PESTHOS: The idea is for you to mill them at your turn 1 for the off chance that you have surgical in hand and you milled something of value. Brainfreeze isn't playable at turn 1, but it does work wonders with surgical's free-cost. I think brainfreeze is a meta-call, since it's not all decks it works well against.
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Add both surgical extraction and extirpate to the sideboard. For mainboard maybe you can get sewer nemesis if it's legal in modern?
Some suggestions: Leyline of the void (It doesn't hit your own graveyard) surgical extraction/extirpate-target their lands to boost mind funeral
PESTHOS: I've learned the way's of legacy the hard way, so I know that controldecks with their counterspells, and reanimate and sneakshow is harder to fight than most other decks. I fight control by having 12 opening mills, 4 tome scour, 4 dream twist and 4 shriekhorn. Their function is to mill something important away, that can then be removed with surgical extraction(extirpate). In the case of your deck, I would suggest using 7 openers (Which is the minimum) and 4 surgical extractions as a way to rid your opponent of their belowed force of wills. I'd suggest something along the lines of +4 surgical extraction, +3 memory sluice and -4 hedron crab and -3 glimpse the unthinkable. Using leyline of the void against reanimate isn't enough, as they have at least 5 ways to remove that after sideboarding, so adding surgical extraction might be the main thing to stress.
DR BADASS: Well, to ensure that 4 archive traps will always be usefull just use 4 maralen and 4 noble benefactor! Noble benefactor is sort of a 1 hit maralen :)
Make it darker...
I legacy og modern er møl meget meget sjældent. Der er måske et par stykker der spiller det som casual og kalder det modern og legacy, men jeg tror jeg er den eneste i DK der virkelig prøver at lave et professionelt møl. Det er et langvarigt projekt og hindres af at så mange spiller med emrakul i decks for tiden (sneakshow og reanimate/tinfins) men ellers er jeg ved at have et pænt stabilt deck som med lidt held kan vinde op til 9 points på en god dag, og jeg håber at det nye kort "breaking//entering" fra dragons maze kan gøre at det krydser over linien og vinder mere end 9 points, hvilket vil få det til at ryge i top 8. Og hvem ved, verdensmetaet ser ud til at være faldet fra hinanden hvis man skulle bruge strasbourg som måler med dens 1365 spillere. 12 forskellige decks i en top 16 er tegn på at der ikke er noget fast vinder-deck for tiden :)
SOULOFMIRRODIN: It depends on how often a player draws "doubless" and how long the game takes. If the game last for a long while, you will get annoying draws, however, many players I've played against have played different creatures a lot, and frankly it's hard to tell how much of their hand is stranded or not... I've asked some, and a few told me it was annoying to them, but only a few are really slowed down by it.
SOULOFMIRRODIN: Splashing red for the "entering" part?
SOULOFMIRRODIN: Yeah, design 10 needs more mill, but I had geared the lands toward more black in order to use darkblast/damnation a little more, so I guessed that I might needed the U/B ability of memory sluice to be able to cast turn 1 mill more reliably. That design got runned over. Conclusion is that the leyline is not good in legacy...
Since I'm not sure I understood the idea fully, I added some suggestions. Unless it's just a prototype to be feed ideas, you will need to explain how to play it :) I've written two paths to follow!
2hp10: Just played a game with someone regular in modern, and I asked him if he would have sideboarded artifact hatred against me if we had used sideboard, and he answered yes, so I told him about my plan, and he was actually surprised, since his main hate-card is mesmeric orb!
SVAMPESOVS: (Are you Danish? I am! Your "name" is Danish in nature) If you take mesmeric orb to the extremes, say you play a land each turn, you have 4 mesmeric orbs that you play as fast as possible AND you tap out every single turn, that will kill you at exactly your turn 7. If you can't win before turn 7 you are usually dead anyways. In more than 50 games I think I have had to slow down perhaps 2 times, so mesmeric orb isn't that much of a threat to your own deck, and your mill will punish your opponent even faster. Also, mesmeric orb works wonders with dream twist, which is part of my primary deck. If you prefer having many creatures you may consider to play stuff like bloodghast with the orb! Use mesmeric orb to get flashback cards online, like darkblast or increasing confusion. Sorry about mindgrind, I meant sanity grind!
