Poly Maze Control

by yuanxmen on 23 February 2014

Main Deck (41 cards)

Sideboard (15 cards)


Sorceries (4)

Instants (3)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

control the tempo through 10 counter spells, 4 bounces. This will give you usually with only a single threat and have 3 innocent blood to take care of it. also there is IOK for removing possible threat off of your opponent. since the meta is still counter spells for most combo/bug/rug/ and 90% of the meta with FOWs, I have included Mana maze, so if we counter they are unable to answer.

through thos you can set your combo, polymorph your fairies into the flying spagetti monster!!


i have yet to figure out my sideboard so please help me out, feel fee to suggest any replacements and whats missing.

Deck Tags

  • Control
  • blue black
  • Polymorph
  • Legacy

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 2,337 times.

Mana Curve

Mana Symbol Occurrence

0151000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Poly Maze Control

great deck... nice polymorph surprise... i love the mana maze... but i think it could cause problems if you play against a blue deck.... if bitterblossom gets countered you are in big trouble....also, how long does it take you to find bitterblossom? maybe add a search card to help you find your blossom

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Posted 23 February 2014 at 07:27

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never thought of that. counter balance + top should do the trick.

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Posted 01 March 2014 at 15:41

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I think manamaze + counterbalance might be a better counter-solution, + if sensei's divining top is in there there will be more "search".

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Posted 24 February 2014 at 07:46

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good point. I've added 2 counterbalance and 2 top.

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Posted 01 March 2014 at 15:40

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Maybe add a little more of a draw. brainstorm i don't see being enough to hit bitterblossom and polymorph. or some searching.

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Posted 24 February 2014 at 10:50

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I like the deck a lot. Is this an established archetype, or original? I haven't seen it before. I like one of the other commenter's idea about putting in Counterbalance, but you'd really only be able to counter 1 and 2 cmc spells. That's the majority of the format, but still I don't like limitations on counterspells. If you wanted to do that (and even if you didn't) Sensei's Diving Top would be a good addition.

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Posted 24 February 2014 at 17:42

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I haven't really seen any deck that revolved in polymorph in the current meta and thought of creating one. I was browsin around and saw Mana Maze and thought of creating deck with both.

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Posted 01 March 2014 at 15:43

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well good for you!

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Posted 01 March 2014 at 18:12

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This may just be a complete scrub question, but why does Bitterblossom cost so much? Is it something that has to do with faeries being OP buggers, or is it the gaining of a creature for 1 life?

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Posted 24 February 2014 at 17:50

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Bitterblossom was overpowered through it's low cost when it first hit the game. Then it was banned in modern, and recently was unbanned again, so the card has probably gained some more $ value...

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Posted 24 February 2014 at 18:01

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It's not about gaining a creature for 1 life. It's a combination of things. First, whenever you can get multiple tokens instead of a creature, it is often good to do so because unless the opponent has something like ratchet bomb, the multiple creatures makes them harder to get rid of. Secondly, the tokens are evasive and therefore much more valuable. Another big thing, the enchantment has no upper limit except your life total, and if unchecked will give you a horde of flying weenies faster than you can say "Bitterblossom is OP". That's probably the most important part. Getting a new creature every turn for the rest of the game is huge as far as inevitability goes. What's more, as an enchantment, Bitterblossom is naturally harder to remove. Plus, like you guys mentioned, it's undercosted and Faeries are a hella powerful tribe. The only possible downside is that it takes time to build up a sizeable army, and this is far overshadowed by the benefits you get.

So when you combine all these things you pay 2 mana and some paltry amount of life for a horde of evasive weenies that grows with each passing turn and help you cast other faeries. Overpowered? Yes. Overcosted? Not really.

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Posted 24 February 2014 at 22:36

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I mean if you have 3K to spend.

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Posted 25 February 2014 at 02:00

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Doesn't everyone? :P

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Posted 25 February 2014 at 03:51

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Cool deck. 1 less swamp and Island perhaps? I know the legacy decks typically run less lands (16-18). Also, wondering if the 4 polymorphs are necessary? Perhaps 3 and a sensei's diving top? I know you need it for your bitterblossom to get out Emrakul, but 4 seems 1 too many. Also, thoughtseize over inquisition, Sideboard suggestions, submerge 1, surgical extraction 1-2

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Posted 25 February 2014 at 02:14

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Nice deck! I love polymorph. Maybe add another emrakul because if you draw it polymorph is useless, or put something in to either discard it or shuffle it back into your library. :)

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Posted 25 February 2014 at 03:39

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you use brainstorm you put it back. :D

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Posted 03 March 2014 at 01:48

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Oh! I forgot it was in hear. :)

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Posted 03 March 2014 at 04:14

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wow, never thought this homebrew will have so much feedback. thank you guys!

looking forward to add the side board soon.

I will try to update this as often as I can.

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Posted 01 March 2014 at 15:47

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Nice deck, i like it !, I need help on this deck , http://www.mtgvault.com/dragon77/decks/tis-now-a-artifact/ maybe a bit of land destruction

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Posted 02 March 2014 at 21:50

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