xian_6

13 Decks, 25 Comments, 1 Reputation

lol, disregard my sideboard because im not yet sure what i want to put i ended up putting whatever comes to mind. though obstinate baloth was suggested to me by quite a few people. they said it is good against burn matchups. also i found it good if im being pressured aggainst aggro decks, maybe as a good blocker. or i can beast within it for me to gain and have 3/3 golem token. i don't now but it seems a flexible card in this deck.

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Posted 10 May 2011 at 06:39 in reply to #161079 on Mana Domination

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i think this would be too slow for a traditional infect decks that are created nowadays. how about adding some ramp so you could cast spinebiter earlier, or maybe some other card that can cast it faster..may birthing pod. maybe have an acidic slime to sac for the spinebiter. i think pump cards is also good for this like giant growth, groundswell, and vines of vastwood. personally ichoose vines of vastwood as it can also protect your creatures. assault strobe is also good. also, with glistener elf, you could have a turn 2 kill with
turn 1: forest glistener elf
turn 2: mountain, groundswell, assaultstrobe, swing glistener elf for 10 poison counters.

those are just my suggestions though, have fun with the deck

pls check out my deck also and leave a comment and any kind of suggestion to improve the deck. thanks
http://www.mtgvault.com/ViewDeck.aspx?DeckID=181674

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Posted 10 May 2011 at 06:35 as a comment on Seriously?

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ill like the idea of an infect deck going elf and using the synergy. i suggest you put elvish archdruid for additional pump, and arbor/llanowar elves for additional ramp early game. though these are pretty much optional. but i think this deck really need fauna shaman. since you intent to win via poison counters, you need to get all those infect creatures in play. and you dont really want to always wait for triumph of the hordes to be drawn. also if fauna shaman will be used vengevine might be good as an alternate win condition instead of poisoning to death. i would replace joraga warcaller into a vengevine. anyway that's just my opinion and in the end it's your choice what to do.

pls look at my deck also and leave comment or any kind of sugggestion. thanks. http://www.mtgvault.com/ViewDeck.aspx?DeckID=181674 :D

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Posted 10 May 2011 at 06:18 as a comment on Careful, You Might Catch Elf

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i made an update to my old constructed deck with everyones advices so far and from advices that i got from other sites as well. i replaced demolish with noxious revival as i was convinced that it is a very flexible card because it can get me anything that i have used so far depending on what i need on board. also replaced wolfbriar elemental into an inferno titan as i think it is more of a threat and has a better abiblity. also added garruk for additional ramp and for creating 3/3 tokens that would replace my wolfbriar elemental.

Lastly, im considering of replacing my explore and cultivate into more aggressive creatures or more land destruction spells though im not sure if this would help my deck. i really like the land advantage and card advantage that explore does early game though maybe i could use other cards that would help me become more of a threat. what do you guys think? feel free to give your suggestions

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Posted 09 May 2011 at 13:46 as a comment on The Day the Earth Stood Still T2

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thank you for your suggestion but i dont really like running the liquimetal coating as it is very inconsistent ( for me) because you have to draw liquimetal first for the combo to be able to work. also, it is very easy to stop if you draw it pretty late. also memoricide, and surgical extraction would be a nightmare for it. i want to make a land destruction deck that is very consistent, has an early start and very reliable during late games. im not really sure with tectonic edges as will because im not really a fan of sacrificing lands to destroy lands of the opponent. also as i am consistently destroying the opponent's lands, tectonic edge's ability will never trigger.

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Posted 09 May 2011 at 13:41 in reply to #160756 on The Day the Earth Stood Still T2

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it's really nice, i like how you build it. but im not really in favor of having only 18 lands even though you have ramps. as a bad draw of having only 1 land or no lands would already force you to a mulligan and you'll have instant card disadvantage at the start of the game. the rest are good. check out the new version of my deck. i changed some of it but i haven't tested it yet. not really sure if it will be better

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Posted 09 May 2011 at 13:33 as a comment on Mana Domination

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i think you should have an alternate win condition besides sheolred whispering one and phyrexian obliterator in case it becomes extracted from your deck. but the rest are ok and actually good :D

pls take a look at my deck and comment as well http://www.mtgvault.com/ViewDeck.aspx?DeckID=181674 thanks

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Posted 09 May 2011 at 13:05 as a comment on U/B Control

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oh and i didn't notice you were aiming for the turn 2 kill, if so, disregard my advise for vines of vastwood. though i still think that vines is still better late game if ever it reaches late game as landfall wont activate as much during mid-late game without fetch lands. oh and pls look and give suggestions for my deck also thanks http://www.mtgvault.com/ViewDeck.aspx?DeckID=181674

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Posted 08 May 2011 at 19:57 in reply to #160713 on G/R Infect

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i would suggest vines of vastwood instead of groundswelling as it also provides protection for you creatures. i think necropede is also good, maybe in the sideboard and comes in against aggro decks. also maybe you can consider volt charge for a burn card with proliferate. tezzerets gambit could also provide card advantage and proliferation for your deck. (oh i just love phyrexian mana as you can play different cards without the mana base :D) that just my 2 cents though, not sure if it will improve the deck.

