Zanmor

241 Decks, 304 Comments, 21 Reputation

Very nice. This works well and has a lot of synergy. I love that you could stay in standard as well.

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Posted 26 October 2010 at 21:54 as a comment on T2 2 turn win infect

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I'd recommend 4 of them. Sac one and you can return one from your graveyard, play it, sac to return the first one and so on. Unlimited cycle as long as you have the mana to play the one your return.

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Posted 25 October 2010 at 16:23 as a comment on Sacrifice for the Disciple

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This is one deck where I think you could cut down the land base to less than 20. Say, 18 or even 16. I'd sub in Gamble to replace them.

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Posted 25 October 2010 at 12:20 as a comment on budget firstround kill

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This is almost exactly like my deck except I have no Sword and one less land. Instead I have a trusty Machete and Basilisk Collar. Good build.

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Posted 25 October 2010 at 11:42 as a comment on Argentum Armor punishment

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Sanguine Bond could be good for this. Combined with Blood Tribute for a win.
I still think some low cost creatures would serve well, just something to block, perhaps with deathtouch.

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Posted 25 October 2010 at 11:39 as a comment on One-Drop Grixis Terror

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Myr Retriever!

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Posted 25 October 2010 at 11:37 as a comment on Sacrifice for the Disciple

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Nice

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Posted 22 October 2010 at 10:29 as a comment on Saproling Onslaught

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Very nice, love that combo! But why only 1 of each spell? Not incredibly reliable. But yeah, this is beautiful. I'd consider Silver Myr and/or Iron Myr for a little ramp/infinite mana. So much you can do with that combo it's crazy awesome!

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Posted 21 October 2010 at 22:31 as a comment on Splinter Alarm

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Except for Alabaster Potion I have it. It was fun when I first started but I prefer aggro and combos now.

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Posted 21 October 2010 at 20:29 in reply to #94127 on Life Winner

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I think the cost is just a bit high, but then I don't play a whole lot of multiplayer. Still, I'd probably drop 2 each of Kokusho and Breath of Malfegor so you can pack 20 lands.

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Posted 21 October 2010 at 19:28 as a comment on Multiplayer Life Syphon / Global Damage

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Thanks, did that. Yeah, definitely drawing better now.

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Posted 21 October 2010 at 18:43 in reply to #94173 on Spikeshot

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Steel Oversee can give all those creatures +1/+1 counters, so just about everything.

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Posted 21 October 2010 at 11:48 as a comment on Artifact Alliance

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I'm not sure that the blue adds a lot more to this deck. Solo white makes your land base a lot easier and more reliable (though you have a pretty good one) and there are other creatures that let you return 0 cost artifacts to your hand (like the Glint Hawks you have) that make Unsummon and the 3 cost AEther Adept unnecessary. I'd put it two more Ornithopters, maybe 4 Journey to Nowhere or something similar for control, then perhaps Trusty Machete, another Wall of Omens, or some white control spell.

If you're really set on the blue then I think it needs something more to really make it worthwhile. That's just my take, you say it works pretty well for you, and that's all that matters.

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Posted 21 October 2010 at 10:32 as a comment on Memnite's Revenge

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I like it. And I'm going to have to revise this. Too many colors, though I like what each of them brings in, but drawing any land other than a forest in the beginning can really hinder things.

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Posted 21 October 2010 at 00:07 in reply to #93897 on Come and See

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very nice.

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Posted 20 October 2010 at 23:28 as a comment on Crab Ramp

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Leyline of the Void and things like that are killer.
If you could get an activated untap ability (I can't think of any in T2) that could be awesome.
Nice deck though, first like it I've seen lately.

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Posted 19 October 2010 at 22:15 as a comment on Activated Incorporated

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And it's far to expensive. No plays until turn 4. :/

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Posted 19 October 2010 at 14:18 as a comment on liege

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Any reason this is essentially T2 except for combo pieces? If not, I just made a deck called Come and See: uses Fastbond, Crucible of Worlds and Zuran Orb for infinite landfall.

Otherwise I think I'd focus this more, drop the legendary Eldrazi, add more Crabs and Gladeharts (You need some lifegain to use Fastbond for truly infinite landfall).

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Posted 19 October 2010 at 12:23 as a comment on Infinite Landfall

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Intimidating intro aside, I really enjoy this deck and want to play it casually. The combo of Fastbond, Zuran Orb and Crucible of Worlds should be in place by turn 3. Everything else can play in with that combo to actually turn it on your opponent. With Lotus Cobra I seriously considered a big damaging spell, but I'm happy with how this is for now. You can mill your opponent with Hedron Crab or beat them up with all the others. I'd also consider subbing in some sort of landfall shroud/protection (I think there's a creature or equipment with that).

Comments and suggestions welcome.

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Posted 19 October 2010 at 11:28 as a comment on Come and See

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Nice deck. I think I'd trade 2 Door of Destinies for 2 more Thrumming Stones. Mortal Combat is a great idea for a rat deck as well.

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Posted 19 October 2010 at 11:22 as a comment on Rat's Destiny

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