which I use, cavern of souls, vexing shusher, sudden shock, sulfur elemental and volcanic fallout. In sb I consider combust against U/W angel-decks. Also I run hellspark elemental and hell's thunder.

2 pro red critters, where sulfur elemental is a nice solution.

3 they board in leyline of sanctity, and I use volcanic fallout, slagstorm, flamebreak, and other non-targeting spells.

Overall the last thing a deck like this needs, is something to take care of enchantments against creatures, which might be solved by more burn and less critters or some enchanmentremoval of some sort!

1
Posted 27 May 2013 at 15:53 as a comment on MonoR: Burn

Permalink

Taking a break with legacy-mill!

sneakshow, omnishow, dreamshow, reanimate, tin-fins, hivemind, elfcombo and even an enchantress deck with emrakul in it is just over the top for me, so I'm shutting it down intil the meta gets rid of emrakul.

-1
Posted 13 May 2013 at 10:29 in reply to #341881 on Counter 'n' Miller

Permalink

MURSH hit's the nail pretty hard. You need stuff that costs less and removes other stuff fast.
smallpox, Thoughtseize, innocent blood are also on most pox-lists.

If you want "mill" to take their library away, you can use mesmeric orb, though it will be less efficient if you destroy their lands since they will sac the tapped ones first. If you use the orb keep your creature movement at a minimum, only attacking with exactly the neccessary number of creatures to emty their hand each turn. Preferrably this will be 1 attacking creature only...

-1
Posted 06 May 2013 at 09:51 in reply to #347213 on Black Mill

Permalink

PESTHOS:
The idea is for you to mill them at your turn 1 for the off chance that you have surgical in hand and you milled something of value. Brainfreeze isn't playable at turn 1, but it does work wonders with surgical's free-cost. I think brainfreeze is a meta-call, since it's not all decks it works well against.

0
Posted 30 April 2013 at 14:57 in reply to #345893 on Lib. Fitness!results in3turns!

Permalink

Add both surgical extraction and extirpate to the sideboard.

For mainboard maybe you can get sewer nemesis if it's legal in modern?

-1
Posted 29 April 2013 at 11:39 as a comment on Gone in a Glimpse (modern)

Permalink

Some suggestions:
Leyline of the void (It doesn't hit your own graveyard)
surgical extraction/extirpate-target their lands to boost mind funeral

-1
Posted 29 April 2013 at 11:35 as a comment on Mill...Brains

Permalink

PESTHOS:
I've learned the way's of legacy the hard way, so I know that controldecks with their counterspells, and reanimate and sneakshow is harder to fight than most other decks.

I fight control by having 12 opening mills, 4 tome scour, 4 dream twist and 4 shriekhorn. Their function is to mill something important away, that can then be removed with surgical extraction(extirpate).

In the case of your deck, I would suggest using 7 openers (Which is the minimum) and 4 surgical extractions as a way to rid your opponent of their belowed force of wills.

I'd suggest something along the lines of +4 surgical extraction, +3 memory sluice and -4 hedron crab and -3 glimpse the unthinkable.

Using leyline of the void against reanimate isn't enough, as they have at least 5 ways to remove that after sideboarding, so adding surgical extraction might be the main thing to stress.

0
Posted 29 April 2013 at 11:31 as a comment on Lib. Fitness!results in3turns!

Permalink

DR BADASS:
Well, to ensure that 4 archive traps will always be usefull just use 4 maralen and 4 noble benefactor!

Noble benefactor is sort of a 1 hit maralen :)

-1
Posted 29 April 2013 at 10:58 in reply to #345776 on Maralen Mills

Permalink

Make it darker...

-1
Posted 29 April 2013 at 10:55 as a comment on (R)eally (W)icked

Permalink

I legacy og modern er møl meget meget sjældent. Der er måske et par stykker der spiller det som casual og kalder det modern og legacy, men jeg tror jeg er den eneste i DK der virkelig prøver at lave et professionelt møl.

Det er et langvarigt projekt og hindres af at så mange spiller med emrakul i decks for tiden (sneakshow og reanimate/tinfins) men ellers er jeg ved at have et pænt stabilt deck som med lidt held kan vinde op til 9 points på en god dag, og jeg håber at det nye kort "breaking//entering" fra dragons maze kan gøre at det krydser over linien og vinder mere end 9 points, hvilket vil få det til at ryge i top 8.

Og hvem ved, verdensmetaet ser ud til at være faldet fra hinanden hvis man skulle bruge strasbourg som måler med dens 1365 spillere. 12 forskellige decks i en top 16 er tegn på at der ikke er noget fast vinder-deck for tiden :)

-1
Posted 29 April 2013 at 10:45 in reply to #341881 on Counter 'n' Miller

Permalink

SOULOFMIRRODIN:
It depends on how often a player draws "doubless" and how long the game takes. If the game last for a long while, you will get annoying draws, however, many players I've played against have played different creatures a lot, and frankly it's hard to tell how much of their hand is stranded or not... I've asked some, and a few told me it was annoying to them, but only a few are really slowed down by it.

-1
Posted 22 April 2013 at 09:37 as a comment on Mill Them To Death

Permalink

4,441-4,460 of 4,570 items