XEELT

8 Decks, 78 Comments, 6 Reputation

other than your milling spells your mills are generally slow, keening stone is a good artifact miller, as ive learned traumatize isnt good. take out traumatize for glimpse the unthinkable. http://www.mtgvault.com/ViewDeck.aspx?DeckID=168924 thats my UB mill. your def isnt that great but heh. then also painters servant+Grindstone=all cards of a deck milled.

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Posted 17 May 2011 at 23:29 as a comment on Mill deck revised

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use over run maybe? and also just saying you could use some better creatures.

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Posted 17 May 2011 at 23:04 as a comment on Infinite Combat Phases II

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dont find the use for treasurehunt, your just going to draw half ur deck into ur hand then discard it all at the end of ur turn... only helps ur knight. and you want ur lands for seismic assault. this deck only needs bloodbraid and bituminous, and swans, capturedsunlight is interesting.

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Posted 17 May 2011 at 03:59 as a comment on Cascade Swans

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the 2 sideboarded I generally have 24/7 now.

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Posted 17 May 2011 at 02:36 in reply to #163006 on U/B Mill

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well, this is my version of this deck that i decided to make, it also includes infect creatures+an infinite proliferate. anyone feel free to take a look :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=185028

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Posted 16 May 2011 at 03:45 as a comment on Deceiving Twins

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dralnu lich lord looks pretty cool (although when i first saw him i thought it was a mask instead of his original face but he still looks cool) then glimpse the unthinkable is rather alright... expecially when people see it come out of ur hand milling 1/6 their total library ;) lol....

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Posted 15 May 2011 at 13:29 as a comment on Best MTG Art?

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nice... however maybe turn the mana up a lil bit? im not the biggest fan of the either or manas aslong as under 3 i think it is... expecially 8 of them in a deck? and sunpetal will always come in tapped w/ this deck. and since your trying to lose life anyway, go for life loss land search cards instead? and maybe some more counter spells? you only have 4 which can be a problem against creature destruction/control decks... or any deck that can deal with your phyrexian unlife.

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Posted 15 May 2011 at 08:39 as a comment on Soul Conduit FTW

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Okay, Just because im making my own one of these with my own adjustments, just saying those, maybe either all 4 being the normal jace? i know, 3rd turn drop, but if you dont have one of them he is still a 3, and gets you to draw cards, however mind sculptor's 0 basically does that but a bit better... just a bit less costly, if your planning to actually make the deck. and i dont really get the use of spreading seas tbh. draw a card however is nice, but maybe sideboard lightning bolts instead? or use lightning bolt instead of pyroclasm?

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Posted 11 May 2011 at 04:44 as a comment on Deceiving Twins

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Every deck i see you make.... are scary as hell... this is the type of deck id love to use but even then, scary... ;-;

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Posted 10 May 2011 at 14:03 as a comment on The Rise

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uummmm..... ummm..... sorry, 3 traumatizes? yet 1 glimpse and 2 mind funerals? then your crazy mana curve.... horrible

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Posted 07 May 2011 at 08:19 as a comment on Mentality Void

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by looking at your deck... i just realized... karns ability... on your own hand...=rape.... and the fact now infect=useless... merlira just pwnt.

comments on how to make it better- is ezuri really that nessasary? same with nissa? i would just base the deck off mana ramp, karn and eldrazi looks like your having it also be based off of eldrazi+elves and really decks of "elfdrazi" are called that because of the elves mana ramping for eldrazi... id say put moer eldrazi in there make it 4 karn since your basing it off karn and make it mana ramp not elf attacking. then just reset the game with 2 eldrazi's out. because turn 7 you could have the whole game reset and and 2 eldrazi on the feild if you went basic llanowar/birds of paradise mana ramp.

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Posted 06 May 2011 at 04:55 as a comment on Elfdrazi Standard (Karn)

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maybe because your going to restart thegame with karn, wall of shards? great defence and when you reset the game, they lose the life gain from its stay in ability.

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Posted 06 May 2011 at 04:44 as a comment on Karn

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its UB in all seriousness glimpse the unthinkable. :)

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Posted 05 May 2011 at 01:11 as a comment on Wrexial Mill

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dang, nice deck, I do indeed hate control even though I love it since ive always been a big blue person. just been trying to push myself away from mainstream haha, but dang, if u had all 4 planes walkers out at once...that'd be scary as hell

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Posted 05 May 2011 at 00:56 as a comment on Angel-Go

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cancel over rebuttal....? its.. the same card....? you know that right...? rebuttal just has metalcraft... theres like no difference...

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Posted 05 May 2011 at 00:54 in reply to #134414 on Angel-Go

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seriously, i looked at a sample hand, and first turn (if u draw) signal pest, mox opal glimmer void and memnite... all first turn... second turn arcbound, thats scary stuff....

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Posted 01 May 2011 at 06:49 as a comment on Modern Affinity

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umm ik theres a blue spell that enchants a creature you get to control it and it gains infect idk the name though

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Posted 01 May 2011 at 06:42 as a comment on U/B infect

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like it, too many cards, too little lands, and with better land options. this is basically mill, so just take a look at my UB mill deck i might put some avatar of woe's in mine, but take a look at it for a lil basis, mines competative and ive won tournaments with it.

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Posted 01 May 2011 at 01:09 as a comment on no cards left

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my mono blue mill for an idea of help http://www.mtgvault.com/ViewDeck.aspx?DeckID=150736

id say add in a few counter spells maybe from mine, but yeah its decent

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Posted 30 April 2011 at 07:13 as a comment on Mono-Blue Mill deck

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yeah i just learned about that combo a while ago, i didnt see that before, I might actually get those and put them in my side boards because damnation is like 30 bucks last time i checked and induce paranoia is useless but otherwise mill can be slow but its fast

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Posted 30 April 2011 at 00:14 in reply to #151857 on U/B Mill

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