xWARxMONGERx

18 Decks, 192 Comments, 39 Reputation

+1 for the name. I love it.

1
Posted 23 March 2013 at 02:01 as a comment on Golgari Motherfuckery

Permalink

I don't play much EDH, but if I did I would probably build this deck. I really like all the ways to fetch land, and how the whole deck has so much synergy. Well Done.

0
Posted 20 March 2013 at 04:32 as a comment on THE FIST OF KROSA EDH

Permalink

Psychic Spiral can be a great late game card. It's a 5 drop and you shuffle your graveyard into your library and your opponent puts that many cards into his or her graveyard.

0
Posted 19 March 2013 at 02:40 as a comment on Simic Speed

Permalink

I really like this deck. Things can get insane like you said with Spawnwrithe and Giant Adephage out. I also like the fact that both of your artifacts can help get those creatures out by turn 2 or 3, and if you have them both in your draw hand with Doubling Season you can play it turn 1. Well done.

If you get a chance can you take a look at my Simic Deck Darwinism. I need some help with the sideboard. I'm looking for a card that can help against graveyard decks.
http://www.mtgvault.com/xwarxmongerx/decks/darwinism/

0
Posted 14 March 2013 at 03:04 as a comment on BiomancerS Brigade

Permalink

I absolutely love the concept of this deck. Prismatic Omen is the key to your success with this deck. Once it is out it gets crazy. Valakut, the Molten Pinnacle is awesome, you'll have no problem controlling five mountains because of Prismatic Omen and deal 3 damage every time to play another land. Then you have Crucible of Worlds and Scapeshift combo, sacrifice all you lands, search for that many then play the sacrificed lands from the graveyard. I love everything about this deck. Great Job.

0
Posted 10 March 2013 at 07:49 as a comment on Mind Eruption

Permalink

Holy Shit, this has to be the best How to Play section I have ever read. I want to spend the $38.76 just so I can play this deck and troll the fuck (excuse my French) out of my friends. This is awesome. If MTGvault still had a top deck section this one would be there. Great Job.

You know if you wanted to you could add Bioshift, which would allow you to move counters onto any creature you wanted, but the deck is awesome the way it is.

2
Posted 01 March 2013 at 06:30 as a comment on Swarm! Seriously! Just Swarm!!

Permalink

Thank you for the suggestion. Until I can get Undying Evil, I'll keep Rapid Hybridization. I did sub out the Elusive Krasis for Invisible Stalker. I think with Zameck Guildmage being able to allow creatures to come onto the battlefield with an additional +1/+1 counter or the option to remove a +1/+1 counter to draw, as well as Hunger of the Howlpack and Corpsejack Menace. Invisible Stalker has the potential to get really big. It also helps to have Strangleroot and Cloudfin Raptor who will be the two creatures I us the most to move +1/+1 counters onto Invisible Stalker

0
Posted 01 March 2013 at 05:13 in reply to #327611 on Darwinism

Permalink

I already commented on that deck for you.

0
Posted 01 March 2013 at 02:55 in reply to #327597 on Darwinism

Permalink

Well you already have 2 pretty good 3 drops that continually get bigger, so maybe instead of adding another creature add in Giant Growth; which is a 1 drop and could potentially make CoL big enough to make all your creatures unblockable and win the game.

0
Posted 01 March 2013 at 02:51 in reply to #327596 on Standard Green Fight Club ~40$

Permalink

No problem glad I could have helped.

0
Posted 01 March 2013 at 02:47 in reply to #327588 on Burn R/G

Permalink

This is what I would do:
Drop Basilica Screecher for Daggerdrome Imp 1/1 life link
Drop Falkenrath Noble and add in 1x Tragic Slip, 1x Smite and 1x Exquisite Blood.
Drop both Basilica Guards and Kingpin's Pet for 4x Cathedral Sanctifier when he enters the battlefield gain 3 life.

You will still have the Extort feature with Crypt Ghast and you added my life gain by adding in Cathedral Sanctifier and Daggerdrome Imp.

How this helps. If you get a change take a look at my Simic deck I need some suggestions. Thanks.
http://www.mtgvault.com/xwarxmongerx/decks/darwinism/

0
Posted 01 March 2013 at 02:45 as a comment on B/W (Need Help)

Permalink

I love CoL, she is such a great card that isn't used too often. I like your creature selection. Young Wolf undying will add 2 counters to CoL, and Slitherhead scavenged just makes her bigger. My only suggestion is to maybe add Garruk Relentless, if he doesn't transform you can keep adding 2/2 wolf tokens onto the battlefield making CoL really big.

If you get a change can you take a look at by Simic deck.
http://www.mtgvault.com/xwarxmongerx/decks/darwinism/

0
Posted 01 March 2013 at 02:25 as a comment on Standard Green Fight Club ~40$

Permalink

I like what you are doing here with creature selection and instants. My only concern is that I feel Runechanter's Pike will slow you down. By turn 2 you want to drop Strangleroot Geist, and turn 3 you want to drop Guttersnipe; from turn 4 on you want to cast a bunch of instants to trigger Guttersnipe and you wont have time to cast or equip Runechanter's Pike. So my suggestion is to sub out Runechanter's Pike for Pillar of Flame. Just more instants for Guttersnipe to really hurt your opponent and it will make your deck faster and burn more often.