It's a rarity to see twincast in mill! What happens when they release "breaking" (UB mill 8) ? Will you cut down on twincast to put these in, or would you pick something else? I've always had an eye on brainstorm/ponder to use with mill as it runs out of steam fast. How well does ponder perform in your designs? Karakas/singularity in mainboard is part of my weaponry against sneakshow, as well as parts of my general sideboard (3 flusterstorm, 3 damnation, 3 extirpate, 3 darkblast, 3 leyline of the void) You can click on our names to see what decks we have. My designs are legacy and modern playable but fokus on less creatures.
Welcome to the wonderfull era of mill! Mill is being played in standard, and by some individuals also in modern and legacy. A small select group of millers are watching out for new blood and mill-concepts in mtgvault, and you have the dubious honor of being stalked by me, wickeddarkman. I'll suggest that you get rid of curse of the bloody tome and either replace it with mind sculpt (1U mills 7) or mesmeric orb (Mills between 5-6 or 11-14 depending on opponents decktype). Another alternative would be mind grind, but then you would have to rid yourself of the shriekhorns (Use vision charms) and you must chose mind sculpt above mesmeric orb. For your sideboard consideration try out surgical extraction for use against reanimate or emrakul. I think that should cover the basics. I have been building a lot of different millingdesigns for legacy and modern, so you might consider taking a look at my decks to see how I troubleshoot! Welcome to the grinding station!
If they have a lot of creatures in play, and then draw the singularity, then it's a matter of what happens next. If they continue winning then they do nothing with it, and if their opponent turns the table they can play the leyline. I've thought it over some more, and now have two destinct reasons for when singularity is good in a creaturedeck. 1: You play it from your opening hand if you have the creatures with most power/toughness. 2: You play it from your openinghand if you have MORE creatures than your opponent. (Example, your opponent plays with 4 tarmogoyf, 4 delver of secrets and nimble mongoose, you play vial-goblins.) Whenever these two situations fail, you have two options. 1: Use the leyline as sweep. 2: Break a played leyline with another.
SOULOFMIRRODIN: "Hunted" creatures are nice with torpor orb, and in some cases the leyline too. Torpor orb also stops a few decks in modern so having both these might be an idea. Leyline of singularity constantly surpises me, since we've been talking so much about it. Remember the singularity is better than void against dredge? Turns out it had another improvement over void! You can use surgical extraction alongside it. Which was not possible with the void. I'm curently trying to restructure my whole conceptuality on the uses of singularity versus the void. Karakas/singularity has been my first ever successfull response to sneakshow, and I'm trying to bring reanimate in under the same scope (Originally I use 4 void and 1 grafdigger's cage) by using surgical and extirpate to a higher degree.
SOULOFMIRRODIN: I'll take that as a challenge ;D So let's find a creatureheavy deck with blue in it, that you think is not good to play the leyline in! Hell, I'll even put it in a goblindeck if I get to design it :) Then I'll play it for a while and comment on how the leyline performs. After all there's a reason why I claim it stalls beatdown a little, which is that, the more creatures there are in a deck, the more you can actually play without being affected by the leyline. So a deck with say 16 lands, 4 leylines and 10X4 cheap goblincards will have an easier time to play goblins than a deck with 4 tarmogoyf 4 delver of secrets and 4 nimble mongoose would have it. Leyline punishes the decks with the least creatures in it the most. So, it's natural to me that a deck with many creatures will have use of the leyline :)
SOULOFMIRRODIN: Working on it :)
Good question, probably something quite weird, since I'm used to place certain restrictions on my decks, mainly in the mana-department. I once had a simulation running to find the perfect manacurves (Turned out, stuff is less curvey than the concept promotes it to be) It worked through evolution and used basic lands and creatures costing 1-4 mana with the same power as their cost. It produced manasolutions for me that I have used for over 3 years. Almost all of my builds follow these. But I'm a man with so many projects that I simply have to stand down on this challenge. I got legacy and modern to beat with mill, which is project enough for me. And on the sideline I'm working on finding the perfect mutationrate for decktypes :)
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