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Posted 08 May 2011 at 19:54 as a comment on G/R Infect

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i dont think you need the artifact lands here. with all the artifact hate that decks are making, you should noy make your lands vulnerable to such since your not going for affinity. and im not sure if having more fetch lands than what you can fetch is good but oh well that is just 1 land more so dont think it wont make a difference because there is only a very little percentage that you would draw all fetch lands. anyway the rest is good for me. pls comments on my deck also thanks http://www.mtgvault.com/ViewDeck.aspx?DeckID=181674

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Posted 08 May 2011 at 19:47 as a comment on Black/White Artifacts

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for me, vines of vastwood is better than groundswell as it could also protect your creatures from burn spells or creature destroyers. Also, i would add a little bigger creature, maybe a rot wolf or whatever, i not really familiar with green infect cards that are new with NPH so i dont know if there are better creatures. or if not, maybe add more proliferate via, tezzerets gambit or other NPH proliferate cards, there are quite a few good ones.

pls comment on my deck too and help me improve it :D http://www.mtgvault.com/ViewDeck.aspx?DeckID=181674

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Posted 08 May 2011 at 19:15 as a comment on unblockable posion

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yah i guess tectonic is really based on preference. maybe i could try putting liquimetal in the sideboard and some artifact destroyer plus the demolish on my MD then surprise my enemy after sideboarding with the combo. lol.

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Posted 08 May 2011 at 19:11 in reply to #160694 on The Day the Earth Stood Still T2

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maybe you could add incandecsent soulstroke and flamekin harbinger. pls comment on my deck also http://www.mtgvault.com/ViewDeck.aspx?DeckID=181674 thanks

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Posted 08 May 2011 at 19:02 as a comment on Red Elemental Strikeforce

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and do comment on my deck too if you have free time http://www.mtgvault.com/ViewDeck.aspx?DeckID=181674 thanks :D

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Posted 08 May 2011 at 18:56 in reply to #160696 on u/b poison control

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i also considered liquimetal coating in the deck though i think that it is strong and fast, as it can destroy a land in t2, i still think that it aint as consistent as having a pure land destruction deck because you still have to draw the liquimetal for the combo to work and the only R/G card that can help search for it is ancient stirrings(not sure if this is the only one). i agree with melt rain though, i was kinda torn between demolish and melt rain. i also thought of tectonic edge but then i decided not to put it since im consistently destroying their lands, so i guess tectonic edge's ability would not activate

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Posted 08 May 2011 at 18:55 in reply to #160694 on The Day the Earth Stood Still T2

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pls dont forget phyrexian crusader. it is best against the current aggro decks, boros, rdw, and quest gets killed by phyrexian crusader. i would replace ichorclaw with it. also maybe a set of virulent wounds against aggros to kill their creatures and add a poison to them, especially good against caw decks

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Posted 08 May 2011 at 18:50 as a comment on u/b poison control

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oh and i had a wolfbriar elemental before that i multikick after ramping lots of mana

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Posted 08 May 2011 at 18:36 in reply to #160687 on The Day the Earth Stood Still T2

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thank you for your suggestions. now that i think of it, i forgot to put something that i should be ramping for. i put ramp cards because the old build i have lavaball trap in the main deck and have a terra stomper. what do you think will be better as a finisher, terrastomper or gaea's revenge. id like to keep the beast within as a set because it helps me to destroy lands as early as possible. :D

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Posted 08 May 2011 at 18:35 in reply to #160687 on The Day the Earth Stood Still T2

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thank you for your suggestions, i was also thinking of playing invader parasite. victorious destruction was also my option but i took him out because it is too expensive and i want to go as fast as possible in destroying lands. acidic slime was the better choice for me because with the same mana cost with victorious destruction, you also get a creature with deathtouch. for vorinclex, i was also think of adding a good creature in the form of terra stomper or gaea's revenge, both cant be countered which is good for blue control decks and gaea's cradle cant be targeted by non green spells. the golems im not really sure, i agree with you with that it will also slow me down and im not sure if it will be good since i haven't played with these yet. i got that idea from travis woo as this can be like a land destrucgtion card because the opponent will always be 1 mana short for whatever he is planning and i get a cheap 5/3 creature that could kill. im not sure with that though :D

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Posted 07 May 2011 at 18:06 in reply to #160460 on Standard Land D. (comments pls)

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how about just 4 birds of paradise instead of copper myr and iron myr, with this you will have 3 mana spells by turn 2 for faster casting of your cards. also maybe explore for more ramp early game + a draw. for lands, rootbound crag instead of kazandu, or maybe raging ravine, though they both come into play tapped, raging ravine is a manland and can be a win condition for some games.

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Posted 07 May 2011 at 16:39 as a comment on artifact-destroyer

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