Also, Ash Zealot will probably be a better creature to run, rather than Goblin Guide, She also has haste, as well as forcing your opponent to not be able to flash spells from the graveyard, if they do she deals 3 damage to them.

If you get a chance can you take a look at my Simic deck.
http://www.mtgvault.com/xwarxmongerx/decks/darwinism/

0
Posted 01 March 2013 at 02:19 as a comment on Burn R/G

Permalink

Gotta love Goblins. I would have though you would have Goblin King in this deck he gives all other Goblin creatures +1/+1 and mountain walk; that would be the only suggestion I can give you. The rest of the deck looks awesome.

If you get a change I am working on a Simic deck and need some feed back on it. If you get a change take a look. Thanks.
http://www.mtgvault.com/xwarxmongerx/decks/darwinism/

0
Posted 01 March 2013 at 02:07 as a comment on Military Hobgoblins

Permalink

God I'm an idiot. Sorry for the useless post, I should have read your post more closely. I've been seeing a lot Merfolk decks coming out lately, but I like this one the best. Your choice of cards are always allowing you do something, keeping you either in control of the game or beefing your creatures and battlefield up.

Is this a deck you own or just an idea you for a deck? If you own it I would like to know how you do with it? Cause I Judy may build it myself. Great job, again sorry for earlier post.

0
Posted 27 February 2013 at 14:05 in reply to #327022 on Merfolk

Permalink

I like this deck good, but there is just one problem. Master of the Pearl Trident gives other Merfolk you control +1/+1, but not in the form of counters. If it did it would say, other Merfolk creatures you control get +1/+1 counters on it and have islandwalk. So you can't use Simic Fluxmage to move the +1/+1 Master provides because they are not counters.

That being said, I really like Stormtide Leviathan in this deck. He fits really well and is a win if he comes out. Blustersquall and Dissipate will help you control the game until he does, but I think you can sub out the Divination for Unsummon which will allow to kick a creature back to its owners hand and put him a turn behind.

Your Realmwright Switcheroo combo is a great idea and you should try to mainboard it. You can sub out the Fluxmage for the Realmwright and you can probably drop down to 20 land to add the Switcheroo.

Just some suggestions. Great deck. Good luck.

0
Posted 27 February 2013 at 05:25 as a comment on Merfolk

Permalink

If Silverblade and CoP are linked you can't link Silverblade to Lightning Mauler too. So Silveblade wouldn't be able to attack due to summoning sickness and you'd be doing even less damage 8 total, if CoP and Lightning Mauler attack.

Soulbound states: You may pair this creature with another UNPAIRED creature when either enters the battlefield. They remain paired for as long as you control both of them. If you choose to link Silverblade with CoP then you can't link Silverblade to Lightning Mauler since Silverblade is already paired.

So again you are either doing 8 damage by attacking with CoP soulbound to Silverblade (Silverblade can't attack due to summoning sickness) and Lightning Mauler, or you are doing 11 by attacking with CoP, Silverblade and Lightning Mauler soulbound

0
Posted 25 February 2013 at 02:47 in reply to #326247 on Standard Batallion (RW)

Permalink

You would only swing for 11 damage. Silverblade swings for 2 double strike 4, Lightning Mauler swings for 2 double strike 4, and CoP swings for 3. 4+4+3=11.

0
Posted 24 February 2013 at 09:40 as a comment on Standard Batallion (RW)

Permalink

No I think the use of Bloodrush with Vexing is awesome as well as the use of the graveyard for Splinterfright.

0
Posted 24 February 2013 at 08:41 in reply to #326236 on Gruul Graveyard

Permalink

This is what I would do:
Drop Mystic Genesis and Redirect, add in the Simic Charms.
Drop Simic Fluxmage and Nimbus Swimmer, add in the Bioshifts.
Drop Fathom Mage and Arbor Elf, add 3 Zameck Guildmage and 3 Strangleroot Geist.
Drop Farseek, add 2 more Elusive Krasis and 2 more Gyre Sage.
Drop down to 20 mana by going to 8 Forest and 8 Island, with the 4 extra mana put in 4 Hunger of the Howlpack.

So the Charms would be used for counter spells, making your creatures hexproof, or pumping them with +3/+3 counters until end of turn. The Bioshifts can be used to move counters onto Master Biomancer. Zameck Guildmage can be your draw power and make creatures bigger. Strangleroot Geist haste undying, and the thing with the Undying mechanic is that it states when this creature dies, IF it had no +1/+1 counters on, return it to the battlefield with +1/+1 counters. So if Strangleroot has already died and is about to die again pay 2 mana to activate the Guildmage's second ability to remove the +1/+1 counter so Strangleroot will come back to the battlefield. Adding 2 more Krasis well he is your WinCon if your Hydra is huge Bioshift all its counters onto Krasis to smack someone hard. Adding 2 more Gyre Sage is your mana fixer so no need for Farseek. And finally Hunger of the Howlpack to make any creature you want bigger and shift the counters with Bioshift

Hope this helps. Good Luck

0
Posted 24 February 2013 at 08:30 as a comment on simic std. Need HELP

Permalink

61-80 of 185 items

First 1 2 3 4 5 6 7 8 9 10 Last